Revision: 23056
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=23056
Author:   dfelinto
Date:     2009-09-08 05:25:00 +0200 (Tue, 08 Sep 2009)

Log Message:
-----------
manual merge trunk -r 23037
strangely vector.c was skipped in last merge from trunk.

-----------------------------------
Mathutils fix: Vector.reflect
* correct function for reflection and moving it to arithb.c

Modified Paths:
--------------
    branches/blender2.5/blender/source/blender/python/generic/vector.c

Modified: branches/blender2.5/blender/source/blender/python/generic/vector.c
===================================================================
--- branches/blender2.5/blender/source/blender/python/generic/vector.c  
2009-09-08 02:09:14 UTC (rev 23055)
+++ branches/blender2.5/blender/source/blender/python/generic/vector.c  
2009-09-08 03:25:00 UTC (rev 23056)
@@ -354,19 +354,13 @@
 
 /*----------------------------Vector.reflect(mirror) ----------------------
   return a reflected vector on the mirror normal
-  ((2 * DotVecs(vec, mirror)) * mirror) - vec
-  using arithb.c would be nice here */
+   vec - ((2 * DotVecs(vec, mirror)) * mirror)
+*/
 static PyObject *Vector_Reflect( VectorObject * self, VectorObject * value )
 {
-       float mirror[3];
-       float vec[3];
-       float reflect[4] = {0.0f, 0.0f, 0.0f, 0.0f};
-       float dot2;
+       float mirror[3], vec[3];
+       float reflect[3] = {0.0f, 0.0f, 0.0f};
        
-       /* for normalizing */
-       int i;
-       float norm = 0.0f;
-       
        if (!VectorObject_Check(value)) {
                PyErr_SetString( PyExc_TypeError, "vec.reflect(value): expected 
a vector argument" );
                return NULL;
@@ -380,27 +374,13 @@
        if (value->size > 2)    mirror[2] = value->vec[2];
        else                                    mirror[2] = 0.0;
        
-       /* normalize, whos idea was it not to use arithb.c? :-/ */
-       for(i = 0; i < 3; i++) {
-               norm += mirror[i] * mirror[i];
-       }
-       norm = (float) sqrt(norm);
-       for(i = 0; i < 3; i++) {
-               mirror[i] /= norm;
-       }
-       /* done */
-       
        vec[0] = self->vec[0];
        vec[1] = self->vec[1];
        if (self->size > 2)             vec[2] = self->vec[2];
        else                                    vec[2] = 0.0;
        
-       dot2 = 2 * vec[0]*mirror[0]+vec[1]*mirror[1]+vec[2]*mirror[2];
+       VecReflect(reflect, vec, mirror);
        
-       reflect[0] = (dot2 * mirror[0]) - vec[0];
-       reflect[1] = (dot2 * mirror[1]) - vec[1];
-       reflect[2] = (dot2 * mirror[2]) - vec[2];
-       
        return newVectorObject(reflect, self->size, Py_NEW, NULL);
 }
 


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