Revision: 24464
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=24464
Author:   blendix
Date:     2009-11-10 21:43:45 +0100 (Tue, 10 Nov 2009)

Log Message:
-----------
Math Lib

* Convert all code to use new functions.
* Branch maintainers may want to skip this commit, and run this
  conversion script instead, if they use a lot of math functions
  in new code:
  http://www.pasteall.org/9052/python

Modified Paths:
--------------
    trunk/blender/source/blender/blenfont/intern/blf_font.c
    trunk/blender/source/blender/blenkernel/BKE_cloth.h
    trunk/blender/source/blender/blenkernel/BKE_constraint.h
    trunk/blender/source/blender/blenkernel/intern/BME_tools.c
    trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c
    trunk/blender/source/blender/blenkernel/intern/action.c
    trunk/blender/source/blender/blenkernel/intern/anim.c
    trunk/blender/source/blender/blenkernel/intern/anim_sys.c
    trunk/blender/source/blender/blenkernel/intern/armature.c
    trunk/blender/source/blender/blenkernel/intern/boids.c
    trunk/blender/source/blender/blenkernel/intern/booleanops.c
    trunk/blender/source/blender/blenkernel/intern/booleanops_mesh.c
    trunk/blender/source/blender/blenkernel/intern/brush.c
    trunk/blender/source/blender/blenkernel/intern/bvhutils.c
    trunk/blender/source/blender/blenkernel/intern/cdderivedmesh.c
    trunk/blender/source/blender/blenkernel/intern/cloth.c
    trunk/blender/source/blender/blenkernel/intern/collision.c
    trunk/blender/source/blender/blenkernel/intern/colortools.c
    trunk/blender/source/blender/blenkernel/intern/constraint.c
    trunk/blender/source/blender/blenkernel/intern/curve.c
    trunk/blender/source/blender/blenkernel/intern/customdata.c
    trunk/blender/source/blender/blenkernel/intern/deform.c
    trunk/blender/source/blender/blenkernel/intern/depsgraph.c
    trunk/blender/source/blender/blenkernel/intern/displist.c
    trunk/blender/source/blender/blenkernel/intern/effect.c
    trunk/blender/source/blender/blenkernel/intern/exotic.c
    trunk/blender/source/blender/blenkernel/intern/fcurve.c
    trunk/blender/source/blender/blenkernel/intern/fluidsim.c
    trunk/blender/source/blender/blenkernel/intern/fmodifier.c
    trunk/blender/source/blender/blenkernel/intern/font.c
    trunk/blender/source/blender/blenkernel/intern/gpencil.c
    trunk/blender/source/blender/blenkernel/intern/image.c
    trunk/blender/source/blender/blenkernel/intern/implicit.c
    trunk/blender/source/blender/blenkernel/intern/ipo.c
    trunk/blender/source/blender/blenkernel/intern/lattice.c
    trunk/blender/source/blender/blenkernel/intern/material.c
    trunk/blender/source/blender/blenkernel/intern/mball.c
    trunk/blender/source/blender/blenkernel/intern/mesh.c
    trunk/blender/source/blender/blenkernel/intern/modifier.c
    trunk/blender/source/blender/blenkernel/intern/multires.c
    trunk/blender/source/blender/blenkernel/intern/node.c
    trunk/blender/source/blender/blenkernel/intern/object.c
    trunk/blender/source/blender/blenkernel/intern/particle.c
    trunk/blender/source/blender/blenkernel/intern/particle_system.c
    trunk/blender/source/blender/blenkernel/intern/pointcache.c
    trunk/blender/source/blender/blenkernel/intern/scene.c
    trunk/blender/source/blender/blenkernel/intern/seqeffects.c
    trunk/blender/source/blender/blenkernel/intern/shrinkwrap.c
    trunk/blender/source/blender/blenkernel/intern/simple_deform.c
    trunk/blender/source/blender/blenkernel/intern/sketch.c
    trunk/blender/source/blender/blenkernel/intern/smoke.c
    trunk/blender/source/blender/blenkernel/intern/softbody.c
    trunk/blender/source/blender/blenkernel/intern/subsurf_ccg.c
    trunk/blender/source/blender/blenkernel/intern/texture.c
    trunk/blender/source/blender/blenkernel/intern/world.c
    trunk/blender/source/blender/blenlib/intern/BLI_kdopbvh.c
    trunk/blender/source/blender/blenlib/intern/BLI_kdtree.c
    trunk/blender/source/blender/blenlib/intern/freetypefont.c
    trunk/blender/source/blender/blenlib/intern/graph.c
    trunk/blender/source/blender/blenlib/intern/jitter.c
    trunk/blender/source/blender/blenlib/intern/scanfill.c
    trunk/blender/source/blender/blenloader/intern/readfile.c
    trunk/blender/source/blender/collada/DocumentExporter.cpp
    trunk/blender/source/blender/collada/DocumentImporter.cpp
    trunk/blender/source/blender/collada/collada_internal.h
    trunk/blender/source/blender/editors/animation/anim_channels_defines.c
    trunk/blender/source/blender/editors/animation/anim_channels_edit.c
    trunk/blender/source/blender/editors/animation/anim_ipo_utils.c
    trunk/blender/source/blender/editors/animation/drivers.c
