Commit: 2a2858b30dbbc19246446bcc89a7a4e7f67c7ce0
Author: Dalai Felinto
Date:   Tue Oct 9 20:41:57 2018 -0300
Branches: blender2.8
https://developer.blender.org/rB2a2858b30dbbc19246446bcc89a7a4e7f67c7ce0

Fix for ARMATURE_OT_layers_show_all in pose mode

===================================================================

M       source/blender/editors/armature/pose_edit.c

===================================================================

diff --git a/source/blender/editors/armature/pose_edit.c 
b/source/blender/editors/armature/pose_edit.c
index 89961b50609..13a54770338 100644
--- a/source/blender/editors/armature/pose_edit.c
+++ b/source/blender/editors/armature/pose_edit.c
@@ -901,6 +901,7 @@ static bArmature *armature_layers_get_data(Object **ob)
 static int pose_armature_layers_showall_exec(bContext *C, wmOperator *op)
 {
        ViewLayer *view_layer = CTX_data_view_layer(C);
+       Object *ob_active = CTX_data_active_object(C);
 
        const int maxLayers = (RNA_boolean_get(op->ptr, "all")) ? 32 : 16;
        bool layers[32] = {false}; /* hardcoded for now - we can only have 32 
armature layers, so this should be fine... */
@@ -910,7 +911,7 @@ static int pose_armature_layers_showall_exec(bContext *C, 
wmOperator *op)
        }
 
        uint objects_len = 0;
-       Object **objects = 
BKE_view_layer_array_from_objects_in_edit_mode_unique_data(view_layer, 
&objects_len);
+       Object **objects = 
BKE_view_layer_array_from_objects_in_mode_unique_data(view_layer, &objects_len, 
ob_active->mode);
        for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
                Object *ob = objects[ob_index];
                bArmature *arm = armature_layers_get_data(&ob);

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