Revision: 23550
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=23550
Author:   aligorith
Date:     2009-09-29 04:19:27 +0200 (Tue, 29 Sep 2009)

Log Message:
-----------
Bugfix #19490: Adding UV texture, adds Vertex color instead

Seems to have been a copy+paste error (code for Vertex Color adding was pasted 
in place of texture paint). Restored the code from an earlier revision (from 
another file).

Modified Paths:
--------------
    trunk/blender/source/blender/editors/mesh/mesh_data.c

Modified: trunk/blender/source/blender/editors/mesh/mesh_data.c
===================================================================
--- trunk/blender/source/blender/editors/mesh/mesh_data.c       2009-09-29 
01:52:54 UTC (rev 23549)
+++ trunk/blender/source/blender/editors/mesh/mesh_data.c       2009-09-29 
02:19:27 UTC (rev 23550)
@@ -159,36 +159,30 @@
 int ED_mesh_uv_texture_add(bContext *C, Scene *scene, Object *ob, Mesh *me)
 {
        EditMesh *em;
-       MCol *mcol;
        int layernum;
 
        if(me->edit_mesh) {
                em= me->edit_mesh;
 
-               layernum= CustomData_number_of_layers(&em->fdata, CD_MCOL);
-               if(layernum >= MAX_MCOL)
-                       return 0;
+               layernum= CustomData_number_of_layers(&em->fdata, CD_MTFACE);
+               if(layernum >= MAX_MTFACE)
+                       return OPERATOR_CANCELLED;
 
-               EM_add_data_layer(em, &em->fdata, CD_MCOL);
-               CustomData_set_layer_active(&em->fdata, CD_MCOL, layernum);
+               EM_add_data_layer(em, &em->fdata, CD_MTFACE);
+               CustomData_set_layer_active(&em->fdata, CD_MTFACE, layernum);
        }
        else {
-               layernum= CustomData_number_of_layers(&me->fdata, CD_MCOL);
-               if(layernum >= MAX_MCOL)
-                       return 0;
+               layernum= CustomData_number_of_layers(&me->fdata, CD_MTFACE);
+               if(layernum >= MAX_MTFACE)
+                       return OPERATOR_CANCELLED;
 
-               mcol= me->mcol;
-
-               if(me->mcol)
-                       CustomData_add_layer(&me->fdata, CD_MCOL, CD_DUPLICATE, 
me->mcol, me->totface);
+               if(me->mtface)
+                       CustomData_add_layer(&me->fdata, CD_MTFACE, 
CD_DUPLICATE, me->mtface, me->totface);
                else
-                       CustomData_add_layer(&me->fdata, CD_MCOL, CD_DEFAULT, 
NULL, me->totface);
+                       CustomData_add_layer(&me->fdata, CD_MTFACE, CD_DEFAULT, 
NULL, me->totface);
 
-               CustomData_set_layer_active(&me->fdata, CD_MCOL, layernum);
+               CustomData_set_layer_active(&me->fdata, CD_MTFACE, layernum);
                mesh_update_customdata_pointers(me);
-
-               if(!mcol && ob)
-                       shadeMeshMCol(scene, ob, me);
        }
 
        DAG_id_flush_update(&me->id, OB_RECALC_DATA);


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