    trunk/blender/source/blender/editors/animation/fmodifier_ui.c
    trunk/blender/source/blender/editors/animation/keyframes_draw.c
    trunk/blender/source/blender/editors/animation/keyframes_edit.c
    trunk/blender/source/blender/editors/animation/keyframes_general.c
    trunk/blender/source/blender/editors/animation/keyframing.c
    trunk/blender/source/blender/editors/animation/keyingsets.c
    trunk/blender/source/blender/editors/armature/armature_ops.c
    trunk/blender/source/blender/editors/armature/editarmature.c
    trunk/blender/source/blender/editors/armature/editarmature_generate.c
    trunk/blender/source/blender/editors/armature/editarmature_retarget.c
    trunk/blender/source/blender/editors/armature/editarmature_sketch.c
    trunk/blender/source/blender/editors/armature/meshlaplacian.c
    trunk/blender/source/blender/editors/armature/poseSlide.c
    trunk/blender/source/blender/editors/armature/poselib.c
    trunk/blender/source/blender/editors/armature/poseobject.c
    trunk/blender/source/blender/editors/armature/reeb.c
    trunk/blender/source/blender/editors/curve/curve_ops.c
    trunk/blender/source/blender/editors/curve/editcurve.c
    trunk/blender/source/blender/editors/curve/editfont.c
    trunk/blender/source/blender/editors/gpencil/drawgpencil.c
    trunk/blender/source/blender/editors/gpencil/editaction_gpencil.c
    trunk/blender/source/blender/editors/gpencil/gpencil_buttons.c
    trunk/blender/source/blender/editors/gpencil/gpencil_edit.c
    trunk/blender/source/blender/editors/gpencil/gpencil_paint.c
    trunk/blender/source/blender/editors/interface/interface.c
    trunk/blender/source/blender/editors/interface/interface_draw.c
    trunk/blender/source/blender/editors/interface/interface_handlers.c
    trunk/blender/source/blender/editors/interface/interface_icons.c
    trunk/blender/source/blender/editors/interface/interface_panel.c
    trunk/blender/source/blender/editors/interface/interface_regions.c
    trunk/blender/source/blender/editors/interface/interface_style.c
    trunk/blender/source/blender/editors/interface/interface_templates.c
    trunk/blender/source/blender/editors/interface/interface_widgets.c
    trunk/blender/source/blender/editors/mesh/editface.c
    trunk/blender/source/blender/editors/mesh/editmesh.c
    trunk/blender/source/blender/editors/mesh/editmesh_add.c
    trunk/blender/source/blender/editors/mesh/editmesh_lib.c
    trunk/blender/source/blender/editors/mesh/editmesh_loop.c
    trunk/blender/source/blender/editors/mesh/editmesh_mods.c
    trunk/blender/source/blender/editors/mesh/editmesh_tools.c
    trunk/blender/source/blender/editors/mesh/mesh_data.c
    trunk/blender/source/blender/editors/mesh/mesh_ops.c
    trunk/blender/source/blender/editors/mesh/meshtools.c
    trunk/blender/source/blender/editors/metaball/mball_edit.c
    trunk/blender/source/blender/editors/object/object_add.c
    trunk/blender/source/blender/editors/object/object_constraint.c
    trunk/blender/source/blender/editors/object/object_edit.c
    trunk/blender/source/blender/editors/object/object_hook.c
    trunk/blender/source/blender/editors/object/object_modifier.c
    trunk/blender/source/blender/editors/object/object_ops.c
    trunk/blender/source/blender/editors/object/object_relations.c
    trunk/blender/source/blender/editors/object/object_select.c
    trunk/blender/source/blender/editors/object/object_shapekey.c
    trunk/blender/source/blender/editors/object/object_transform.c
    trunk/blender/source/blender/editors/physics/particle_edit.c
    trunk/blender/source/blender/editors/physics/particle_object.c
    trunk/blender/source/blender/editors/physics/physics_fluid.c
    trunk/blender/source/blender/editors/render/render_preview.c
    trunk/blender/source/blender/editors/render/render_shading.c
    trunk/blender/source/blender/editors/screen/area.c
    trunk/blender/source/blender/editors/screen/glutil.c
    trunk/blender/source/blender/editors/screen/screen_ops.c
    trunk/blender/source/blender/editors/sculpt_paint/paint_image.c
    trunk/blender/source/blender/editors/sculpt_paint/paint_stroke.c
    trunk/blender/source/blender/editors/sculpt_paint/paint_utils.c
    trunk/blender/source/blender/editors/sculpt_paint/paint_vertex.c
    trunk/blender/source/blender/editors/sculpt_paint/sculpt.c
    trunk/blender/source/blender/editors/space_action/action_draw.c
    trunk/blender/source/blender/editors/space_action/action_edit.c
    trunk/blender/source/blender/editors/space_action/action_select.c
    trunk/blender/source/blender/editors/space_action/space_action.c
    trunk/blender/source/blender/editors/space_api/space.c
