Revision: 22712
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=22712
Author:   migius
Date:     2009-08-23 01:59:50 +0200 (Sun, 23 Aug 2009)

Log Message:
-----------
patch submitted by Nicolai Wojke (nicoooo) 
[#19244] Collada importer fixes (for increased Sketchup interoperability and 
more)
It seems to be correct, i have here no right dae files for testing exactly this 
functionality.
migius

Modified Paths:
--------------
    trunk/blender/release/scripts/bpymodules/colladaImEx/collada.py
    trunk/blender/release/scripts/bpymodules/colladaImEx/cstartup.py
    trunk/blender/release/scripts/bpymodules/colladaImEx/translator.py

Modified: trunk/blender/release/scripts/bpymodules/colladaImEx/collada.py
===================================================================
--- trunk/blender/release/scripts/bpymodules/colladaImEx/collada.py     
2009-08-22 17:50:10 UTC (rev 22711)
+++ trunk/blender/release/scripts/bpymodules/colladaImEx/collada.py     
2009-08-22 23:59:50 UTC (rev 22712)
@@ -108,6 +108,10 @@
                self.physicsModelsLibrary.LoadFromXml(self, 
xmlUtils.FindElementByTagName(colladaNode, DaeSyntax.LIBRARY_PHYSICS_MODELS))
                self.physicsScenesLibrary.LoadFromXml(self, 
xmlUtils.FindElementByTagName(colladaNode, DaeSyntax.LIBRARY_PHYSICS_SCENES))
 
+               # establish instance references in nodes library
+               for node in self.nodesLibrary.items:
+                       node.LinkInstances(self)
+
                # Get the sceneNodes
                sceneNodes = colladaNode.getElementsByTagName(DaeSyntax.SCENE)
 
@@ -1165,6 +1169,25 @@
                self.extras = []
                self.syntax = DaeSyntax.NODE
 
+       def LinkInstances(self, daeDocument):
+               for iAnimation in self.iAnimations:
+                       iAnimation.AssignLink(daeDocument.animationsLibrary)
+               for iCamera in self.iCameras:
+                       iCamera.AssignLink(daeDocument.cameraLibrary)
+               for iController in self.iControllers:
+                       iController.AssignLink(daeDocument.controllersLibrary)
+               for iGeometry in self.iGeometries:
+                       iGeometry.AssignLink(daeDocument.geometriesLibrary)
+               for iLight in self.iLights:
+                       iLight.AssignLink(daeDocument.lightsLibrary)
+               for iNode in self.iNodes:
+                       iNode.AssignLink(daeDocument.nodesLibrary)
+               for iVisualScene in self.iVisualScenes:
+                       iVisualScene.AssignLink(daeDocument.visualScenesLibrary)
+
+               for node in self.nodes:
+                       node.LinkInstances(daeDocument)
+
        def LoadFromXml(self, daeDocument, xmlNode):
                super(DaeNode, self).LoadFromXml(daeDocument, xmlNode)
                self.sid = xmlUtils.ReadAttribute(xmlNode, DaeSyntax.SID)
@@ -1769,6 +1792,9 @@
                self.extras = []
                self.object = None
 
+       def AssignLink(self, daeLibrary):
+               self.object = daeLibrary.FindObject(self.url)
+
        def LoadFromXml(self, daeDocument, xmlNode):
                self.url = ReadNodeUrl(xmlNode)
                self.extras = CreateObjectsFromXml(daeDocument, xmlNode, 
DaeSyntax.EXTRA, DaeExtra)
@@ -1997,7 +2023,7 @@
        LIBRARY_IMAGES = 'library_images'
        LIBRARY_LIGHTS = 'library_lights'
        LIBRARY_MATERIALS = 'library_materials'
-       LIBRARY_NODES = 'library_NODES'
+       LIBRARY_NODES = 'library_nodes'
        LIBRARY_PHYSICS_MATERIALS = 'library_physics_materials'
        LIBRARY_PHYSICS_MODELS = 'library_physics_models'
        LIBRARY_PHYSICS_SCENES = 'library_physics_scenes'
@@ -3460,7 +3486,6 @@
        attribute = xmlUtils.ReadAttribute(node,DaeSyntax.URL)
        if attribute == None: return None
        else :
-               attribute = str(attribute)
                if attribute.startswith('#'):
                        return attribute[1:]
        return None

