Revision: 23940
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=23940
Author:   blendix
Date:     2009-10-19 12:10:05 +0200 (Mon, 19 Oct 2009)

Log Message:
-----------
Fix #19669 and other: triple buffer & icon texture drawing could cause
a system crash and other issues on ATI/Apple, due to a buggy driver
(similar issues reported for other OpenGL applications). For now, work
around it by not using non-power-of-two textures on this combination.

Modified Paths:
--------------
    trunk/blender/source/blender/editors/interface/interface_icons.c
    trunk/blender/source/blender/editors/space_view3d/drawobject.c
    trunk/blender/source/blender/editors/space_view3d/drawvolume.c
    trunk/blender/source/blender/gpu/GPU_extensions.h
    trunk/blender/source/blender/gpu/intern/gpu_extensions.c
    trunk/blender/source/blender/windowmanager/intern/wm_draw.c
    trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
    trunk/blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp

Modified: trunk/blender/source/blender/editors/interface/interface_icons.c
===================================================================
--- trunk/blender/source/blender/editors/interface/interface_icons.c    
2009-10-19 10:07:19 UTC (rev 23939)
+++ trunk/blender/source/blender/editors/interface/interface_icons.c    
2009-10-19 10:10:05 UTC (rev 23940)
@@ -489,7 +489,7 @@
                }
 
                /* we only use a texture for cards with non-power of two */
-               if(GLEW_ARB_texture_non_power_of_two) {
+               if(GPU_non_power_of_two_support()) {
                        glGenTextures(1, &icongltex.id);
 
                        if(icongltex.id) {

Modified: trunk/blender/source/blender/editors/space_view3d/drawobject.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/drawobject.c      
2009-10-19 10:07:19 UTC (rev 23939)
+++ trunk/blender/source/blender/editors/space_view3d/drawobject.c      
2009-10-19 10:10:05 UTC (rev 23940)
@@ -212,7 +212,7 @@
 
 int draw_glsl_material(Scene *scene, Object *ob, View3D *v3d, int dt)
 {
-       if(!GPU_extensions_minimum_support())
+       if(!GPU_glsl_support())
                return 0;
        if(G.f & G_PICKSEL)
                return 0;

Modified: trunk/blender/source/blender/editors/space_view3d/drawvolume.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/drawvolume.c      
2009-10-19 10:07:19 UTC (rev 23939)
+++ trunk/blender/source/blender/editors/space_view3d/drawvolume.c      
2009-10-19 10:10:05 UTC (rev 23940)
@@ -349,7 +349,7 @@
        else
                printf("No volume shadow\n");
 
-       if (!GLEW_ARB_texture_non_power_of_two) {
+       if (!GPU_non_power_of_two_support()) {
                cor[0] = (float)res[0]/(float)larger_pow2(res[0]);
                cor[1] = (float)res[1]/(float)larger_pow2(res[1]);
                cor[2] = (float)res[2]/(float)larger_pow2(res[2]);

Modified: trunk/blender/source/blender/gpu/GPU_extensions.h
===================================================================
--- trunk/blender/source/blender/gpu/GPU_extensions.h   2009-10-19 10:07:19 UTC 
(rev 23939)
+++ trunk/blender/source/blender/gpu/GPU_extensions.h   2009-10-19 10:10:05 UTC 
(rev 23940)
@@ -54,7 +54,8 @@
 void GPU_extensions_disable(void);
 void GPU_extensions_init(void); /* call this before running any of the 
functions below */
 void GPU_extensions_exit(void);
-int GPU_extensions_minimum_support(void);
+int GPU_glsl_support(void);
+int GPU_non_power_of_two_support(void);
 int GPU_print_error(char *str);
 
 /* GPU Texture

Modified: trunk/blender/source/blender/gpu/intern/gpu_extensions.c
===================================================================
--- trunk/blender/source/blender/gpu/intern/gpu_extensions.c    2009-10-19 
10:07:19 UTC (rev 23939)
+++ trunk/blender/source/blender/gpu/intern/gpu_extensions.c    2009-10-19 
10:10:05 UTC (rev 23940)
@@ -69,7 +69,7 @@
 static struct GPUGlobal {
        GLint maxtextures;
        GLuint currentfb;
-       int minimumsupport;
+       int glslsupport;
        int extdisabled;
 } GG = {1, 0, 0, 0};
 
