Revision: 24142 http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=24142 Author: blendix Date: 2009-10-28 19:03:04 +0100 (Wed, 28 Oct 2009)
Log Message: ----------- OpenGL Render restored. I tried to make it integrate more with regular render but couldn't do it well, it still needs a 3D view to take the settings from, and can't run in a separate thread due to OpenGL. However, it is now rendering to an offscreen buffer which then gets displayed in the image window. This requires FBO's to be available, so a fallback creating a new window is still needed. Currently available from the Render menu in the top header. Modified Paths: -------------- trunk/blender/release/scripts/ui/space_info.py trunk/blender/source/blender/editors/include/ED_view3d.h trunk/blender/source/blender/editors/screen/screen_ops.c trunk/blender/source/blender/editors/space_view3d/view3d_draw.c trunk/blender/source/blender/editors/space_view3d/view3d_view.c trunk/blender/source/blender/gpu/GPU_extensions.h trunk/blender/source/blender/gpu/intern/gpu_extensions.c trunk/blender/source/blender/gpu/intern/gpu_material.c trunk/blender/source/blender/makesrna/intern/rna_armature.c Modified: trunk/blender/release/scripts/ui/space_info.py =================================================================== --- trunk/blender/release/scripts/ui/space_info.py 2009-10-28 17:05:11 UTC (rev 24141) +++ trunk/blender/release/scripts/ui/space_info.py 2009-10-28 18:03:04 UTC (rev 24142) @@ -206,6 +206,11 @@ layout.itemS() + layout.itemO("screen.opengl_render", text="OpenGL Render Image") + layout.item_booleanO("screen.opengl_render", "animation", True, text="OpenGL Render Animation") + + layout.itemS() + layout.itemO("screen.render_view_show") class INFO_MT_help(bpy.types.Menu): Modified: trunk/blender/source/blender/editors/include/ED_view3d.h =================================================================== --- trunk/blender/source/blender/editors/include/ED_view3d.h 2009-10-28 17:05:11 UTC (rev 24141) +++ trunk/blender/source/blender/editors/include/ED_view3d.h 2009-10-28 18:03:04 UTC (rev 24142) @@ -139,5 +139,9 @@ void ED_view3d_scene_layers_update(struct Main *bmain, struct Scene *scene); +int ED_view3d_context_activate(struct bContext *C); +void ED_view3d_draw_offscreen(struct Scene *scene, struct View3D *v3d, struct ARegion *ar, + int winx, int winy, float viewmat[][4], float winmat[][4]); + #endif /* ED_VIEW3D_H */ Modified: trunk/blender/source/blender/editors/screen/screen_ops.c =================================================================== --- trunk/blender/source/blender/editors/screen/screen_ops.c 2009-10-28 17:05:11 UTC (rev 24141) +++ trunk/blender/source/blender/editors/screen/screen_ops.c 2009-10-28 18:03:04 UTC (rev 24142) @@ -25,7 +25,10 @@ */ #include <math.h> +#include <string.h> +#include <GL/glew.h> + #include "MEM_guardedalloc.h" #include "BLI_arithb.h" @@ -41,6 +44,7 @@ #include "DNA_curve_types.h" #include "DNA_scene_types.h" #include "DNA_meta_types.h" +#include "DNA_view3d_types.h" #include "BKE_blender.h" #include "BKE_colortools.h" @@ -58,6 +62,7 @@ #include "BKE_screen.h" #include "BKE_utildefines.h" #include "BKE_sound.h" +#include "BKE_writeavi.h" #include "WM_api.h" #include "WM_types.h" @@ -68,6 +73,7 @@ #include "ED_object.h" #include "ED_screen_types.h" #include "ED_keyframes_draw.h" +#include "ED_view3d.h" #include "RE_pipeline.h" #include "IMB_imbuf.h" @@ -79,6 +85,8 @@ #include "UI_interface.h" #include "UI_resources.h" +#include "GPU_extensions.h" + #include "wm_window.h" #include "screen_intern.h" /* own module include */ @@ -2756,7 +2764,7 @@ } /* called inside thread! */ -static void image_buffer_rect_update(RenderJob *rj, RenderResult *rr, ImBuf *ibuf, volatile rcti *renrect) +static void image_buffer_rect_update(Scene *scene, RenderResult *rr, ImBuf *ibuf, volatile rcti *renrect) { float x1, y1, *rectf= NULL; int