    trunk/blender/source/blender/editors/space_buttons/space_buttons.c
    trunk/blender/source/blender/editors/space_console/space_console.c
    trunk/blender/source/blender/editors/space_file/space_file.c
    trunk/blender/source/blender/editors/space_graph/graph_buttons.c
    trunk/blender/source/blender/editors/space_graph/graph_draw.c
    trunk/blender/source/blender/editors/space_graph/graph_edit.c
    trunk/blender/source/blender/editors/space_graph/graph_select.c
    trunk/blender/source/blender/editors/space_graph/graph_utils.c
    trunk/blender/source/blender/editors/space_graph/space_graph.c
    trunk/blender/source/blender/editors/space_image/image_buttons.c
    trunk/blender/source/blender/editors/space_image/image_ops.c
    trunk/blender/source/blender/editors/space_image/space_image.c
    trunk/blender/source/blender/editors/space_info/space_info.c
    trunk/blender/source/blender/editors/space_logic/logic_buttons.c
    trunk/blender/source/blender/editors/space_logic/space_logic.c
    trunk/blender/source/blender/editors/space_nla/nla_buttons.c
    trunk/blender/source/blender/editors/space_nla/nla_channels.c
    trunk/blender/source/blender/editors/space_nla/nla_draw.c
    trunk/blender/source/blender/editors/space_nla/nla_edit.c
    trunk/blender/source/blender/editors/space_nla/nla_header.c
    trunk/blender/source/blender/editors/space_nla/nla_ops.c
    trunk/blender/source/blender/editors/space_nla/nla_select.c
    trunk/blender/source/blender/editors/space_nla/space_nla.c
    trunk/blender/source/blender/editors/space_node/drawnode.c
    trunk/blender/source/blender/editors/space_node/node_draw.c
    trunk/blender/source/blender/editors/space_node/node_edit.c
    trunk/blender/source/blender/editors/space_node/space_node.c
    trunk/blender/source/blender/editors/space_outliner/space_outliner.c
    trunk/blender/source/blender/editors/space_script/script_ops.c
    trunk/blender/source/blender/editors/space_script/space_script.c
    trunk/blender/source/blender/editors/space_sequencer/sequencer_add.c
    trunk/blender/source/blender/editors/space_sequencer/sequencer_draw.c
    trunk/blender/source/blender/editors/space_sequencer/sequencer_edit.c
    trunk/blender/source/blender/editors/space_sequencer/sequencer_ops.c
    trunk/blender/source/blender/editors/space_sequencer/sequencer_select.c
    trunk/blender/source/blender/editors/space_sequencer/space_sequencer.c
    trunk/blender/source/blender/editors/space_sound/space_sound.c
    trunk/blender/source/blender/editors/space_text/space_text.c
    trunk/blender/source/blender/editors/space_view3d/drawarmature.c
    trunk/blender/source/blender/editors/space_view3d/drawmesh.c
    trunk/blender/source/blender/editors/space_view3d/drawobject.c
    trunk/blender/source/blender/editors/space_view3d/drawvolume.c
    trunk/blender/source/blender/editors/space_view3d/space_view3d.c
    trunk/blender/source/blender/editors/space_view3d/view3d_buttons.c
    trunk/blender/source/blender/editors/space_view3d/view3d_draw.c
    trunk/blender/source/blender/editors/space_view3d/view3d_edit.c
    trunk/blender/source/blender/editors/space_view3d/view3d_header.c
    trunk/blender/source/blender/editors/space_view3d/view3d_ops.c
    trunk/blender/source/blender/editors/space_view3d/view3d_select.c
    trunk/blender/source/blender/editors/space_view3d/view3d_snap.c
    trunk/blender/source/blender/editors/space_view3d/view3d_toolbar.c
    trunk/blender/source/blender/editors/space_view3d/view3d_view.c
    trunk/blender/source/blender/editors/transform/transform.c
    trunk/blender/source/blender/editors/transform/transform_constraints.c
    trunk/blender/source/blender/editors/transform/transform_conversions.c
    trunk/blender/source/blender/editors/transform/transform_generics.c
    trunk/blender/source/blender/editors/transform/transform_input.c
    trunk/blender/source/blender/editors/transform/transform_manipulator.c
    trunk/blender/source/blender/editors/transform/transform_ops.c
    trunk/blender/source/blender/editors/transform/transform_orientations.c
    trunk/blender/source/blender/editors/transform/transform_snap.c
    trunk/blender/source/blender/editors/uvedit/uvedit_draw.c
    trunk/blender/source/blender/editors/uvedit/uvedit_ops.c
    trunk/blender/source/blender/editors/uvedit/uvedit_parametrizer.c
    trunk/blender/source/blender/editors/uvedit/uvedit_unwrap_ops.c
    trunk/blender/source/blender/gpu/intern/gpu_buffers.c
    trunk/blender/source/blender/gpu/intern/gpu_material.c
    trunk/blender/source/blender/ikplugin/intern/ikplugin_api.c
    trunk/blender/source/blender/ikplugin/intern/iksolver_plugin.c
