Revision: 24438
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=24438
Author:   nicholasbishop
Date:     2009-11-10 04:45:52 +0100 (Tue, 10 Nov 2009)

Log Message:
-----------
Removed an unused function and changed the VBO functions to use the ARB name 
for consistency with the rest of the file.

Modified Paths:
--------------
    branches/sculpt25/source/blender/gpu/intern/gpu_buffers.c

Modified: branches/sculpt25/source/blender/gpu/intern/gpu_buffers.c
===================================================================
--- branches/sculpt25/source/blender/gpu/intern/gpu_buffers.c   2009-11-10 
00:03:31 UTC (rev 24437)
+++ branches/sculpt25/source/blender/gpu/intern/gpu_buffers.c   2009-11-10 
03:45:52 UTC (rev 24438)
@@ -392,31 +392,6 @@
        unsigned short tot_tri;
 } GPU_Buffers;
 
-void GPU_update_buffers2(void *buffers_v, MVert *mvert,
-                       int *vert_indices, int totvert)
-{
-       GPU_Buffers *buffers = buffers_v;
-       VertexBufferFormat *vert_data;
-       int i;
-
-       vert_data = MEM_callocN(sizeof(VertexBufferFormat) * totvert, "bad");
-
-       for(i = 0; i < totvert; ++i) {
-               MVert *v = mvert + vert_indices[i];
-               VertexBufferFormat *out = vert_data + i;
-
-               VecCopyf(out->co, v->co);
-               memcpy(out->no, v->no, sizeof(short) * 3);
-       }
-
-       glBindBuffer(GL_ARRAY_BUFFER, buffers->vert_buf);
-       glBufferData(GL_ARRAY_BUFFER,
-                    sizeof(VertexBufferFormat) * totvert,
-                    vert_data, GL_STATIC_DRAW);
-
-       MEM_freeN(vert_data);
-}
-
 void GPU_update_buffers(void *buffers_v, MVert *mvert,
                        int *vert_indices, int totvert)
 {
@@ -425,11 +400,11 @@
        int i;
 
        /* Build VBO */
-       glBindBuffer(GL_ARRAY_BUFFER, buffers->vert_buf);
-       glBufferData(GL_ARRAY_BUFFER,
+       glBindBufferARB(GL_ARRAY_BUFFER_ARB, buffers->vert_buf);
+       glBufferDataARB(GL_ARRAY_BUFFER_ARB,
                     sizeof(VertexBufferFormat) * totvert,
-                    NULL, GL_STATIC_DRAW);
-       vert_data = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
+                    NULL, GL_STATIC_DRAW_ARB);
+       vert_data = glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
 
        for(i = 0; i < totvert; ++i) {
                MVert *v = mvert + vert_indices[i];
@@ -438,7 +413,7 @@
                VecCopyf(out->co, v->co);
                memcpy(out->no, v->no, sizeof(short) * 3);
        }
-       glUnmapBuffer(GL_ARRAY_BUFFER);
+       glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
 
        //printf("node updated %p\n", buffers_v);
 }
@@ -459,13 +434,13 @@
                tottri += mface[face_indices[i]].v4 ? 2 : 1;
 
        /* Generate index buffer object */
-       glGenBuffers(1, &buffers->tri_buf);
-       glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers->tri_buf);
-       glBufferData(GL_ELEMENT_ARRAY_BUFFER,
-                    sizeof(unsigned short) * tottri * 3, NULL, GL_STATIC_DRAW);
+       glGenBuffersARB(1, &buffers->tri_buf);
+       glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, buffers->tri_buf);
+       glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB,
+                    sizeof(unsigned short) * tottri * 3, NULL, 
GL_STATIC_DRAW_ARB);
 
        /* Fill the triangle buffer */
-       tri_data = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
+       tri_data = glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 
GL_WRITE_ONLY_ARB);
        for(i = 0; i < totface; ++i) {
                MFace *f = mface + face_indices[i];
                int v[3] = {f->v1, f->v2, f->v3};
@@ -491,10 +466,10 @@
                        v[2] = f->v3;
                }
        }
-       glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
+       glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB);
 
        /* Build VBO */
-       glGenBuffers(1, &buffers->vert_buf);
+       glGenBuffersARB(1, &buffers->vert_buf);
        GPU_update_buffers(buffers, mvert, vert_indices, totvert);
 
        buffers->tot_tri = tottri;
@@ -506,8 +481,8 @@
 {
        GPU_Buffers *buffers = buffers_v;
 
-       glBindBuffer(GL_ARRAY_BUFFER, buffers->vert_buf);
-       glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers->tri_buf);
+       glBindBufferARB(GL_ARRAY_BUFFER_ARB, buffers->vert_buf);
+       glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, buffers->tri_buf);
 
        glVertexPointer(3, GL_FLOAT, sizeof(VertexBufferFormat), 0);
        glNormalPointer(GL_SHORT, sizeof(VertexBufferFormat), (void*)12);
@@ -520,8 +495,8 @@
        if(buffers_v) {
                GPU_Buffers *buffers = buffers_v;
                
-               glDeleteBuffers(1, &buffers->vert_buf);
-               glDeleteBuffers(1, &buffers->tri_buf);
+               glDeleteBuffersARB(1, &buffers->vert_buf);
+               glDeleteBuffersARB(1, &buffers->tri_buf);
 
                MEM_freeN(buffers);
        }


_______________________________________________
Bf-blender-cvs mailing list
[email protected]
http://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to