Revision: 22429
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=22429
Author: jaguarandi
Date: 2009-08-13 14:23:21 +0200 (Thu, 13 Aug 2009)
Log Message:
-----------
*Bug fix on finding hit on neighbour face (think this is the last know bug)
This bug fix makes the "non-smoothed" faces appear again (just like they do in
2.49 and blender2.5)
Meaning the "detect neighbour faces" isn't working 100%.
Modified Paths:
--------------
branches/soc-2009-jaguarandi/source/blender/render/intern/source/rayobject.c
Modified:
branches/soc-2009-jaguarandi/source/blender/render/intern/source/rayobject.c
===================================================================
---
branches/soc-2009-jaguarandi/source/blender/render/intern/source/rayobject.c
2009-08-13 11:54:12 UTC (rev 22428)
+++
branches/soc-2009-jaguarandi/source/blender/render/intern/source/rayobject.c
2009-08-13 12:23:21 UTC (rev 22429)
@@ -306,7 +306,7 @@
|| a->v1==b->v2 || a->v2==b->v2 || a->v3==b->v2
|| a->v4==b->v2
|| a->v1==b->v3 || a->v2==b->v3 || a->v3==b->v3
|| a->v4==b->v3
|| (b->v4 && (a->v1==b->v4 || a->v2==b->v4 ||
a->v3==b->v4 || a->v4==b->v4)))
- if(intersection2((VlakRen*)b, -r0, -r1, -r2,
is->start[0], is->start[1], is->start[2]))
+ if(!intersection2((VlakRen*)a, -r0, -r1, -r2,
is->start[0], is->start[1], is->start[2]))
{
return 0;
}
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