    trunk/blender/source/blender/ikplugin/intern/itasc_plugin.cpp
    trunk/blender/source/blender/makesdna/DNA_action_types.h
    trunk/blender/source/blender/makesdna/DNA_constraint_types.h
    trunk/blender/source/blender/makesrna/intern/rna_armature.c
    trunk/blender/source/blender/makesrna/intern/rna_mesh.c
    trunk/blender/source/blender/makesrna/intern/rna_object.c
    trunk/blender/source/blender/makesrna/intern/rna_object_api.c
    trunk/blender/source/blender/makesrna/intern/rna_particle.c
    trunk/blender/source/blender/makesrna/intern/rna_pose.c
    trunk/blender/source/blender/nodes/intern/CMP_util.h
    trunk/blender/source/blender/nodes/intern/SHD_nodes/SHD_camera.c
    trunk/blender/source/blender/nodes/intern/SHD_nodes/SHD_curves.c
    trunk/blender/source/blender/nodes/intern/SHD_nodes/SHD_mapping.c
    trunk/blender/source/blender/nodes/intern/SHD_nodes/SHD_material.c
    trunk/blender/source/blender/nodes/intern/SHD_nodes/SHD_vectMath.c
    trunk/blender/source/blender/nodes/intern/SHD_util.h
    trunk/blender/source/blender/nodes/intern/TEX_nodes/TEX_distance.c
    trunk/blender/source/blender/nodes/intern/TEX_nodes/TEX_rotate.c
    trunk/blender/source/blender/nodes/intern/TEX_util.h
    trunk/blender/source/blender/python/generic/Geometry.c
    trunk/blender/source/blender/python/generic/Mathutils.c
    trunk/blender/source/blender/python/generic/euler.c
    trunk/blender/source/blender/python/generic/matrix.c
    trunk/blender/source/blender/python/generic/quat.c
    trunk/blender/source/blender/python/generic/vector.c
    trunk/blender/source/blender/render/intern/raytrace/rayobject.cpp
    trunk/blender/source/blender/render/intern/raytrace/rayobject_rtbuild.cpp
    trunk/blender/source/blender/render/intern/raytrace/rayobject_vbvh.cpp
    trunk/blender/source/blender/render/intern/source/convertblender.c
    trunk/blender/source/blender/render/intern/source/envmap.c
    trunk/blender/source/blender/render/intern/source/imagetexture.c
    trunk/blender/source/blender/render/intern/source/initrender.c
    trunk/blender/source/blender/render/intern/source/occlusion.c
    trunk/blender/source/blender/render/intern/source/pipeline.c
    trunk/blender/source/blender/render/intern/source/pixelblending.c
    trunk/blender/source/blender/render/intern/source/pixelshading.c
    trunk/blender/source/blender/render/intern/source/pointdensity.c
    trunk/blender/source/blender/render/intern/source/rayobject_blibvh.c
    trunk/blender/source/blender/render/intern/source/rayobject_instance.c
    trunk/blender/source/blender/render/intern/source/rayobject_octree.c
    trunk/blender/source/blender/render/intern/source/rayshade.c
    trunk/blender/source/blender/render/intern/source/rendercore.c
    trunk/blender/source/blender/render/intern/source/renderdatabase.c
    trunk/blender/source/blender/render/intern/source/shadbuf.c
    trunk/blender/source/blender/render/intern/source/shadeinput.c
    trunk/blender/source/blender/render/intern/source/shadeoutput.c
    trunk/blender/source/blender/render/intern/source/sss.c
    trunk/blender/source/blender/render/intern/source/strand.c
    trunk/blender/source/blender/render/intern/source/sunsky.c
    trunk/blender/source/blender/render/intern/source/texture.c
    trunk/blender/source/blender/render/intern/source/volume_precache.c
    trunk/blender/source/blender/render/intern/source/volumetric.c
    trunk/blender/source/blender/render/intern/source/voxeldata.c
    trunk/blender/source/blender/render/intern/source/zbuf.c
    trunk/blender/source/blender/windowmanager/intern/wm_subwindow.c
    trunk/blender/source/gameengine/Converter/BL_ActionActuator.cpp
    trunk/blender/source/gameengine/Converter/BL_ArmatureActuator.cpp
    trunk/blender/source/gameengine/Converter/BL_ArmatureChannel.cpp
    trunk/blender/source/gameengine/Converter/BL_ArmatureConstraint.cpp
    trunk/blender/source/gameengine/Converter/BL_ArmatureObject.cpp
    trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
    trunk/blender/source/gameengine/Converter/BL_MeshDeformer.cpp
    trunk/blender/source/gameengine/Converter/BL_ModifierDeformer.cpp
    trunk/blender/source/gameengine/Converter/BL_ShapeActionActuator.cpp
    trunk/blender/source/gameengine/Converter/BL_ShapeDeformer.cpp
    trunk/blender/source/gameengine/Converter/BL_SkinDeformer.cpp
    trunk/blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
    trunk/blender/source/gameengine/Ketsji/KX_Dome.cpp
    trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
    trunk/blender/source/gameengine/Ketsji/KX_IPO_SGController.cpp
    trunk/blender/source/gameengine/VideoTexture/ImageRender.cpp

