Revision: 24477
          
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=24477
Author:   campbellbarton
Date:     2009-11-11 09:32:29 +0100 (Wed, 11 Nov 2009)

Log Message:
-----------
Mitchell Stokes BGE MouseWarp patch + warning fix

[#19854] [bugfix] Fix for broken Rasterizer mouse functions
---
This patch fixes the embedded player's ability to control the mouse. For 
example, hiding and unhiding the mouse cursor
did not work in 2.5, nor could the mouse's position be controlled. This was 
because these parts still needed to be ported
to 2.5 window manager code.

Modified Paths:
--------------
    trunk/blender/source/blender/editors/transform/transform_manipulator.c
    trunk/blender/source/blender/windowmanager/WM_api.h
    trunk/blender/source/blender/windowmanager/intern/wm_window.c
    trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
    trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
    trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
    trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderGL.h

Modified: trunk/blender/source/blender/editors/transform/transform_manipulator.c
===================================================================
--- trunk/blender/source/blender/editors/transform/transform_manipulator.c      
2009-11-11 08:12:54 UTC (rev 24476)
+++ trunk/blender/source/blender/editors/transform/transform_manipulator.c      
2009-11-11 08:32:29 UTC (rev 24477)
@@ -1563,7 +1563,7 @@
                        break;
                }
 
-               mul_mat3_m4_fl((float *)rv3d->twmat, 
get_manipulator_drawsize(ar));
+               mul_mat3_m4_fl(rv3d->twmat, get_manipulator_drawsize(ar));
        }
 
        if(v3d->twflag & V3D_DRAW_MANIPULATOR) {

Modified: trunk/blender/source/blender/windowmanager/WM_api.h
===================================================================
--- trunk/blender/source/blender/windowmanager/WM_api.h 2009-11-11 08:12:54 UTC 
(rev 24476)
+++ trunk/blender/source/blender/windowmanager/WM_api.h 2009-11-11 08:32:29 UTC 
(rev 24477)
@@ -86,6 +86,8 @@
 void           *WM_paint_cursor_activate(struct wmWindowManager *wm, int 
(*poll)(struct bContext *C), void (*draw)(struct bContext *C, int, int, void 
*customdata), void *customdata);
 void           WM_paint_cursor_end(struct wmWindowManager *wm, void *handle);
 
+void           WM_cursor_warp          (struct wmWindow *win, int x, int y);
+
                        /* keyconfig and keymap */
 wmKeyConfig *WM_keyconfig_add  (struct wmWindowManager *wm, char *idname);
 void           WM_keyconfig_free       (struct wmKeyConfig *keyconf);

Modified: trunk/blender/source/blender/windowmanager/intern/wm_window.c
===================================================================
--- trunk/blender/source/blender/windowmanager/intern/wm_window.c       
2009-11-11 08:12:54 UTC (rev 24476)
+++ trunk/blender/source/blender/windowmanager/intern/wm_window.c       
2009-11-11 08:32:29 UTC (rev 24477)
@@ -972,3 +972,17 @@
        prefsizy= sizy;
 }
 
+/* This function requires access to the GHOST_SystemHandle (g_system) */
+void WM_cursor_warp(wmWindow *win, int x, int y)
+{
+       if (win && win->ghostwin) {
+               int oldx=x, oldy=y;
+
+               y= win->sizey -y - 1;
+               GHOST_ClientToScreen(win->ghostwin, x, y, &x, &y);
+               GHOST_SetCursorPosition(g_system, x, y);
+
+               win->eventstate->prevx= oldx;
+               win->eventstate->prevy= oldy;
+       }
+}
\ No newline at end of file

Modified: trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
===================================================================
--- trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp        
2009-11-11 08:12:54 UTC (rev 24476)
+++ trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp        
2009-11-11 08:32:29 UTC (rev 24477)
@@ -138,17 +138,17 @@
        {
        case MOUSE_INVISIBLE:
                {
-                       BL_HideMouse();
+                       BL_HideMouse(m_win);
                        break;
                }
        case MOUSE_WAIT:
                {
-                       BL_WaitMouse();
+                       BL_WaitMouse(m_win);
                        break;
                }
        case MOUSE_NORMAL:
                {
-                       BL_NormalMouse();
+                       BL_NormalMouse(m_win);
                        break;
                }
        default:
@@ -166,7 +166,7 @@
        int winY = m_frame_rect.GetBottom();
        int winH = m_frame_rect.GetHeight();
        
