Revision: 22291
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=22291
Author:   campbellbarton
Date:     2009-08-07 06:41:15 +0200 (Fri, 07 Aug 2009)

Log Message:
-----------
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r22205:22290

Modified Paths:
--------------
    branches/blender2.5/blender/release/scripts/export_map.py
    branches/blender2.5/blender/release/scripts/md2_export.py
    branches/blender2.5/blender/source/blender/blenkernel/BKE_library.h
    branches/blender2.5/blender/source/blender/blenkernel/intern/library.c
    
branches/blender2.5/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
    
branches/blender2.5/blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
    
branches/blender2.5/blender/source/gameengine/Converter/KX_BlenderSceneConverter.h
    branches/blender2.5/blender/source/gameengine/Expressions/PyObjectPlus.cpp
    branches/blender2.5/blender/source/gameengine/Ketsji/KX_Scene.cpp

Modified: branches/blender2.5/blender/release/scripts/export_map.py
===================================================================
--- branches/blender2.5/blender/release/scripts/export_map.py   2009-08-07 
03:51:28 UTC (rev 22290)
+++ branches/blender2.5/blender/release/scripts/export_map.py   2009-08-07 
04:41:15 UTC (rev 22291)
@@ -249,6 +249,10 @@
        file.write('{\n')
        for name_value in props:
                file.write('"%s" "%s"\n' % name_value)
+       if PREF_GRID_SNAP.val:
+               file.write('"origin" "%d %d %d"\n' % 
tuple([round(axis*PREF_SCALE.val) for axis in ob.getLocation('worldspace')]) )
+       else:
+               file.write('"origin" "%.6f %.6f %.6f"\n' % 
tuple([axis*PREF_SCALE.val for axis in ob.getLocation('worldspace')]) )
        file.write('}\n')
        return True
 
@@ -447,4 +451,4 @@
        Window.FileSelector(export_map, 'EXPORT MAP', '*.map')
 
 if __name__ == '__main__': main()
-# export_map('/foo.map')
\ No newline at end of file
+# export_map('/foo.map')

Modified: branches/blender2.5/blender/release/scripts/md2_export.py
===================================================================
--- branches/blender2.5/blender/release/scripts/md2_export.py   2009-08-07 
03:51:28 UTC (rev 22290)
+++ branches/blender2.5/blender/release/scripts/md2_export.py   2009-08-07 
04:41:15 UTC (rev 22291)
@@ -923,7 +923,8 @@
                                        maxdot = dot;
                                        maxdotindex = j;
                        
-                       
md2.frames[frame_counter].vertices[vert_counter].lightnormalindex=maxdotindex+2
+                       # See patch [#19206], gives good info on this line 
below.
+                       
md2.frames[frame_counter].vertices[vert_counter].lightnormalindex=maxdotindex
                        
                        del maxdot, maxdotindex
                        del new_x, new_y, new_z

Modified: branches/blender2.5/blender/source/blender/blenkernel/BKE_library.h
===================================================================
--- branches/blender2.5/blender/source/blender/blenkernel/BKE_library.h 
2009-08-07 03:51:28 UTC (rev 22290)
+++ branches/blender2.5/blender/source/blender/blenkernel/BKE_library.h 
2009-08-07 04:41:15 UTC (rev 22291)
@@ -58,6 +58,7 @@
 void free_libblock(struct ListBase *lb, void *idv);
 void free_libblock_us(struct ListBase *lb, void *idv);
 void free_main(struct Main *mainvar);
+void tag_main(struct Main *mainvar, int tag);
 
 void splitIDname(char *name, char *left, int *nr);
 void rename_id(struct ID *id, char *name);

Modified: branches/blender2.5/blender/source/blender/blenkernel/intern/library.c
===================================================================
--- branches/blender2.5/blender/source/blender/blenkernel/intern/library.c      
2009-08-07 03:51:28 UTC (rev 22290)
+++ branches/blender2.5/blender/source/blender/blenkernel/intern/library.c      
2009-08-07 04:41:15 UTC (rev 22291)
@@ -1030,7 +1030,21 @@
        }
 }
 
+void tag_main(struct Main *mainvar, int tag)
+{
+       ListBase *lbarray[MAX_LIBARRAY];
+       ID *id;
+       int a;
 
+       a= set_listbasepointers(mainvar, lbarray);
+       while(a--) {
+               for(id= lbarray[a]->first; id; id= id->next) {
+                       if(tag) id->flag |= LIB_DOIT;
+                       else    id->flag &= ~LIB_DOIT;
+               }
+       }
+}
+
 /* if lib!=NULL, only all from lib local */
 void all_local(Library *lib, int untagged_only)
 {