Modified: trunk/blender/source/blender/blenfont/intern/blf_font.c
===================================================================
--- trunk/blender/source/blender/blenfont/intern/blf_font.c     2009-11-10 
20:40:18 UTC (rev 24463)
+++ trunk/blender/source/blender/blenfont/intern/blf_font.c     2009-11-10 
20:43:45 UTC (rev 24464)
@@ -46,7 +46,7 @@
 #include "BLI_blenlib.h"
 #include "BLI_linklist.h"      /* linknode */
 #include "BLI_string.h"
-#include "BLI_arithb.h"
+#include "BLI_math.h"
 
 #include "BIF_gl.h"
 #include "BLF_api.h"
@@ -459,7 +459,7 @@
        font->pos[0]= 0.0f;
        font->pos[1]= 0.0f;
        font->angle= 0.0f;
-       Mat4One(font->mat);
+       unit_m4(font->mat);
        font->clip_rec.xmin= 0.0f;
        font->clip_rec.xmax= 0.0f;
        font->clip_rec.ymin= 0.0f;

Modified: trunk/blender/source/blender/blenkernel/BKE_cloth.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_cloth.h 2009-11-10 20:40:18 UTC 
(rev 24463)
+++ trunk/blender/source/blender/blenkernel/BKE_cloth.h 2009-11-10 20:43:45 UTC 
(rev 24464)
@@ -38,7 +38,7 @@
 #include "BKE_DerivedMesh.h"
 
 #include "BLI_blenlib.h"
-#include "BLI_arithb.h"
+#include "BLI_math.h"
 #include "BLI_edgehash.h"
 
 #include "DNA_cloth_types.h"

Modified: trunk/blender/source/blender/blenkernel/BKE_constraint.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_constraint.h    2009-11-10 
20:40:18 UTC (rev 24463)
+++ trunk/blender/source/blender/blenkernel/BKE_constraint.h    2009-11-10 
20:43:45 UTC (rev 24464)
@@ -52,7 +52,7 @@
        float startmat[4][4];           /* original matrix (before constraint 
solving) */
        
        short type;                                     /* type of owner  */
-       short rotOrder;                         /* rotation order for 
constraint owner (as defined in eEulerRotationOrders in BLI_arithb.h) */
+       short rotOrder;                         /* rotation order for 
constraint owner (as defined in eEulerRotationOrders in BLI_math.h) */
 } bConstraintOb;
 
