Revision: 23896
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=23896
Author:   dingto
Date:     2009-10-16 21:25:51 +0200 (Fri, 16 Oct 2009)

Log Message:
-----------
Forgot to commit these files in 23837. 

Modified Paths:
--------------
    trunk/blender/release/scripts/ui/buttons_game.py
    trunk/blender/release/scripts/ui/space_view3d.py

Modified: trunk/blender/release/scripts/ui/buttons_game.py
===================================================================
--- trunk/blender/release/scripts/ui/buttons_game.py    2009-10-16 18:03:38 UTC 
(rev 23895)
+++ trunk/blender/release/scripts/ui/buttons_game.py    2009-10-16 19:25:51 UTC 
(rev 23896)
@@ -158,16 +158,16 @@
 bpy.types.register(PHYSICS_PT_game_physics)
 bpy.types.register(PHYSICS_PT_game_collision_bounds)
 
-class SceneButtonsPanel(bpy.types.Panel):
+class RenderButtonsPanel(bpy.types.Panel):
        __space_type__ = 'PROPERTIES'
        __region_type__ = 'WINDOW'
-       __context__ = "scene"
+       __context__ = "render"
 
        def poll(self, context):
                rd = context.scene.render_data
                return (rd.engine == 'BLENDER_GAME')
 
-class SCENE_PT_game(SceneButtonsPanel):
+class RENDER_PT_game(RenderButtonsPanel):
        __label__ = "Game"
 
        def draw(self, context):
@@ -177,7 +177,7 @@
                row.itemO("view3d.game_start", text="Start")
                row.itemL()
 
-class SCENE_PT_game_player(SceneButtonsPanel):
+class RENDER_PT_game_player(RenderButtonsPanel):
        __label__ = "Standalone Player"
 
        def draw(self, context):
@@ -208,7 +208,7 @@
                if gs.framing_type == 'LETTERBOX':
                        col.itemR(gs, "framing_color", text="")
 
-class SCENE_PT_game_stereo(SceneButtonsPanel):
+class RENDER_PT_game_stereo(RenderButtonsPanel):
        __label__ = "Stereo"
 
        def draw(self, context):
@@ -257,7 +257,7 @@
                
                        layout.itemR(gs, "dome_text")
 
-class SCENE_PT_game_shading(SceneButtonsPanel):
+class RENDER_PT_game_shading(RenderButtonsPanel):
        __label__ = "Shading"
 
        def draw(self, context):
@@ -279,7 +279,7 @@
                        col.itemR(gs, "glsl_nodes", text="Nodes")
                        col.itemR(gs, "glsl_extra_textures", text="Extra 
Textures")
 
-class SCENE_PT_game_performance(SceneButtonsPanel):
+class RENDER_PT_game_performance(RenderButtonsPanel):
        __label__ = "Performance"
 
        def draw(self, context):
@@ -301,7 +301,7 @@
                col.itemR(gs, "all_frames")
                col.itemR(gs, "display_lists")
                
-class SCENE_PT_game_sound(SceneButtonsPanel):
+class RENDER_PT_game_sound(RenderButtonsPanel):
        __label__ = "Sound"
 
        def draw(self, context):
@@ -313,12 +313,12 @@
                layout.itemR(scene, "speed_of_sound", text="Speed")
                layout.itemR(scene, "doppler_factor")
 
-bpy.types.register(SCENE_PT_game)
-bpy.types.register(SCENE_PT_game_player)
-bpy.types.register(SCENE_PT_game_stereo)
-bpy.types.register(SCENE_PT_game_shading)
-bpy.types.register(SCENE_PT_game_performance)
-bpy.types.register(SCENE_PT_game_sound)
+bpy.types.register(RENDER_PT_game)
+bpy.types.register(RENDER_PT_game_player)
+bpy.types.register(RENDER_PT_game_stereo)
+bpy.types.register(RENDER_PT_game_shading)
+bpy.types.register(RENDER_PT_game_performance)
+bpy.types.register(RENDER_PT_game_sound)
 
 class WorldButtonsPanel(bpy.types.Panel):
        __space_type__ = 'PROPERTIES'

Modified: trunk/blender/release/scripts/ui/space_view3d.py
===================================================================
--- trunk/blender/release/scripts/ui/space_view3d.py    2009-10-16 18:03:38 UTC 
(rev 23895)
+++ trunk/blender/release/scripts/ui/space_view3d.py    2009-10-16 19:25:51 UTC 
(rev 23896)
@@ -1229,8 +1229,11 @@
 
        def draw(self, context):
                layout = self.layout
+
                view = context.space_data
                gs = context.scene.game_data
+               ob = context.object
+               mesh = context.active_object.data
                
                col = layout.column()
                col.itemR(view, "display_floor", text="Grid Floor")
@@ -1240,13 +1243,14 @@
                col.itemR(view, "outline_selected")
                col.itemR(view, "all_object_centers")
                col.itemR(view, "relationship_lines")
+               if ob.type =='MESH':
+                       col.itemR(mesh, "all_edges")
                
                col = layout.column()
                col.itemL(text="Shading:")
                col.itemR(gs, "material_mode", text="")
                col.itemR(view, "textured_solid")
 
-
 # XXX - the Quad View options don't work yet           
 #              layout.itemS()
 #              
@@ -1273,8 +1277,6 @@
                col = layout.column()
                col.itemL(text="Overlays:")
                col.itemR(mesh, "draw_edges", text="Edges")
-               col.itemR(mesh, "all_edges")
-               col.itemS()
                col.itemR(mesh, "draw_faces", text="Faces")
                col.itemR(mesh, "draw_creases", text="Creases")
                col.itemR(mesh, "draw_bevel_weights", text="Bevel Weights")


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