Revision: 24422
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=24422
Author:   kazanbas
Date:     2009-11-09 16:59:01 +0100 (Mon, 09 Nov 2009)

Log Message:
-----------
Physics: sketched physics integration code after discussion with Brecht.

Improved integration design doc is here: 
http://wiki.blender.org/index.php/User:Kazanbas/Bullet_Proposal#Integration.

Note, code won't compile for now.

Modified Paths:
--------------
    
branches/physics25/extern/bullet2/src/BulletDynamics/Dynamics/Bullet-C-API.cpp
    branches/physics25/source/blender/blenkernel/intern/scene.c
    branches/physics25/source/blender/makesdna/DNA_group_types.h
    branches/physics25/source/blender/makesdna/DNA_object_types.h

Added Paths:
-----------
    branches/physics25/source/blender/blenkernel/intern/rigidbody.c

Modified: 
branches/physics25/extern/bullet2/src/BulletDynamics/Dynamics/Bullet-C-API.cpp
===================================================================
--- 
branches/physics25/extern/bullet2/src/BulletDynamics/Dynamics/Bullet-C-API.cpp  
    2009-11-09 13:55:04 UTC (rev 24421)
+++ 
branches/physics25/extern/bullet2/src/BulletDynamics/Dynamics/Bullet-C-API.cpp  
    2009-11-09 15:59:01 UTC (rev 24422)
@@ -394,3 +394,34 @@
        return -1.0f;   
 }
 
+typedef void *(GetTransformFunc)(btScalar m[4][4]);
+typedef void *(SetTransformFunc)(btScalar m[4][4]);
+void set_motion_state(GetTransformFunc *get, SetTransformFunc *set);
+
+void set_motion_state(plRigidBodyHandle r, GetTransformFunc *get, 
SetTransformFunc *set)
+{
+       
+}
+
+class CustomMotionState : public btMotionState {
+private:
+       GetTransformFunc *get;
+       SetTransformFunc *set;
+       
+public:
+       CustomMotionState(GetTransformFunc *get, SetTransformFunc *set) : 
get(get), set(set) { }
+
+       virtual void getWorldTransform(btTransform& t) const
+       {
+               btScalar m[4][4];
+               this->get(m);
+               t.setFromOpenGLSubMatrix((btScalar*)m);
+       }
+
+       virtual void setWorldTransform(const btTransform& t)
+       {
+               btScalar m[4][4];
+               t.getOpenGLMatrix((btScalar*)m);
+               this->set(m);
+       }
+};

Added: branches/physics25/source/blender/blenkernel/intern/rigidbody.c
===================================================================
--- branches/physics25/source/blender/blenkernel/intern/rigidbody.c             
                (rev 0)
+++ branches/physics25/source/blender/blenkernel/intern/rigidbody.c     
2009-11-09 15:59:01 UTC (rev 24422)
@@ -0,0 +1,89 @@
+/*  
+ * 
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) Blender Foundation
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Arystanbek Dyussenov.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "Bullet-C-Api.h"
+
+static plPhysicsSdkHandle bullet_sdk;  /* XXX global var */
+
+/* void object_to_rigidbody(); */
+static plCollisionShapeHandle create_shape(Object *ob);
+
+/*
+  Q: use motionstates?
+  Q: how to update rigid body mass as it changes in Object
+  Q: how to update collision shape when mesh changes?
+*/
+void rigidbody_group_step(Group *group)
+{
+       GroupObject *go;
+       Object *ob;
+       plDynamicsWorldHandle world;
+
+       static int prevframe= 0;
+       int frame= scene->r.cfra, startframe= scene->r.sfra;
+       float delta;
+
+       if (!bullet_sdk)
+               bullet_sdk= plNewBulletSdk();
+
+       if (!group->physics_world)
+               group->physics_world= plCreateDynamicsWorld(bullet_sdk);
+
+       world= group->physics_world;
+
+       for(go= group->gobject.first; go; go= go->next) {
+               ob= go->ob;
+               if (!ob->rigid) {
+                       ob->rigid= plCreateRigidBody(NULL, ob->mass, 
create_shape(ob));
+
+                       plRemoveRigidBody(world, ob->rigid);
+
+                       plAddRigidBody(world, ob->rigid);
+               }
+       }
+
+       if (frame == startframe) {
+               /* start frame - reset positions */
+       }
+
+       delta= FRA2TIME(frame) - FRA2TIME(prevframe);
+
+       if (delta <= 0.0f) {
+               prevframe= frame;
+               return;
+       }
+
+       plStepSimulation(world, delta);
+}
+
+static plCollisionShapeHandle create_shape(Object *ob)
+{
+       #error write shape code
+}


Property changes on: 
branches/physics25/source/blender/blenkernel/intern/rigidbody.c
___________________________________________________________________
Name: svn:eol-style
   + native

Modified: branches/physics25/source/blender/blenkernel/intern/scene.c
===================================================================
--- branches/physics25/source/blender/blenkernel/intern/scene.c 2009-11-09 
13:55:04 UTC (rev 24421)
+++ branches/physics25/source/blender/blenkernel/intern/scene.c 2009-11-09 
15:59:01 UTC (rev 24422)
@@ -774,6 +774,8 @@
 {
        Base *base;
        Object *ob;
+       Group *group;
+       GroupObject *go;
        float ctime = frame_to_float(sce, sce->r.cfra); 
        
        if(sce->theDag==NULL)
@@ -788,7 +790,21 @@
         * such as Scene->World->MTex/Texture) can still get correctly 
overridden.
         */
        BKE_animsys_evaluate_all_animation(G.main, ctime);
-       
+
+       /* update physics objects first */
+       for(group= G.main->group.first; group; group= group->id.next) {
+               if(group->flag & GR_PHYSICS) {
+
+                       /* evaluate transform first */
+                       for(go= group->gobject.first; go; go= go->next) {
+                               object_handle_update(sce, go->ob);
+                       }
+
+                       /* now perform sim. step */
+                       rigidbody_group_step(group);
+               }
+       }
+
        for(base= sce->base.first; base; base= base->next) {
                ob= base->object;
                

Modified: branches/physics25/source/blender/makesdna/DNA_group_types.h
===================================================================
--- branches/physics25/source/blender/makesdna/DNA_group_types.h        
2009-11-09 13:55:04 UTC (rev 24421)
+++ branches/physics25/source/blender/makesdna/DNA_group_types.h        
2009-11-09 15:59:01 UTC (rev 24422)
@@ -58,10 +58,13 @@
 
        int flag;
        int pad;
+
+       void *physics_world;    /* not saved to file */
+       int pad;
 } Group;
 
 /* Group flags */
-#define GR_PHYSICS     1 /* group rigid bodies */
+#define GR_PHYSICS     1       /* group rigid bodies */
 
 #endif
 

Modified: branches/physics25/source/blender/makesdna/DNA_object_types.h
===================================================================
--- branches/physics25/source/blender/makesdna/DNA_object_types.h       
2009-11-09 13:55:04 UTC (rev 24421)
+++ branches/physics25/source/blender/makesdna/DNA_object_types.h       
2009-11-09 15:59:01 UTC (rev 24422)
@@ -248,6 +248,8 @@
        ListBase gpulamp;               /* runtime, for lamps only */
        ListBase pc_ids;
        ListBase *duplilist;    /* for temporary dupli list storage, only for 
use by RNA API */
+
+       void *rigid;    /* rigid body pointer, not saved to file */
 } Object;
 
 /* Warning, this is not used anymore because hooks are now modifiers */


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