Revision: 22341
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=22341
Author:   genscher
Date:     2009-08-10 16:09:56 +0200 (Mon, 10 Aug 2009)

Log Message:
-----------
Smoke:
* bugfix for crash when loading smoke files more once on linux/mac
* could also fix occasional explosions
* code cleanup

Modified Paths:
--------------
    branches/blender2.5/blender/intern/smoke/extern/smoke_API.h
    branches/blender2.5/blender/intern/smoke/intern/FFT_NOISE.h
    branches/blender2.5/blender/intern/smoke/intern/FLUID_3D.cpp
    branches/blender2.5/blender/intern/smoke/intern/FLUID_3D.h
    branches/blender2.5/blender/intern/smoke/intern/FLUID_3D_SOLVERS.cpp
    branches/blender2.5/blender/intern/smoke/intern/FLUID_3D_STATIC.cpp
    branches/blender2.5/blender/intern/smoke/intern/WTURBULENCE.cpp
    branches/blender2.5/blender/intern/smoke/intern/smoke_API.cpp
    branches/blender2.5/blender/source/blender/blenkernel/BKE_smoke.h
    branches/blender2.5/blender/source/blender/blenkernel/intern/smoke.c

Modified: branches/blender2.5/blender/intern/smoke/extern/smoke_API.h
===================================================================
--- branches/blender2.5/blender/intern/smoke/extern/smoke_API.h 2009-08-10 
13:49:55 UTC (rev 22340)
+++ branches/blender2.5/blender/intern/smoke/extern/smoke_API.h 2009-08-10 
14:09:56 UTC (rev 22341)
@@ -32,7 +32,7 @@
 extern "C" {
 #endif
 
-struct FLUID_3D *smoke_init(int *res, int amplify, float *p0, float *p1, float 
dt);
+struct FLUID_3D *smoke_init(int *res, float *p0, float dt);
 void smoke_free(struct FLUID_3D *fluid);
 
 void smoke_initBlenderRNA(struct FLUID_3D *fluid, float *alpha, float *beta);

Modified: branches/blender2.5/blender/intern/smoke/intern/FFT_NOISE.h
===================================================================
--- branches/blender2.5/blender/intern/smoke/intern/FFT_NOISE.h 2009-08-10 
13:49:55 UTC (rev 22340)
+++ branches/blender2.5/blender/intern/smoke/intern/FFT_NOISE.h 2009-08-10 
14:09:56 UTC (rev 22341)
@@ -41,7 +41,7 @@
   int xHalf = xRes / 2;
   int yHalf = yRes / 2;
   int zHalf = zRes / 2;
-  int slabSize = xRes * yRes;
+ // int slabSize = xRes * yRes;
   for (int z = 0; z < zHalf; z++)
     for (int y = 0; y < yHalf; y++)
       for (int x = 0; x < xHalf; x++)

Modified: branches/blender2.5/blender/intern/smoke/intern/FLUID_3D.cpp
===================================================================
--- branches/blender2.5/blender/intern/smoke/intern/FLUID_3D.cpp        
2009-08-10 13:49:55 UTC (rev 22340)
+++ branches/blender2.5/blender/intern/smoke/intern/FLUID_3D.cpp        
2009-08-10 14:09:56 UTC (rev 22341)
@@ -38,7 +38,7 @@
 // Construction/Destruction
 //////////////////////////////////////////////////////////////////////
 
-FLUID_3D::FLUID_3D(int *res, int amplify, float *p0, float dt) :
+FLUID_3D::FLUID_3D(int *res, float *p0, float dt) :
        _xRes(res[0]), _yRes(res[1]), _zRes(res[2]), _res(0.0f), _dt(dt)
 {
        // set simulation consts
@@ -122,6 +122,8 @@
                _yVorticity[x]   = 0.0f;
                _zVorticity[x]   = 0.0f;
                _residual[x]     = 0.0f;
+               _q[x]                    = 0.0f;
+               _direction[x]    = 0.0f;
                _h[x]                    = 0.0f;
                _Precond[x]              = 0.0f;
                _obstacles[x]    = false;
@@ -487,7 +489,7 @@
                                _pressure[index] = 0.0f;
 
                                // average pressure neighbors
-                               float pcnt = 0., vp = 0.;
+                               float pcnt = 0.;
                                if (left && !right) {
                                        _pressure[index] += _pressure[index + 
1];
                                        pcnt += 1.;

