Revision: 23616
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=23616
Author:   imbusy
Date:     2009-10-03 18:21:35 +0200 (Sat, 03 Oct 2009)

Log Message:
-----------
sculpt mode crash fix when VBOs disabled

Modified Paths:
--------------
    trunk/blender/source/blender/editors/sculpt_paint/sculpt.c

Modified: trunk/blender/source/blender/editors/sculpt_paint/sculpt.c
===================================================================
--- trunk/blender/source/blender/editors/sculpt_paint/sculpt.c  2009-10-03 
15:35:01 UTC (rev 23615)
+++ trunk/blender/source/blender/editors/sculpt_paint/sculpt.c  2009-10-03 
16:21:35 UTC (rev 23616)
@@ -311,7 +311,8 @@
 
        calc_area_normal(sd, ss, area_normal, active_verts);
        
-       buffer = (float *)GPU_buffer_lock( ss->drawobject->vertices );
+       buffer = ss->drawobject!=0?(float *)GPU_buffer_lock( 
ss->drawobject->vertices ):0;
+
        while(node){
                float *co= ss->mvert[node->Index].co;
 
@@ -382,7 +383,7 @@
 static void do_smooth_brush(Sculpt *s, SculptSession *ss, const ListBase* 
active_verts)
 {
        ActiveData *node= active_verts->first;
-       float *buffer = (float *)GPU_buffer_lock( ss->drawobject->vertices );
+       float *buffer = ss->drawobject!=0?(float *)GPU_buffer_lock( 
ss->drawobject->vertices ):0;
        int i;
        
        for(i = 0; i < 2; ++i) {
@@ -413,7 +414,7 @@
 static void do_pinch_brush(Sculpt *s, SculptSession *ss, const ListBase* 
active_verts)
 {
        ActiveData *node= active_verts->first;
-       float *buffer = (float *)GPU_buffer_lock( ss->drawobject->vertices );
+       float *buffer = ss->drawobject!=0?(float *)GPU_buffer_lock( 
ss->drawobject->vertices ):0;
 
        while(node) {
                float *co= ss->mvert[node->Index].co;
@@ -441,7 +442,7 @@
        ActiveData *node= 
ss->cache->grab_active_verts[ss->cache->symmetry].first;
        float add[3];
        float grab_delta[3];
-       float *buffer = (float *)GPU_buffer_lock( ss->drawobject->vertices );
+       float *buffer = ss->drawobject!=0?(float *)GPU_buffer_lock( 
ss->drawobject->vertices ):0;
        
        VecCopyf(grab_delta, ss->cache->grab_delta_symmetry);
        
@@ -481,7 +482,7 @@
 
        calc_area_normal(sd, ss, area_normal, active_verts);
 
-       buffer = (float *)GPU_buffer_lock( ss->drawobject->vertices );
+       buffer = ss->drawobject!=0?(float *)GPU_buffer_lock( 
ss->drawobject->vertices ):0;
        while(node){
                float *disp= &ss->layer_disps[node->Index];
                float *co= ss->mvert[node->Index].co;
@@ -517,7 +518,7 @@
 {
        ActiveData *node= active_verts->first;
        float add[3];
-       float *buffer = (float *)GPU_buffer_lock( ss->drawobject->vertices );
+       float *buffer = ss->drawobject!=0?(float *)GPU_buffer_lock( 
ss->drawobject->vertices ):0;
 
        while(node) {
                float *co= ss->mvert[node->Index].co;
@@ -619,7 +620,7 @@
                flip = bstr < 0;
        }
 
-       buffer = (float *)GPU_buffer_lock( ss->drawobject->vertices );  
+       buffer = ss->drawobject!=0?(float *)GPU_buffer_lock( 
ss->drawobject->vertices ):0;
 
        while(node){
                float *co= ss->mvert[node->Index].co;
@@ -982,7 +983,7 @@
 {
        ActiveData *vert;
     
-       float *buffer = (float *)GPU_buffer_lock( ss->drawobject->normals );
+       float *buffer = ss->drawobject!=0?(float *)GPU_buffer_lock( 
ss->drawobject->normals ):0;
        for(vert= lb->first; vert; vert= vert->next) {
                vec3f norm= {0,0,0};            
                IndexNode *face= ss->fmap[vert->Index].first;
@@ -1453,7 +1454,7 @@
 
        /* Restore the mesh before continuing with anchored stroke */
        if((brush->flag & BRUSH_ANCHORED) && ss->mesh_co_orig) {
-               buffer = (float *)GPU_buffer_lock( ss->drawobject->normals );
+               buffer = buffer = ss->drawobject!=0?(float *)GPU_buffer_lock( 
ss->drawobject->normals ):0;
                for(i = 0; i < ss->totvert; ++i) {
                        VecCopyf(ss->mvert[i].co, ss->mesh_co_orig[i]);
                        ss->mvert[i].no[0] = cache->orig_norms[i][0];


_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to