Commit: b0b547bd1e2c5e1fe3abb509aae6d274143fd213
Author: mano-wii
Date:   Tue Oct 9 12:18:28 2018 -0300
Branches: blender2.8
https://developer.blender.org/rBb0b547bd1e2c5e1fe3abb509aae6d274143fd213

Python GPU: Update `shader.from_builtin` and `shader.code_from_builtin` 
description.

===================================================================

M       source/blender/python/gpu/gpu_py_shader.c

===================================================================

diff --git a/source/blender/python/gpu/gpu_py_shader.c 
b/source/blender/python/gpu/gpu_py_shader.c
index 4d73d45412e..2bcf1ab0618 100644
--- a/source/blender/python/gpu/gpu_py_shader.c
+++ b/source/blender/python/gpu/gpu_py_shader.c
@@ -725,10 +725,17 @@ static PyObject *bpygpu_shader_unbind(BPyGPUShader 
*UNUSED(self))
 }
 
 PyDoc_STRVAR(bpygpu_shader_from_builtin_doc,
-".. function:: shader_from_builtin(shader_id)\n"
-"\n"
-"   :param shader_id: shader identifier.\n"
-"   :type shader_id: int\n"
+".. function:: shader_from_builtin(shader_name)\n"
+"\n"
+"   :param shader_name: One of these builtin shader names: {\n"
+"       '2D_UNIFORM_COLOR',\n"
+"       '2D_FLAT_COLOR',\n"
+"       '2D_SMOOTH_COLOR',\n"
+"       '2D_IMAGE',\n"
+"       '3D_UNIFORM_COLOR',\n"
+"       '3D_FLAT_COLOR',\n"
+"       '3D_SMOOTH_COLOR'}\n"
+"   :type shader_name: str\n"
 );
 static PyObject *bpygpu_shader_from_builtin(PyObject *UNUSED(self), PyObject 
*arg)
 {
@@ -744,10 +751,17 @@ static PyObject *bpygpu_shader_from_builtin(PyObject 
*UNUSED(self), PyObject *ar
 }
 
 PyDoc_STRVAR(bpygpu_shader_code_from_builtin_doc,
-".. function:: shader_code_from_builtin(shader_id)\n"
-"\n"
-"   :param shader_id: shader identifier.\n"
-"   :type shader_id: int\n"
+".. function:: shader_code_from_builtin(shader_name)\n"
+"\n"
+"   :param shader_name: One of these builtin shader names: {\n"
+"       '2D_UNIFORM_COLOR',\n"
+"       '2D_FLAT_COLOR',\n"
+"       '2D_SMOOTH_COLOR',\n"
+"       '2D_IMAGE',\n"
+"       '3D_UNIFORM_COLOR',\n"
+"       '3D_FLAT_COLOR',\n"
+"       '3D_SMOOTH_COLOR'}\n"
+"   :type shader_name: str\n"
 "   :return: vertex, fragment and geometry shader codes.\n"
 "   :rtype: dict\n"
 );

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