Revision: 23193
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=23193
Author:   ben2610
Date:     2009-09-13 21:39:04 +0200 (Sun, 13 Sep 2009)

Log Message:
-----------
BGE bug #19294: applying torque on a dynamic object turns it into a rigid body.

Modified Paths:
--------------
    
branches/blender2.4/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp

Modified: 
branches/blender2.4/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
===================================================================
--- 
branches/blender2.4/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp   
    2009-09-13 19:37:51 UTC (rev 23192)
+++ 
branches/blender2.4/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp   
    2009-09-13 19:39:04 UTC (rev 23193)
@@ -1072,7 +1072,7 @@
                        {
                                //workaround for incompatibility between 
'DYNAMIC' game object, and angular factor
                                //a DYNAMIC object has some inconsistency: it 
has no angular effect due to collisions, but still has torque
-                               const btVector3& angFac = 
body->getAngularFactor();
+                               const btVector3 angFac = 
body->getAngularFactor();
                                btVector3 tmpFac(1,1,1);
                                body->setAngularFactor(tmpFac);
                                body->applyTorque(torque);


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