Revision: 22265
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=22265
Author:   joeedh
Date:     2009-08-06 17:54:57 +0200 (Thu, 06 Aug 2009)

Log Message:
-----------
compile fix for the game engine, which I suppose I should re-enable in my local 
build again

Modified Paths:
--------------
    
branches/bmesh/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp

Modified: 
branches/bmesh/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
===================================================================
--- 
branches/bmesh/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
    2009-08-06 14:23:48 UTC (rev 22264)
+++ 
branches/bmesh/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
    2009-08-06 15:54:57 UTC (rev 22265)
@@ -1453,10 +1453,10 @@
        }
 
        MVert *mvert = dm->getVertArray(dm);
-       MFace *mface = dm->getFaceArray(dm);
+       MFace *mface = dm->getTessFaceArray(dm);
        numpolys = dm->getNumFaces(dm);
        numverts = dm->getNumVerts(dm);
-       int* index = (int*)dm->getFaceDataArray(dm, CD_ORIGINDEX);
+       int* index = (int*)dm->getTessFaceDataArray(dm, CD_ORIGINDEX);
 
        m_shapeType = (polytope) ? PHY_SHAPE_POLYTOPE : PHY_SHAPE_MESH;
 
@@ -1721,10 +1721,10 @@
                DerivedMesh* dm= gameobj->GetDeformer()->GetFinalMesh();
 
                MVert *mvert = dm->getVertArray(dm);
-               MFace *mface = dm->getFaceArray(dm);
+               MFace *mface = dm->getTessFaceArray(dm);
                numpolys = dm->getNumFaces(dm);
                numverts = dm->getNumVerts(dm);
-               int* index = (int*)dm->getFaceDataArray(dm, CD_ORIGINDEX);
+               int* index = (int*)dm->getTessFaceDataArray(dm, CD_ORIGINDEX);
 
                MFace *mf;
                MVert *mv;
@@ -1733,7 +1733,7 @@
 
                if(CustomData_has_layer(&dm->faceData, CD_MTFACE))
                {
-                       MTFace *tface = (MTFace *)dm->getFaceDataArray(dm, 
CD_MTFACE);
+                       MTFace *tface = (MTFace *)dm->getTessFaceDataArray(dm, 
CD_MTFACE);
                        MTFace *tf;
 
                        vector<bool> vert_tag_array(numverts, false);


_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to