 /* 
---------------------------------------------------------------------------- */

Modified: trunk/blender/source/blender/blenkernel/intern/BME_tools.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/BME_tools.c  2009-11-10 
20:40:18 UTC (rev 24463)
+++ trunk/blender/source/blender/blenkernel/intern/BME_tools.c  2009-11-10 
20:43:45 UTC (rev 24464)
@@ -42,7 +42,7 @@
 
 #include "BKE_utildefines.h"
 #include "BKE_bmesh.h"
-#include "BLI_arithb.h"
+#include "BLI_math.h"
 #include "BLI_blenlib.h"
 
 /*split this all into a seperate bevel.c file in src*/
@@ -88,7 +88,7 @@
        else if (org != NULL) VECCOPY(vtd->org,org);
        if (vec != NULL) {
                VECCOPY(vtd->vec,vec);
-               Normalize(vtd->vec);
+               normalize_v3(vtd->vec);
        }
        vtd->loc = loc;
 
@@ -261,7 +261,7 @@
        nv = BME_SEMV(bm,v,e,ne);
        if (nv == NULL) return NULL;
        VECSUB(nv->co,v2->co,v->co);
-       len = VecLength(nv->co);
+       len = len_v3(nv->co);
        VECADDFAC(nv->co,v->co,nv->co,len*percent);
        nv->flag = v->flag;
        nv->bweight = v->bweight;
@@ -335,17 +335,17 @@
        /* compare the transform origins to see if we can use the vert co's;
         * if they belong to different origins, then we will use the origins to 
determine
         * the vector */
-       if (VecCompare(vtd1->org,vtd2->org,0.000001f)) {
+       if (compare_v3v3(vtd1->org,vtd2->org,0.000001f)) {
                VECSUB(vec,v2->co,v1->co);
-               if (VecLength(vec) < 0.000001f) {
-                       VecMulf(vec,0);
+               if (len_v3(vec) < 0.000001f) {
+                       mul_v3_fl(vec,0);
                }
                return 0;
        }
        else {
                VECSUB(vec,vtd2->org,vtd1->org);
-               if (VecLength(vec) < 0.000001f) {
-                       VecMulf(vec,0);
+               if (len_v3(vec) < 0.000001f) {
+                       mul_v3_fl(vec,0);
                }
                return 1;
        }
@@ -363,18 +363,18 @@
 static float BME_bevel_project_vec(float *vec1, float *vec2, float *up_vec, 
int is_forward, BME_TransData_Head *td) {
        float factor, vec3[3], tmp[3],c1,c2;
 
-       Crossf(tmp,vec1,vec2);
-       Normalize(tmp);
-       factor = Inpf(up_vec,tmp);
+       cross_v3_v3v3(tmp,vec1,vec2);
+       normalize_v3(tmp);
+       factor = dot_v3v3(up_vec,tmp);
        if ((factor > 0 && is_forward) || (factor < 0 && !is_forward)) {
-               Crossf(vec3,vec2,tmp); /* hmm, maybe up_vec should be used 
instead of tmp */
+               cross_v3_v3v3(vec3,vec2,tmp); /* hmm, maybe up_vec should be 
used instead of tmp */
        }
        else {
-               Crossf(vec3,tmp,vec2); /* hmm, maybe up_vec should be used 
instead of tmp */
+               cross_v3_v3v3(vec3,tmp,vec2); /* hmm, maybe up_vec should be 
used instead of tmp */
        }
-       Normalize(vec3);
-       c1 = Inpf(vec3,vec1);
-       c2 = Inpf(vec1,vec1);
+       normalize_v3(vec3);
+       c1 = dot_v3v3(vec3,vec1);
+       c2 = dot_v3v3(vec1,vec1);
        if (fabs(c1) < 0.000001f || fabs(c2) < 0.000001f) {
                factor = 0.0f;
        }
@@ -435,8 +435,8 @@
                ne->tflag1 = BME_BEVEL_ORIG; /* mark edge as original, even 
though it isn't */
                BME_bevel_get_vec(vec1,v1,v,td);
                BME_bevel_get_vec(vec2,v2,v,td);
-               Crossf(t_up_vec,vec1,vec2);
-               Normalize(t_up_vec);
+               cross_v3_v3v3(t_up_vec,vec1,vec2);
+               normalize_v3(t_up_vec);
                up_vec = t_up_vec;
        }
        else {
@@ -486,8 +486,8 @@
 
