Revision: 22429
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=22429
Author:   jaguarandi
Date:     2009-08-13 14:23:21 +0200 (Thu, 13 Aug 2009)

Log Message:
-----------
*Bug fix on finding hit on neighbour face (think this is the last know bug)
This bug fix makes the "non-smoothed" faces appear again (just like they do in 
2.49 and blender2.5)
Meaning the "detect neighbour faces" isn't working 100%.

Modified Paths:
--------------
    branches/soc-2009-jaguarandi/source/blender/render/intern/source/rayobject.c

Modified: 
branches/soc-2009-jaguarandi/source/blender/render/intern/source/rayobject.c
===================================================================
--- 
branches/soc-2009-jaguarandi/source/blender/render/intern/source/rayobject.c    
    2009-08-13 11:54:12 UTC (rev 22428)
+++ 
branches/soc-2009-jaguarandi/source/blender/render/intern/source/rayobject.c    
    2009-08-13 12:23:21 UTC (rev 22429)
@@ -306,7 +306,7 @@
                                || a->v1==b->v2 || a->v2==b->v2 || a->v3==b->v2 
|| a->v4==b->v2
                                || a->v1==b->v3 || a->v2==b->v3 || a->v3==b->v3 
|| a->v4==b->v3
                                || (b->v4 && (a->v1==b->v4 || a->v2==b->v4 || 
a->v3==b->v4 || a->v4==b->v4)))
-                               if(intersection2((VlakRen*)b, -r0, -r1, -r2, 
is->start[0], is->start[1], is->start[2]))
+                               if(!intersection2((VlakRen*)a, -r0, -r1, -r2, 
is->start[0], is->start[1], is->start[2]))
                                {
                                        return 0;
                                }


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