Revision: 22295
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=22295
Author:   dingto
Date:     2009-08-07 11:45:48 +0200 (Fri, 07 Aug 2009)

Log Message:
-----------
2.5: 3D View Toolbar:

* Added some greying out and hiding for disabled/non available settings.
* Some layout tweaks.
* Added "Flip Direction" for Sculpt, this is the "Add, Sub" Option from 2.49, 
this time as a boolean. Off = Add, On, Sub.

Modified Paths:
--------------
    branches/blender2.5/blender/release/ui/space_view3d_toolbar.py

Modified: branches/blender2.5/blender/release/ui/space_view3d_toolbar.py
===================================================================
--- branches/blender2.5/blender/release/ui/space_view3d_toolbar.py      
2009-08-07 09:38:24 UTC (rev 22294)
+++ branches/blender2.5/blender/release/ui/space_view3d_toolbar.py      
2009-08-07 09:45:48 UTC (rev 22295)
@@ -324,6 +324,8 @@
                
                settings = self.paint_settings(context)
                brush = settings.brush
+               
+               # Particle Mode #
 
                # XXX This needs a check if psys is editable.
                if context.particle_edit_object:
@@ -361,18 +363,19 @@
                                        col.item_enumR(settings, "tool", 
'SMEAR')
                        
                        col = layout.column()
+                       if context.vertex_paint_object or 
context.texture_paint_object:
+                               col.itemR(brush, "color", text="")
+                       elif context.weight_paint_object:
+                               col.itemR(context.tool_settings, 
"vertex_group_weight", text="Weight", slider=True)
+                               
                        row = col.row(align=True)
                        row.itemR(brush, "size", slider=True)
                        row.itemR(brush, "size_pressure", toggle=True, 
icon='ICON_BRUSH_DATA', text="")
-                       if context.weight_paint_object:
-                               col.itemR(context.tool_settings, 
"vertex_group_weight", text="Weight", slider=True)
-                               
                        col.itemR(brush, "strength", slider=True)
+                       
                        row = col.row(align=True)
                        row.itemR(brush, "falloff", slider=True)
                        row.itemR(brush, "falloff_pressure", toggle=True, 
icon='ICON_BRUSH_DATA', text="")
-                       if context.vertex_paint_object or 
context.texture_paint_object:
-                               col.itemR(brush, "color", text="")
                        if context.texture_paint_object:
                                row = col.row(align=True)
                                row.itemR(brush, "clone_opacity", slider=True, 
text="Opacity")
@@ -389,6 +392,8 @@
                        col.itemR(brush, "airbrush")
                        col.itemR(brush, "anchored")
                        col.itemR(brush, "rake")
+                       if context.sculpt_object and brush.sculpt_tool in 
('DRAW', 'PINCH', 'INFLATE', 'LAYER', 'CLAY'):
+                               col.itemR(brush, "flip_direction")
 
 class VIEW3D_PT_tools_brush_curve(PaintPanel):
        __label__ = "Curve"
@@ -503,19 +508,26 @@
 
        def draw(self, context):
                layout = self.layout
+               
                ipaint = context.tool_settings.image_paint
+               settings = context.tool_settings.image_paint
                
                col = layout.column()
                col.itemR(ipaint, "use_projection")
-               col.itemR(ipaint, "use_occlude")
-               col.itemR(ipaint, "use_backface_cull")
-               col.itemR(ipaint, "use_normal_falloff")
-               col.itemR(ipaint, "invert_stencil")
-               col.itemR(ipaint, "use_clone_layer")
-               col.itemR(ipaint, "use_stencil_layer")
+               sub = col.column()
+               sub.active = ipaint.use_projection
+               sub.itemR(ipaint, "use_occlude")
+               sub.itemR(ipaint, "use_backface_cull")
+               sub.itemR(ipaint, "use_normal_falloff")
+               sub.itemR(ipaint, "use_stencil_layer")
+               subsub = sub.column()
+               subsub.active = ipaint.use_stencil_layer
+               subsub.itemR(ipaint, "invert_stencil")
+               if settings.tool == 'CLONE':
+                       sub.itemR(ipaint, "use_clone_layer")
                
-               col.itemR(ipaint, "seam_bleed")
-               col.itemR(ipaint, "normal_angle")
+               sub.itemR(ipaint, "seam_bleed")
+               sub.itemR(ipaint, "normal_angle")
                
 # ********** default tools for particle mode ****************
 


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