        is_edge = BME_bevel_get_vec(vec1,v,v1,td); /* get the vector we will be 
projecting onto */
        BME_bevel_get_vec(vec2,v,v2,td); /* get the vector we will be 
projecting parallel to */
-       len = VecLength(vec1);
-       Normalize(vec1);
+       len = len_v3(vec1);
+       normalize_v3(vec1);
 
        vtd = BME_get_transdata(td, sv);
        vtd1 = BME_get_transdata(td, v);
@@ -525,8 +525,8 @@
        }
        VECADDFAC(sv->co,v->co,vec1,dis);
        VECSUB(vec1,sv->co,vtd1->org);
-       dis = VecLength(vec1);
-       Normalize(vec1);
+       dis = len_v3(vec1);
+       normalize_v3(vec1);
        BME_assign_transdata(td, bm, sv, vtd1->org, vtd1->org, vec1, sv->co, 
dis, scale, maxfactor, vtd->max);
 
        return sv;
@@ -545,10 +545,10 @@
        }
        else {
                VECCOPY(vec2,vtd1->vec);
-               VecMulf(vec2,vtd1->factor);
-               if (Inpf(vec1, vec1)) {
-                       Projf(vec2,vec2,vec1);
-                       fac1 = VecLength(vec2)/value;
+               mul_v3_fl(vec2,vtd1->factor);
+               if (dot_v3v3(vec1, vec1)) {
+                       project_v3_v3v3(vec2,vec2,vec1);
+                       fac1 = len_v3(vec2)/value;
                }
                else {
                        fac1 = 0;
@@ -560,10 +560,10 @@
        }
        else {
                VECCOPY(vec3,vtd2->vec);
-               VecMulf(vec3,vtd2->factor);
-               if (Inpf(vec1, vec1)) {
-                       Projf(vec2,vec3,vec1);
-                       fac2 = VecLength(vec2)/value;
+               mul_v3_fl(vec3,vtd2->factor);
+               if (dot_v3v3(vec1, vec1)) {
+                       project_v3_v3v3(vec2,vec3,vec1);
+                       fac2 = len_v3(vec2)/value;
                }
                else {
                        fac2 = 0;
@@ -571,7 +571,7 @@
        }
 
        if (fac1 || fac2) {
-               max = VecLength(vec1)/(fac1 + fac2);
+               max = len_v3(vec1)/(fac1 + fac2);
                if (vtd1->max && (*vtd1->max < 0 || max < *vtd1->max)) {
                        *vtd1->max = max;
                }
@@ -760,12 +760,12 @@
        for (i=0,ol=f->loopbase,l=ol->next; l->next!=ol; l=l->next) {
                BME_bevel_get_vec(vec1,l->next->v,ol->v,td);
                BME_bevel_get_vec(vec2,l->v,ol->v,td);
-               Crossf(vec3,vec2,vec1);
+               cross_v3_v3v3(vec3,vec2,vec1);
                VECADD(up_vec,up_vec,vec3);
                i++;
        }
-       VecMulf(up_vec,1.0f/i);
-       Normalize(up_vec);
+       mul_v3_fl(up_vec,1.0f/i);
+       normalize_v3(up_vec);
 