Modified: 
branches/blender2.5/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
===================================================================
--- 
branches/blender2.5/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
        2009-08-07 03:51:28 UTC (rev 22290)
+++ 
branches/blender2.5/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
        2009-08-07 04:41:15 UTC (rev 22291)
@@ -2504,7 +2504,7 @@
        for (i=0;i<sumolist->GetCount();i++)
        {
                KX_GameObject* gameobj = (KX_GameObject*) sumolist->GetValue(i);
-               struct Object* blenderobject = 
converter->FindBlenderObject(gameobj);
+               struct Object* blenderobject = gameobj->GetBlenderObject();
                int nummeshes = gameobj->GetMeshCount();
                RAS_MeshObject* meshobj = 0;
                if (nummeshes > 0)
@@ -2520,7 +2520,7 @@
        for (i=0;i<sumolist->GetCount();i++)
        {
                KX_GameObject* gameobj = (KX_GameObject*) sumolist->GetValue(i);
-               struct Object* blenderobject = 
converter->FindBlenderObject(gameobj);
+               struct Object* blenderobject = gameobj->GetBlenderObject();
                int nummeshes = gameobj->GetMeshCount();
                RAS_MeshObject* meshobj = 0;
                if (nummeshes > 0)
@@ -2548,7 +2548,7 @@
        for (i=0;i<sumolist->GetCount();i++)
        {
                KX_GameObject* gameobj = (KX_GameObject*) sumolist->GetValue(i);
-               struct Object* blenderobject = 
converter->FindBlenderObject(gameobj);
+               struct Object* blenderobject = gameobj->GetBlenderObject();
                ListBase *conlist;
                bConstraint *curcon;
                conlist = get_active_constraints2(blenderobject);
@@ -2645,7 +2645,7 @@
        for (i=0;i<logicbrick_conversionlist->GetCount();i++)
        {
                KX_GameObject* gameobj = 
static_cast<KX_GameObject*>(logicbrick_conversionlist->GetValue(i));
-               struct Object* blenderobj = 
converter->FindBlenderObject(gameobj);
+               struct Object* blenderobj = gameobj->GetBlenderObject();
                int layerMask = (groupobj.find(blenderobj) == groupobj.end()) ? 
activeLayerBitInfo : 0;
                bool isInActiveLayer = (blenderobj->lay & layerMask)!=0;
                BL_ConvertActuators(maggie->name, 
blenderobj,gameobj,logicmgr,kxscene,ketsjiEngine,layerMask,isInActiveLayer,rendertools,converter);
@@ -2653,7 +2653,7 @@
        for ( i=0;i<logicbrick_conversionlist->GetCount();i++)
        {
                KX_GameObject* gameobj = 
static_cast<KX_GameObject*>(logicbrick_conversionlist->GetValue(i));
-               struct Object* blenderobj = 
converter->FindBlenderObject(gameobj);
+               struct Object* blenderobj = gameobj->GetBlenderObject();
                int layerMask = (groupobj.find(blenderobj) == groupobj.end()) ? 
activeLayerBitInfo : 0;
                bool isInActiveLayer = (blenderobj->lay & layerMask)!=0;
                
BL_ConvertControllers(blenderobj,gameobj,logicmgr,pythondictionary,layerMask,isInActiveLayer,converter);
@@ -2661,7 +2661,7 @@
        for ( i=0;i<logicbrick_conversionlist->GetCount();i++)
        {
                KX_GameObject* gameobj = 
static_cast<KX_GameObject*>(logicbrick_conversionlist->GetValue(i));
-               struct Object* blenderobj = 
converter->FindBlenderObject(gameobj);
+               struct Object* blenderobj = gameobj->GetBlenderObject();
                int layerMask = (groupobj.find(blenderobj) == groupobj.end()) ? 
activeLayerBitInfo : 0;
                bool isInActiveLayer = (blenderobj->lay & layerMask)!=0;
                
BL_ConvertSensors(blenderobj,gameobj,logicmgr,kxscene,ketsjiEngine,layerMask,isInActiveLayer,canvas,converter);