-       BL_warp_pointer(winX + x, winY + (winH-y-1));
+       BL_warp_pointer(m_win, winX + x, winY + (winH-y-1));
 }
 
 

Modified: trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
===================================================================
--- trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h  
2009-11-11 08:12:54 UTC (rev 24476)
+++ trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h  
2009-11-11 08:32:29 UTC (rev 24477)
@@ -64,7 +64,7 @@
         * 
         * @param area The Blender ARegion to run the game within.
         */
-       KX_BlenderCanvas(struct wmWindow* win, struct RAS_Rect &rect);
+       KX_BlenderCanvas(struct wmWindow* win, class RAS_Rect &rect);
        ~KX_BlenderCanvas();
 
                void 

Modified: trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
===================================================================
--- trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp    
2009-11-11 08:12:54 UTC (rev 24476)
+++ trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp    
2009-11-11 08:32:29 UTC (rev 24477)
@@ -73,11 +73,11 @@
 #include "BKE_image.h"
 
 extern "C" {
-//XXX #include "BDR_drawmesh.h"
-//XXX #include "BIF_mywindow.h"
-//XXX #include "BIF_toolbox.h"
-//XXX #include "BIF_graphics.h" /* For CURSOR_NONE CURSOR_WAIT CURSOR_STD */
-void wm_window_swap_buffers(wmWindow *win); // wm_window.h
+#include "WM_api.h"
+#include "WM_types.h"
+#include "wm_event_system.h"
+#include "wm_cursors.h"
+#include "wm_window.h"
 }
 
 /* end of blender block */
@@ -90,16 +90,14 @@
        glColor3ub(cp[3], cp[2], cp[1]);
 }
 
-void BL_warp_pointer(int x,int y)
+void BL_warp_pointer(wmWindow *win, int x,int y)
 {
-       //XXX warp_pointer(x,y);
+       WM_cursor_warp(win, x, y);
 }
 
 void BL_SwapBuffers(wmWindow *win)
 {
-       //wmWindow *window= CTX_wm_window(C);
        wm_window_swap_buffers(win);
-       //XXX myswapbuffers();
 }
 
 void DisableForText()
@@ -194,21 +192,21 @@
        glEnable(GL_DEPTH_TEST);
 }
 
-void BL_HideMouse()
+void BL_HideMouse(wmWindow *win)
 {
-       //XXX set_cursor(CURSOR_NONE);
+       WM_cursor_set(win, CURSOR_NONE);
 }
 
 
-void BL_WaitMouse()
+void BL_WaitMouse(wmWindow *win)
 {
-       //XXX set_cursor(CURSOR_WAIT);
+       WM_cursor_set(win, CURSOR_WAIT);
 }
 
 
-void BL_NormalMouse()
+void BL_NormalMouse(wmWindow *win)
 {
-       //XXX set_cursor(CURSOR_STD);
+       WM_cursor_set(win, CURSOR_STD);
 }
 #define MAX_FILE_LENGTH 512
 

Modified: trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderGL.h
===================================================================
--- trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderGL.h      
2009-11-11 08:12:54 UTC (rev 24476)
+++ trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderGL.h      
2009-11-11 08:32:29 UTC (rev 24477)
@@ -39,13 +39,13 @@
 // special swapbuffers, that takes care of which area (viewport) needs to be 
swapped
 void   BL_SwapBuffers(struct wmWindow *win);
 
-void   BL_warp_pointer(int x,int y);
+void   BL_warp_pointer(struct wmWindow *win,int x,int y);
 
 void   BL_MakeScreenShot(struct ARegion *ar, const char* filename);
 
-void   BL_HideMouse();
-void   BL_NormalMouse();
-void   BL_WaitMouse();
+void   BL_HideMouse(struct wmWindow *win);
+void   BL_NormalMouse(struct wmWindow *win);
+void   BL_WaitMouse(struct wmWindow *win);
 
 void BL_print_gamedebug_line(const char* text, int xco, int yco, int width, 
int height);
 void BL_print_gamedebug_line_padded(const char* text, int xco, int yco, int 
width, int height);


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