        for (i=0,len=f->len; i<len; i++,l=l->next) {
                if ((l->e->tflag1 & BME_BEVEL_BEVEL) && (l->e->tflag1 & 
BME_BEVEL_ORIG)) {
@@ -791,10 +791,10 @@
                                }
                                else {
                                        VECCOPY(vec2,vtd1->vec);
-                                       VecMulf(vec2,vtd1->factor);
-                                       if (Inpf(vec1, vec1)) {
-                                               Projf(vec2,vec2,vec1);
-                                               fac1 = VecLength(vec2)/value;
+                                       mul_v3_fl(vec2,vtd1->factor);
+                                       if (dot_v3v3(vec1, vec1)) {
+                                               project_v3_v3v3(vec2,vec2,vec1);
+                                               fac1 = len_v3(vec2)/value;
                                        }
                                        else {
                                                fac1 = 0;
@@ -805,17 +805,17 @@
                                }
                                else {
                                        VECCOPY(vec3,vtd2->vec);
-                                       VecMulf(vec3,vtd2->factor);
-                                       if (Inpf(vec1, vec1)) {
-                                               Projf(vec2,vec3,vec1);
-                                               fac2 = VecLength(vec2)/value;
+                                       mul_v3_fl(vec3,vtd2->factor);
+                                       if (dot_v3v3(vec1, vec1)) {
+                                               project_v3_v3v3(vec2,vec3,vec1);
+                                               fac2 = len_v3(vec2)/value;
                                        }
                                        else {
                                                fac2 = 0;
                                        }
                                }
                                if (fac1 || fac2) {
-                                       max = VecLength(vec1)/(fac1 + fac2);
+                                       max = len_v3(vec1)/(fac1 + fac2);
                                        if (vtd1->max && (*vtd1->max < 0 || max 
< *vtd1->max)) {
                                                *vtd1->max = max;
                                        }
@@ -880,7 +880,7 @@
        }
        VECSUB(vec1,v1->co,v->co);
        VECSUB(vec2,v2->co,v->co);
-       Crossf(vec3,vec1,vec2);
+       cross_v3_v3v3(vec3,vec1,vec2);
 
        l1 = l2;
        if (l1->v == v) {
@@ -893,12 +893,12 @@
        }
        VECSUB(vec1,v1->co,v->co);
        VECSUB(vec2,v2->co,v->co);
-       Crossf(vec4,vec2,vec1);
+       cross_v3_v3v3(vec4,vec2,vec1);
 
-       Normalize(vec3);
-       Normalize(vec4);
+       normalize_v3(vec3);
+       normalize_v3(vec4);
 
-       return Inpf(vec3,vec4);
+       return dot_v3v3(vec3,vec4);
 }
 static int BME_face_sharededges(BME_Poly *f1, BME_Poly *f2){
        BME_Loop *l;

Modified: trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c        
2009-11-10 20:40:18 UTC (rev 24463)
+++ trunk/blender/source/blender/blenkernel/intern/DerivedMesh.c        
2009-11-10 20:43:45 UTC (rev 24464)
@@ -52,7 +52,7 @@
 #include "DNA_space_types.h"
 #include "DNA_particle_types.h"
 
-#include "BLI_arithb.h"
+#include "BLI_math.h"
 #include "BLI_blenlib.h"
 #include "BLI_edgehash.h"
 #include "BLI_editVert.h"
@@ -619,20 +619,20 @@
 {
        if (vertexCos) {
                VECCOPY(cent, vertexCos[(int) efa->v1->tmp.l]);
-               VecAddf(cent, cent, vertexCos[(int) efa->v2->tmp.l]);
-               VecAddf(cent, cent, vertexCos[(int) efa->v3->tmp.l]);
-               if (efa->v4) VecAddf(cent, cent, vertexCos[(int) 
efa->v4->tmp.l]);
+               add_v3_v3v3(cent, cent, vertexCos[(int) efa->v2->tmp.l]);
+               add_v3_v3v3(cent, cent, vertexCos[(int) efa->v3->tmp.l]);
+               if (efa->v4) add_v3_v3v3(cent, cent, vertexCos[(int) 
efa->v4->tmp.l]);
        } else {
                VECCOPY(cent, efa->v1->co);
-               VecAddf(cent, cent, efa->v2->co);
-               VecAddf(cent, cent, efa->v3->co);
-               if (efa->v4) VecAddf(cent, cent, efa->v4->co);
+               add_v3_v3v3(cent, cent, efa->v2->co);
+               add_v3_v3v3(cent, cent, efa->v3->co);
+               if (efa->v4) add_v3_v3v3(cent, cent, efa->v4->co);
        }
 
        if (efa->v4) {
-               VecMulf(cent, 0.25f);
+               mul_v3_fl(cent, 0.25f);
        } else {
-               VecMulf(cent, 0.33333333333f);
+               mul_v3_fl(cent, 0.33333333333f);
        }
 }
 static void emDM_foreachMappedFaceCenter(DerivedMesh *dm, void (*func)(void 
*userData, int index, float *co, float *no), void *userData)
@@ -1498,25 +1498,25 @@
                        if(efa->v4) {
                                float *v4 = vertexCos[(int) efa->v4->tmp.l];
 
-                               CalcNormFloat4(v1, v2, v3, v4, no);
-                               VecAddf(emdm->vertexNos[(int) efa->v4->tmp.l], 
emdm->vertexNos[(int) efa->v4->tmp.l], no);
+                               normal_quad_v3( no,v1, v2, v3, v4);

@@ Diff output truncated at 10240 characters. @@

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