Modified: 
branches/blender2.5/blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
===================================================================
--- 
branches/blender2.5/blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
        2009-08-07 03:51:28 UTC (rev 22290)
+++ 
branches/blender2.5/blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
        2009-08-07 04:41:15 UTC (rev 22291)
@@ -345,10 +345,6 @@
        //This cache mecanism is buggy so I leave it disable and the memory leak
        //that would result from this is fixed in RemoveScene()
        m_map_mesh_to_gamemesh.clear();
-       //Don't clear this lookup, it is needed for the baking physics into ipo 
animation
-       //To avoid it's infinite grows, object will be unregister when they are 
deleted 
-       //see KX_Scene::NewRemoveObject
-       //m_map_gameobject_to_blender.clear();
 }
 
 // This function removes all entities stored in the converter for that scene
@@ -462,27 +458,28 @@
                                                                        
KX_GameObject *gameobject, 
                                                                        struct 
Object *for_blenderobject) 
 {
-       
m_map_gameobject_to_blender.insert(CHashedPtr(gameobject),for_blenderobject);
+       /* only maintained while converting, freed during game runtime */
        
m_map_blender_to_gameobject.insert(CHashedPtr(for_blenderobject),gameobject);
 }
 
 void KX_BlenderSceneConverter::UnregisterGameObject(
                                                                        
KX_GameObject *gameobject) 
 {
-       CHashedPtr gptr(gameobject);
-       struct Object **bobp= m_map_gameobject_to_blender[gptr];
+#if 0
+       struct Object *bobp= gameobject->GetBlenderObject();
        if (bobp) {
-               CHashedPtr bptr(*bobp);
+               CHashedPtr bptr(bobp);
                KX_GameObject **gobp= m_map_blender_to_gameobject[bptr];
                if (gobp && *gobp == gameobject)
+               {
                        // also maintain m_map_blender_to_gameobject if the 
gameobject
                        // being removed is matching the blender object
                        m_map_blender_to_gameobject.remove(bptr);
-               m_map_gameobject_to_blender.remove(gptr);
+               }
        }
+#endif
 }
 
-
 KX_GameObject *KX_BlenderSceneConverter::FindGameObject(
                                                                        struct 
Object *for_blenderobject) 
 {
@@ -491,18 +488,6 @@
        return obp?*obp:NULL;
 }
 
-
-
-struct Object *KX_BlenderSceneConverter::FindBlenderObject(
-                                                                       
KX_GameObject *for_gameobject) 
-{
-       struct Object **obp= 
m_map_gameobject_to_blender[CHashedPtr(for_gameobject)];
-       
-       return obp?*obp:NULL;
-}
-
-       
-
 void KX_BlenderSceneConverter::RegisterGameMesh(
                                                                        
RAS_MeshObject *gamemesh,
                                                                        struct 
Mesh *for_blendermesh)
@@ -689,7 +674,7 @@
                        {
                                //KX_IPhysicsController* physCtrl = 
gameObj->GetPhysicsController();
                                
-                               Object* blenderObject = 
FindBlenderObject(gameObj);
+                               Object* blenderObject = 
gameObj->GetBlenderObject();
                                if (blenderObject)
                                {
                                        //erase existing ipo's
@@ -753,7 +738,7 @@
                        for (int ix=0;ix<parentList->GetCount();ix++){
                                KX_GameObject* gameobj = 
(KX_GameObject*)parentList->GetValue(ix);
                                if (!gameobj->IsDynamic()){
-                                       Object* blenderobject = 
FindBlenderObject(gameobj);
+                                       Object* blenderobject = 
gameobj->GetBlenderObject();
                                        if (!blenderobject)
                                                continue;
                                        if (blenderobject->type==OB_ARMATURE)
@@ -807,7 +792,7 @@
                        {
                                //KX_IPhysicsController* physCtrl = 
gameObj->GetPhysicsController();
                                
-                               Object* blenderObject = 
FindBlenderObject(gameObj);
+                               Object* blenderObject = 
gameObj->GetBlenderObject();
                                if (blenderObject && blenderObject->ipo)
                                {
                                        const MT_Point3& position = 
gameObj->NodeGetWorldPosition();
@@ -908,7 +893,7 @@
                        {
                                //KX_IPhysicsController* physCtrl = 
gameObj->GetPhysicsController();
                                
-                               Object* blenderObject = 
FindBlenderObject(gameObj);
+                               Object* blenderObject = 
gameObj->GetBlenderObject();
                                if (blenderObject && blenderObject->ipo)
                                {
                                        // XXX animato

Modified: 
branches/blender2.5/blender/source/gameengine/Converter/KX_BlenderSceneConverter.h
===================================================================
--- 
branches/blender2.5/blender/source/gameengine/Converter/KX_BlenderSceneConverter.h
  2009-08-07 03:51:28 UTC (rev 22290)

@@ Diff output truncated at 10240 characters. @@

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