ymin, ymax, xmin, xmax; @@ -2817,7 +2825,7 @@ rectc= (char *)(ibuf->rect + ibuf->x*rymin + rxmin); /* XXX make nice consistent functions for this */ - if (rj->scene->r.color_mgt_flag & R_COLOR_MANAGEMENT) { + if (scene && (scene->r.color_mgt_flag & R_COLOR_MANAGEMENT)) { for(y1= 0; y1<ymax; y1++) { float *rf= rectf; float srgb[3]; @@ -2858,8 +2866,6 @@ } } - /* make jobs timer to send notifier */ - *(rj->do_update)= 1; } static void image_rect_update(void *rjv, RenderResult *rr, volatile rcti *renrect) @@ -2869,8 +2875,12 @@ void *lock; ibuf= BKE_image_acquire_ibuf(rj->image, &rj->iuser, &lock); - if(ibuf) - image_buffer_rect_update(rj, rr, ibuf, renrect); + if(ibuf) { + image_buffer_rect_update(rj->scene, rr, ibuf, renrect); + + /* make jobs timer to send notifier */ + *(rj->do_update)= 1; + } BKE_image_release_ibuf(rj->image, lock); } @@ -3008,10 +3018,304 @@ ot->poll= ED_operator_screenactive; - RNA_def_int(ot->srna, "layers", 0, 0, INT_MAX, "Layers", "", 0, INT_MAX); RNA_def_boolean(ot->srna, "animation", 0, "Animation", ""); } +/* ****************************** opengl render *************************** */ + +typedef struct OGLRender { + Render *re; + Scene *scene; + + View3D *v3d; + RegionView3D *rv3d; + ARegion *ar; + + Image *ima; + ImageUser iuser; + + GPUOffScreen *ofs; + int sizex, sizey; + + bMovieHandle *mh; + int cfrao, nfra; + + wmTimer *timer; +} OGLRender; + +static void screen_opengl_render_apply(OGLRender *oglrender) +{ + Scene *scene= oglrender->scene; + ARegion *ar= oglrender->ar; + View3D *v3d= oglrender->v3d; + RegionView3D *rv3d= oglrender->rv3d; + RenderResult *rr; + ImBuf *ibuf; + void *lock; + float winmat[4][4]; + int sizex= oglrender->sizex; + int sizey= oglrender->sizey; + + /* bind */ + GPU_offscreen_bind(oglrender->ofs); + + /* render 3d view */ + if(rv3d->persp==RV3D_CAMOB && v3d->camera) { + RE_GetCameraWindow(oglrender->re, v3d->camera, scene->r.cfra, winmat); + ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat); + } + else + ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, NULL); + + /* read in pixels & stamp */ + rr= RE_AcquireResultRead(oglrender->re); + glReadPixels(0, 0, sizex, sizey, GL_RGBA, GL_FLOAT, rr->rectf); + if((scene->r.scemode & R_STAMP_INFO) && (scene->r.stamp & R_STAMP_DRAW)) + BKE_stamp_buf(scene, (unsigned char *)rr->rect32, rr->rectf, rr->rectx, rr->recty, 3); + RE_ReleaseResult(oglrender->re); + + /* update byte from float buffer */ + ibuf= BKE_image_acquire_ibuf(oglrender->ima, &oglrender->iuser, &lock); + if(ibuf) image_buffer_rect_update(NULL, rr, ibuf, NULL); + BKE_image_release_ibuf(oglrender->ima, lock); + + /* unbind */ + GPU_offscreen_unbind(oglrender->ofs); +} + +static int screen_opengl_render_init(bContext *C, wmOperator *op) +{ + /* new render clears all callbacks */ + Scene *scene= CTX_data_scene(C); + RenderResult *rr; + GPUOffScreen *ofs; + OGLRender *oglrender; + int sizex, sizey; + + /* ensure we have a 3d view */ + if(!ED_view3d_context_activate(C)) + return 0; + + /* only one render job at a time */ + if(WM_jobs_test(CTX_wm_manager(C), scene)) + return 0; + + /* stop all running jobs, currently previews frustrate Render */ + WM_jobs_stop_all(CTX_wm_manager(C)); + + /* handle UI stuff */ + WM_cursor_wait(1); + + /* create offscreen buffer */ + sizex= (scene->r.size*scene->r.xsch)/100; + sizey= (scene->r.size*scene->r.ysch)/100; + + view3d_operator_needs_opengl(C); + ofs= GPU_offscreen_create(sizex, sizey); + + if(!ofs) { + BKE_report(op->reports, RPT_ERROR, "Failed to create OpenGL offscreen buffer."); + return 0; + } + + /* allocate opengl render */ + oglrender= MEM_callocN(sizeof(OGLRender), "OGLRender"); + op->customdata= oglrender; + + oglrender->ofs= ofs; + oglrender->sizex= sizex; + oglrender->sizey= sizey; + oglrender->scene= scene; + + oglrender->v3d= CTX_wm_view3d(C); + oglrender->ar= CTX_wm_region(C); + oglrender->rv3d= CTX_wm_region_view3d(C); + + /* create