Revision: 22648
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=22648
Author:   broken
Date:     2009-08-20 10:18:54 +0200 (Thu, 20 Aug 2009)

Log Message:
-----------
* a few more small cleanups

Modified Paths:
--------------
    branches/volume25/source/blender/render/intern/include/texture.h
    branches/volume25/source/blender/render/intern/include/volumetric.h
    branches/volume25/source/blender/render/intern/source/pointdensity.c

Modified: branches/volume25/source/blender/render/intern/include/texture.h
===================================================================
--- branches/volume25/source/blender/render/intern/include/texture.h    
2009-08-20 05:44:32 UTC (rev 22647)
+++ branches/volume25/source/blender/render/intern/include/texture.h    
2009-08-20 08:18:54 UTC (rev 22648)
@@ -56,6 +56,7 @@
 void do_sky_tex(float *rco, float *lo, float *dxyview, float *hor, float *zen, 
float *blend, int skyflag, short thread);
 void do_material_tex(struct ShadeInput *shi);
 void do_lamp_tex(LampRen *la, float *lavec, struct ShadeInput *shi, float 
*colf, int effect);
+void do_volume_tex(struct ShadeInput *shi, float *xyz, int mapto_flag, float 
*col, float *val);
 
 void init_render_textures(Render *re);
 void end_render_textures(void);

Modified: branches/volume25/source/blender/render/intern/include/volumetric.h
===================================================================
--- branches/volume25/source/blender/render/intern/include/volumetric.h 
2009-08-20 05:44:32 UTC (rev 22647)
+++ branches/volume25/source/blender/render/intern/include/volumetric.h 
2009-08-20 08:18:54 UTC (rev 22648)
@@ -28,7 +28,7 @@
 
 float vol_get_stepsize(struct ShadeInput *shi, int context);
 float vol_get_density(struct ShadeInput *shi, float *co);
-void vol_get_scattering(ShadeInput *shi, float *scatter, float *co, float 
stepsize, float density);
+void vol_get_scattering(ShadeInput *shi, float *scatter_col, float *co, float 
stepsize, float density);
 
 void shade_volume_outside(ShadeInput *shi, ShadeResult *shr);
 void shade_volume_inside(ShadeInput *shi, ShadeResult *shr);

Modified: branches/volume25/source/blender/render/intern/source/pointdensity.c
===================================================================
--- branches/volume25/source/blender/render/intern/source/pointdensity.c        
2009-08-20 05:44:32 UTC (rev 22647)
+++ branches/volume25/source/blender/render/intern/source/pointdensity.c        
2009-08-20 08:18:54 UTC (rev 22648)
@@ -227,10 +227,8 @@
        }
        
        if (pd->source == TEX_PD_PSYS) {
-               ParticleSystem *psys;
                Object *ob = pd->object;
-               int i;
-               
+
                if (!ob) return;
                if (!pd->psys) return;
                


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