Modified: trunk/blender/release/scripts/bpymodules/colladaImEx/cstartup.py
===================================================================
--- trunk/blender/release/scripts/bpymodules/colladaImEx/cstartup.py    
2009-08-22 17:50:10 UTC (rev 22711)
+++ trunk/blender/release/scripts/bpymodules/colladaImEx/cstartup.py    
2009-08-22 23:59:50 UTC (rev 22712)
@@ -36,7 +36,7 @@
        print "Error! Could not find Blender modules!"
        _ERROR = True
 
-__version__ = '0.3.161'
+__version__ = '0.3.162'
 
 # Show the wait cursor in blender
 Blender.Window.WaitCursor(1)

Modified: trunk/blender/release/scripts/bpymodules/colladaImEx/translator.py
===================================================================
--- trunk/blender/release/scripts/bpymodules/colladaImEx/translator.py  
2009-08-22 17:50:10 UTC (rev 22711)
+++ trunk/blender/release/scripts/bpymodules/colladaImEx/translator.py  
2009-08-22 23:59:50 UTC (rev 22712)
@@ -6,6 +6,7 @@
 # Copyright (C) 2006: Illusoft - [email protected]
 #    - 2008.08: multiple bugfixes by migius (AKA Remigiusz Fiedler)
 #    - 2009.05: bugfixes by jan (AKA Jan Diederich)
+#    - 2009.08: bugfixed by nico (AKA Nicolai Wojke, Labor Bilderkennen 
Uni-Koblenz)
 #
 # This program is free software; you can redistribute it and/or modify
 # it under the terms of the GNU General Public License as published by
@@ -25,6 +26,14 @@
 # --------------------------------------------------------------------------
 
 # History
+# 2009.08.22 by nico:
+# - Fixed a bug where visual scene nodes containing instances of nodes in the 
nodes library, 
+#   which themselves instantiate geometry in the geometry library, where not 
imported
+#   correctly (only the node instantiation was created, not the geometry)
+# - Fixed a bug where nodes in the nodes library that have children 
instantiating other
+#   nodes in the nodes library where not resolved properly. Added a 
post-library-creation
+#   phase where DaeInstance object references are updated after the entire 
library is created
+# - Changed nodes library syntax from 'library_NODES' to 'library_nodes'
 # 2009.05.17 by jan:
 # - More information for the user if an error happened (wrong/missing 
parenting).
 # - Added a progress bar for export (bar for import already exists). 
@@ -2030,9 +2039,21 @@
 
                childlist = []
                for daeChild in daeNode.nodes:
-                       childSceneNode = SceneNode(self.document,self)
-                       object = childSceneNode.ObjectFromDae(daeChild)
-                       if object: childlist.append(object)
+                       try:
+                               childSceneNode = SceneNode(self.document,self)
+                               object = childSceneNode.ObjectFromDae(daeChild)
+                               if object: childlist.append(object)
+                       except NameError:
+                               if debprn: print "a child of node " + 
daeNode.id + " has no id ? ?"
+               for iDaeChild in daeNode.iNodes:
+                       try:
+                               childSceneNode = SceneNode(self.document,self)
+                               object = 
childSceneNode.ObjectFromDae(iDaeChild.object)
+                               if object:
+                                       newObject.makeParent([object], 
noninverse , 1)
+                                       childlist.append(object)
+                       except NoneType:
+                               if debprn: print "a child instance of node " + 
daeNode.id + " has no id ? ?"
 
                if newObject:
                        if not self.isJoint and not self.armature:


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