image and image user */ + oglrender->ima= BKE_image_verify_viewer(IMA_TYPE_R_RESULT, "Render Result"); + BKE_image_signal(oglrender->ima, NULL, IMA_SIGNAL_FREE); + + oglrender->iuser.scene= scene; + oglrender->iuser.ok= 1; + + /* create render and render result */ + oglrender->re= RE_NewRender(scene->id.name); + RE_InitState(oglrender->re, NULL, &scene->r, sizex, sizey, NULL); + + rr= RE_AcquireResultWrite(oglrender->re); + if(rr->rectf==NULL) + rr->rectf= MEM_mallocN(sizeof(float)*4*sizex*sizex, "32 bits rects"); + RE_ReleaseResult(oglrender->re); + + return 1; +} + +static void screen_opengl_render_end(bContext *C, OGLRender *oglrender) +{ + Scene *scene= oglrender->scene; + + if(oglrender->mh) { + if(BKE_imtype_is_movie(scene->r.imtype)) + oglrender->mh->end_movie(); + } + + if(oglrender->timer) { + scene->r.cfra= oglrender->cfrao; + scene_update_for_newframe(scene, scene->lay); + + WM_event_remove_timer(CTX_wm_manager(C), CTX_wm_window(C), oglrender->timer); + } + + WM_cursor_wait(0); + WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, oglrender->scene); + + GPU_offscreen_free(oglrender->ofs); + + MEM_freeN(oglrender); +} + +static int screen_opengl_render_cancel(bContext *C, wmOperator *op) +{ + screen_opengl_render_end(C, op->customdata); + + return OPERATOR_CANCELLED; +} + +static int screen_opengl_render_modal(bContext *C, wmOperator *op, wmEvent *event) +{ + OGLRender *oglrender= op->customdata; + Scene *scene= oglrender->scene; + ImBuf *ibuf; + void *lock; + char name[FILE_MAXDIR+FILE_MAXFILE]; + unsigned int lay; + int ok= 0; + + switch(event->type) { + case ESCKEY: + /* cancel */ + screen_opengl_render_end(C, op->customdata); + return OPERATOR_FINISHED; + case TIMER: + /* render frame? */ + if(oglrender->timer == event->customdata) + break; + default: + /* nothing to do */ + return OPERATOR_RUNNING_MODAL; + } + + /* go to next frame */ + while(CFRA<oglrender->nfra) { + if(scene->lay & 0xFF000000) + lay= scene->lay & 0xFF000000; + else + lay= scene->lay; + + scene_update_for_newframe(scene, lay); + CFRA++; + } + + scene_update_for_newframe(scene, scene->lay); + + /* render into offscreen buffer */ + screen_opengl_render_apply(oglrender); + + /* save to disk */ + ibuf= BKE_image_acquire_ibuf(oglrender->ima, &oglrender->iuser, &lock); + + if(ibuf) { + if(BKE_imtype_is_movie(scene->r.imtype)) { + oglrender->mh->append_movie(&scene->r, CFRA, (int*)ibuf->rect, oglrender->sizex, oglrender->sizey); + printf("Append frame %d", scene->r.cfra); + ok= 1; + } + else { + BKE_makepicstring(scene, name, scene->r.pic, scene->r.cfra, scene->r.imtype); + ok= BKE_write_ibuf(scene, ibuf, name, scene->r.imtype, scene->r.subimtype, scene->r.quality); + + if(ok==0) printf("write error: cannot save %s\n", name); + else printf("saved: %s", name); + } + } + + BKE_image_release_ibuf(oglrender->ima, lock); + + /* movie stats prints have no line break */ + printf("\n"); + + /* go to next frame */ + oglrender->nfra += scene->frame_step; + scene->r.cfra++; + + WM_event_add_notifier(C, NC_SCENE|ND_RENDER_RESULT, oglrender->scene); + + /* stop at the end or on error */ + if(scene->r.cfra > EFRA || !ok) { + screen_opengl_render_end(C, op->customdata); + return OPERATOR_FINISHED; + } + + return OPERATOR_RUNNING_MODAL; +} + +static int screen_opengl_render_invoke(bContext *C, wmOperator *op, wmEvent *event) +{ + int anim= RNA_boolean_get(op->ptr, "animation"); + + if(!screen_opengl_render_init(C, op)) + return OPERATOR_CANCELLED; + + if(!anim) { + /* render image */ + screen_opengl_render_apply(op->customdata); + screen_opengl_render_end(C, op->customdata); + screen_set_image_output(C, event->x, event->y); + + return OPERATOR_FINISHED; + } + else { + /* initialize animation */ @@ Diff output truncated at 10240 characters. @@ _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org http://lists.blender.org/mailman/listinfo/bf-blender-cvs