Modified: branches/blender2.5/blender/intern/smoke/intern/FLUID_3D.h
===================================================================
--- branches/blender2.5/blender/intern/smoke/intern/FLUID_3D.h  2009-08-10 
13:49:55 UTC (rev 22340)
+++ branches/blender2.5/blender/intern/smoke/intern/FLUID_3D.h  2009-08-10 
14:09:56 UTC (rev 22341)
@@ -37,7 +37,7 @@
 class FLUID_3D  
 {
        public:
-               FLUID_3D(int *res, int amplify, float *p0, float dt);
+               FLUID_3D(int *res, /* int amplify, */ float *p0, float dt);
                FLUID_3D() {};
                virtual ~FLUID_3D();
 

Modified: branches/blender2.5/blender/intern/smoke/intern/FLUID_3D_SOLVERS.cpp
===================================================================
--- branches/blender2.5/blender/intern/smoke/intern/FLUID_3D_SOLVERS.cpp        
2009-08-10 13:49:55 UTC (rev 22340)
+++ branches/blender2.5/blender/intern/smoke/intern/FLUID_3D_SOLVERS.cpp        
2009-08-10 14:09:56 UTC (rev 22341)
@@ -26,11 +26,17 @@
 
 void FLUID_3D::solvePressurePre(float* field, float* b, unsigned char* skip)
 {
-       int x, y, z, index;
+       size_t x, y, z, index;
 
        // i = 0
        int i = 0;
 
+       memset(_residual, 0, sizeof(float)*_xRes*_yRes*_zRes);
+       memset(_q, 0, sizeof(float)*_xRes*_yRes*_zRes);
+       memset(_direction, 0, sizeof(float)*_xRes*_yRes*_zRes);
+       memset(_h, 0, sizeof(float)*_xRes*_yRes*_zRes);
+       memset(_Precond, 0, sizeof(float)*_xRes*_yRes*_zRes);
+
        // r = b - Ax
        index = _slabSize + _xRes + 1;
        for (z = 1; z < _zRes - 1; z++, index += 2 * _xRes)
@@ -78,7 +84,7 @@
                        deltaNew += _residual[index] * _direction[index];
 
        // delta0 = deltaNew
-       float delta0 = deltaNew;
+       // float delta0 = deltaNew;
 
   // While deltaNew > (eps^2) * delta0
   const float eps  = SOLVER_ACCURACY;
@@ -191,11 +197,15 @@
 //////////////////////////////////////////////////////////////////////
 void FLUID_3D::solvePressure(float* field, float* b, unsigned char* skip)
 {
-  int x, y, z, index;
+       size_t x, y, z, index;
 
-  // i = 0
-  int i = 0;
+       // i = 0
+       int i = 0;
 
+       memset(_residual, 0, sizeof(float)*_xRes*_yRes*_zRes);
+       memset(_q, 0, sizeof(float)*_xRes*_yRes*_zRes);
+       memset(_direction, 0, sizeof(float)*_xRes*_yRes*_zRes);
+
   // r = b - Ax
   index = _slabSize + _xRes + 1;
   for (z = 1; z < _zRes - 1; z++, index += 2 * _xRes)
@@ -338,12 +348,16 @@
 //////////////////////////////////////////////////////////////////////
 void FLUID_3D::solveHeat(float* field, float* b, unsigned char* skip)
 {
-  int x, y, z, index;
-  const float heatConst = _dt * _heatDiffusion / (_dx * _dx);
+       size_t x, y, z, index;
+       const float heatConst = _dt * _heatDiffusion / (_dx * _dx);
 
-  // i = 0
-  int i = 0;
+       // i = 0
+       int i = 0;
 
+       memset(_residual, 0, sizeof(float)*_xRes*_yRes*_zRes);
+       memset(_q, 0, sizeof(float)*_xRes*_yRes*_zRes);
+       memset(_direction, 0, sizeof(float)*_xRes*_yRes*_zRes);
+
   // r = b - Ax
   index = _slabSize + _xRes + 1;
   for (z = 1; z < _zRes - 1; z++, index += 2 * _xRes)