@@ -87,17 +87,29 @@
        if (GLEW_ARB_multitexture)
                glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &GG.maxtextures);
 
-       GG.minimumsupport = 1;
-       if (!GLEW_ARB_multitexture) GG.minimumsupport = 0;
-       if (!GLEW_ARB_vertex_shader) GG.minimumsupport = 0;
-       if (!GLEW_ARB_fragment_shader) GG.minimumsupport = 0;
+       GG.glslsupport = 1;
+       if (!GLEW_ARB_multitexture) GG.glslsupport = 0;
+       if (!GLEW_ARB_vertex_shader) GG.glslsupport = 0;
+       if (!GLEW_ARB_fragment_shader) GG.glslsupport = 0;
 }
 
-int GPU_extensions_minimum_support()
+int GPU_glsl_support()
 {
-       return !GG.extdisabled && GG.minimumsupport;
+       return !GG.extdisabled && GG.glslsupport;
 }
 
+int GPU_non_power_of_two_support()
+{
+       /* Exception for buggy ATI/Apple driver in Mac OS X 10.5/10.6,
+        * they claim to support this but can cause system freeze */
+#ifdef __APPLE__
+       if(strcmp(glGetString(GL_VENDOR), "ATI Technologies Inc.") == 0)
+               return 0;
+#endif
+
+       return GLEW_ARB_texture_non_power_of_two;
+}
+
 int GPU_print_error(char *str)
 {
        GLenum errCode;
@@ -231,7 +243,7 @@
                return NULL;
        }
 
-       if (!GLEW_ARB_texture_non_power_of_two) {
+       if (!GPU_non_power_of_two_support()) {
                tex->w = larger_pow2(tex->w);
                tex->h = larger_pow2(tex->h);
        }
@@ -337,7 +349,7 @@
                return NULL;
        }
 
-       if (!GLEW_ARB_texture_non_power_of_two) {
+       if (!GPU_non_power_of_two_support()) {
                tex->w = larger_pow2(tex->w);
                tex->h = larger_pow2(tex->h);
                tex->depth = larger_pow2(tex->depth);

Modified: trunk/blender/source/blender/windowmanager/intern/wm_draw.c
===================================================================
--- trunk/blender/source/blender/windowmanager/intern/wm_draw.c 2009-10-19 
10:07:19 UTC (rev 23939)
+++ trunk/blender/source/blender/windowmanager/intern/wm_draw.c 2009-10-19 
10:10:05 UTC (rev 23940)
@@ -376,7 +376,7 @@
                triple->x[0]= win->sizex;
                triple->y[0]= win->sizey;
        }
-       else if(GLEW_ARB_texture_non_power_of_two) {
+       else if(GPU_non_power_of_two_support()) {
                triple->target= GL_TEXTURE_2D;
                triple->nx= 1;
                triple->ny= 1;

Modified: 
trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
===================================================================
--- trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp     
2009-10-19 10:07:19 UTC (rev 23939)
+++ trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp     
2009-10-19 10:10:05 UTC (rev 23940)
@@ -356,7 +356,7 @@
                        if(GLEW_ARB_multitexture && GLEW_VERSION_1_1)
                                usemat = true;
 
-                       if(GPU_extensions_minimum_support())
+                       if(GPU_glsl_support())
                                useglslmat = true;
                        else if(blscene->gm.matmode == GAME_MAT_GLSL)
                                usemat = false;

Modified: trunk/blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
===================================================================
--- trunk/blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp        
2009-10-19 10:07:19 UTC (rev 23939)
+++ trunk/blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp        
2009-10-19 10:10:05 UTC (rev 23940)
@@ -539,7 +539,7 @@
                if(GLEW_ARB_multitexture && GLEW_VERSION_1_1)
                        m_blendermat = (SYS_GetCommandLineInt(syshandle, 
"blender_material", 1) != 0);
 
-               if(GPU_extensions_minimum_support())
+               if(GPU_glsl_support())
                        m_blenderglslmat = (SYS_GetCommandLineInt(syshandle, 
"blender_glsl_material", 1) != 0);
                else if(gm->matmode == GAME_MAT_GLSL)
                        m_blendermat = false;


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