Revision: 22092
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=22092
Author:   chingachgook
Date:     2009-07-31 22:35:14 +0200 (Fri, 31 Jul 2009)

Log Message:
-----------
Disabled light and material exporting to make it compile with the latest 
OpenCollada.

Modified Paths:
--------------
    branches/soc-2009-chingachgook/source/blender/collada/DocumentExporter.cpp

Modified: 
branches/soc-2009-chingachgook/source/blender/collada/DocumentExporter.cpp
===================================================================
--- branches/soc-2009-chingachgook/source/blender/collada/DocumentExporter.cpp  
2009-07-31 19:48:28 UTC (rev 22091)
+++ branches/soc-2009-chingachgook/source/blender/collada/DocumentExporter.cpp  
2009-07-31 20:35:14 UTC (rev 22092)
@@ -52,7 +52,7 @@
 #include "COLLADASWSurfaceInitOption.h"
 #include "COLLADASWSampler.h"
 #include "COLLADASWScene.h"
-#include "COLLADASWSurface.h"
+// #include "COLLADASWSurface.h"
 #include "COLLADASWTechnique.h"
 #include "COLLADASWTexture.h"
 #include "COLLADASWLibraryMaterials.h"
@@ -982,6 +982,7 @@
        }
 };
 
+#if 0
 class EffectsExporter: COLLADASW::LibraryEffects
 {
 public:
@@ -1182,6 +1183,7 @@
                }
        }
 };
+#endif
 
 class MaterialsExporter: COLLADASW::LibraryMaterials
 {
@@ -1249,6 +1251,7 @@
        }       
 };
 
+#if 0
 class LightsExporter: COLLADASW::LibraryLights
 {
 public:
@@ -1298,6 +1301,7 @@
                }
        }
 };
+#endif
 
 // TODO: it would be better to instantiate animations rather than create a new 
one per object
 // COLLADA allows this through multiple <channel>s in <animation>.
@@ -1542,17 +1546,21 @@
        CamerasExporter ce(&sw);
        ce.exportCameras(sce);
        
+#if 0
        // <library_lights>
        LightsExporter le(&sw);
        le.exportLights(sce);
-       
+#endif
+
        // <library_images>
        ImagesExporter ie(&sw);
        ie.exportImages(sce);
        
+#if 0
        // <library_effects>
        EffectsExporter ee(&sw);
        ee.exportEffects(sce);
+#endif
        
        // <library_materials>
        MaterialsExporter me(&sw);


_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to