Revision: 23567
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=23567
Author:   campbellbarton
Date:     2009-09-30 15:19:42 +0200 (Wed, 30 Sep 2009)

Log Message:
-----------
comparing float values with the property sensor didnt work

Modified Paths:
--------------
    branches/blender2.4/source/gameengine/GameLogic/SCA_PropertySensor.cpp

Modified: branches/blender2.4/source/gameengine/GameLogic/SCA_PropertySensor.cpp
===================================================================
--- branches/blender2.4/source/gameengine/GameLogic/SCA_PropertySensor.cpp      
2009-09-30 08:47:39 UTC (rev 23566)
+++ branches/blender2.4/source/gameengine/GameLogic/SCA_PropertySensor.cpp      
2009-09-30 13:19:42 UTC (rev 23567)
@@ -38,6 +38,7 @@
 #include "SCA_EventManager.h"
 #include "SCA_LogicManager.h"
 #include "BoolValue.h"
+#include "FloatValue.h"
 
 #ifdef HAVE_CONFIG_H
 #include <config.h>
@@ -191,6 +192,22 @@
                                        m_checkpropval.Upper();
                                }
                                result = (testprop == m_checkpropval);
+                               
+                               /* Patch: floating point values cant use 
strings usefully since you can have "0.0" == "0.0000"
+                                * this could be made into a generic Value 
class function for comparing values with a string.
+                                */
+                               if(result==false && dynamic_cast<CFloatValue 
*>(orgprop) != NULL) {
+                                       float f;
+                                       
+                                       if(EOF == 
sscanf(m_checkpropval.ReadPtr(), "%f", &f))
+                                       {
+                                               //error
+                                       } 
+                                       else {
+                                               result = (f == ((CFloatValue 
*)orgprop)->GetFloat());
+                                       }
+                               }
+                               /* end patch */
                        }
                        orgprop->Release();
 


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