Modified: branches/blender2.5/blender/intern/smoke/intern/FLUID_3D_STATIC.cpp
===================================================================
--- branches/blender2.5/blender/intern/smoke/intern/FLUID_3D_STATIC.cpp 
2009-08-10 13:49:55 UTC (rev 22340)
+++ branches/blender2.5/blender/intern/smoke/intern/FLUID_3D_STATIC.cpp 
2009-08-10 14:09:56 UTC (rev 22341)
@@ -600,6 +600,7 @@
 //////////////////////////////////////////////////////////////////////
 // Helper function for projecting densities along a dimension
 //////////////////////////////////////////////////////////////////////
+/*
 static int getOtherDir(int dir1, int dir2) {
        switch(dir1) {
                case 0:
@@ -622,6 +623,7 @@
        }
        return 0;
 }
+*/
 
 //////////////////////////////////////////////////////////////////////
 // average densities along third spatial direction

Modified: branches/blender2.5/blender/intern/smoke/intern/WTURBULENCE.cpp
===================================================================
--- branches/blender2.5/blender/intern/smoke/intern/WTURBULENCE.cpp     
2009-08-10 13:49:55 UTC (rev 22340)
+++ branches/blender2.5/blender/intern/smoke/intern/WTURBULENCE.cpp     
2009-08-10 14:09:56 UTC (rev 22341)
@@ -774,7 +774,7 @@
 #endif
   { float maxVelMag1 = 0.;
 #if PARALLEL==1
-    const int id  = omp_get_thread_num(), num = omp_get_num_threads();
+    const int id  = omp_get_thread_num(); /*, num = omp_get_num_threads(); */
 #endif
 
   // vector noise main loop

Modified: branches/blender2.5/blender/intern/smoke/intern/smoke_API.cpp
===================================================================
--- branches/blender2.5/blender/intern/smoke/intern/smoke_API.cpp       
2009-08-10 13:49:55 UTC (rev 22340)
+++ branches/blender2.5/blender/intern/smoke/intern/smoke_API.cpp       
2009-08-10 14:09:56 UTC (rev 22341)
@@ -32,10 +32,10 @@
 #include <stdlib.h>
 
 // y in smoke is z in blender
-extern "C" FLUID_3D *smoke_init(int *res, int amplify, float *p0, float *p1, 
float dt)
+extern "C" FLUID_3D *smoke_init(int *res, float *p0, float dt)
 {
        // smoke lib uses y as top-bottom/vertical axis where blender uses z
-       FLUID_3D *fluid = new FLUID_3D(res, amplify, p0, dt);
+       FLUID_3D *fluid = new FLUID_3D(res, p0, dt);
 
        // printf("xres: %d, yres: %d, zres: %d\n", res[0], res[1], res[2]);
 

Modified: branches/blender2.5/blender/source/blender/blenkernel/BKE_smoke.h
===================================================================
--- branches/blender2.5/blender/source/blender/blenkernel/BKE_smoke.h   
2009-08-10 13:49:55 UTC (rev 22340)
+++ branches/blender2.5/blender/source/blender/blenkernel/BKE_smoke.h   
2009-08-10 14:09:56 UTC (rev 22341)
@@ -1,5 +1,5 @@
 /**
- * BKE_cloth.h
+ * BKE_smoke.h
  *
  * $Id$
  *

Modified: branches/blender2.5/blender/source/blender/blenkernel/intern/smoke.c
===================================================================
--- branches/blender2.5/blender/source/blender/blenkernel/intern/smoke.c        
2009-08-10 13:49:55 UTC (rev 22340)
+++ branches/blender2.5/blender/source/blender/blenkernel/intern/smoke.c        
2009-08-10 14:09:56 UTC (rev 22341)
@@ -1,5 +1,5 @@
 /**
- * BKE_cloth.h
+ * smoke.c
  *
  * $Id$
  *
@@ -207,7 +207,7 @@
                // printf("res[0]: %d, res[1]: %d, res[2]: %d\n", 
smd->domain->res[0], smd->domain->res[1], smd->domain->res[2]);
 
                // dt max is 0.1
-               smd->domain->fluid = smoke_init(smd->domain->res, 0, 
smd->domain->p0, smd->domain->p1, 2.5 / FPS);
+               smd->domain->fluid = smoke_init(smd->domain->res, 
smd->domain->p0, 2.5 / FPS);
                smd->domain->wt = smoke_turbulence_init(smd->domain->res,  
(smd->domain->flags & MOD_SMOKE_HIGHRES) ? (smd->domain->amplify + 1) : 0, 
smd->domain->noise);
                smd->time = scene->r.cfra;
                smd->domain->firstframe = smd->time;


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