Revision: 22621
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=22621
Author:   broken
Date:     2009-08-19 07:54:53 +0200 (Wed, 19 Aug 2009)

Log Message:
-----------
*small volume render code cleanups

Modified Paths:
--------------
    branches/volume25/source/blender/render/intern/source/volumetric.c

Modified: branches/volume25/source/blender/render/intern/source/volumetric.c
===================================================================
--- branches/volume25/source/blender/render/intern/source/volumetric.c  
2009-08-19 01:11:18 UTC (rev 22620)
+++ branches/volume25/source/blender/render/intern/source/volumetric.c  
2009-08-19 05:54:53 UTC (rev 22621)
@@ -63,17 +63,9 @@
 extern struct Render R;
 /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
 
-static int vol_backface_intersect_check(Isect *is, int ob, RayFace *face)
-{
-       VlakRen *vlr = (VlakRen *)face;
-       
-       /* only consider faces away, so overlapping layers
-        * of foward facing geometry don't cause the ray to stop */
-       return (INPR(is->vec, vlr->n) < 0.0f);
-}
 
 /* TODO: Box or sphere intersection types could speed things up */
-static int vol_get_bounds(ShadeInput *shi, float *co, float *vec, float 
*hitco, Isect *isect, int intersect_type, int checkfunc)
+static int vol_get_bounds(ShadeInput *shi, float *co, float *vec, float 
*hitco, Isect *isect, int intersect_type)
 {
        float maxsize = RE_ray_tree_max_size(R.raytree);
        int intersected=0;
@@ -132,11 +124,6 @@
        return shi->mat->vol.stepsize;
 }
 
-static float vol_get_depth_cutoff(struct ShadeInput *shi)
-{
-       return shi->mat->vol.depth_cutoff;
-}
-
 /* trilinear interpolation */
 static void vol_get_precached_scattering(ShadeInput *shi, float *scatter_col, 
float *co)
 {
@@ -335,7 +322,7 @@
                Isect is;
                
                /* find minimum of volume bounds, or lamp coord */
-               if (vol_get_bounds(shi, co, lv, hitco, &is, VOL_BOUNDS_SS, 0)) {
+               if (vol_get_bounds(shi, co, lv, hitco, &is, VOL_BOUNDS_SS)) {
                        float dist = VecLenf(co, hitco);
                        VlakRen *vlr = (VlakRen *)is.face;
                        
@@ -421,7 +408,7 @@
        float tau[3], emit_col[3], scatter_col[3] = {0.0, 0.0, 0.0};
        float stepvec[3], step_sta[3], step_end[3], step_mid[3];
        float density = vol_get_density(shi, co);
-       const float depth_cutoff = vol_get_depth_cutoff(shi);
+       const float depth_cutoff = shi->mat->vol.depth_cutoff;
        
        /* multiply col_behind with beam transmittance over entire distance */
        vol_get_attenuation(shi, tau, co, endco, density, stepsize);
@@ -593,7 +580,7 @@
        }
        /* trace to find a backface, the other side bounds of the volume */
        /* (ray intersect ignores front faces here) */
-       else if (vol_get_bounds(shi, shi->co, shi->view, hitco, &is, 
VOL_BOUNDS_DEPTH, 0)) {
+       else if (vol_get_bounds(shi, shi->co, shi->view, hitco, &is, 
VOL_BOUNDS_DEPTH)) {
                VlakRen *vlr = (VlakRen *)is.face;
                
                /* if it's another face in the same material */
@@ -657,7 +644,7 @@
        }
        /* trace to find a backface, the other side bounds of the volume */
        /* (ray intersect ignores front faces here) */
-       else if (vol_get_bounds(shi, shi->co, shi->view, hitco, &is, 
VOL_BOUNDS_DEPTH, 0)) {
+       else if (vol_get_bounds(shi, shi->co, shi->view, hitco, &is, 
VOL_BOUNDS_DEPTH)) {
                
                vol_get_attenuation(shi, tau, shi->co, hitco, -1.0f, 
shade_stepsize);
                tr[0] = exp(-tau[0]);


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