Commit: c1b8ce31709286a6a007e3970a1b1f777fef7ce3
Author: Campbell Barton
Date:   Tue Oct 16 15:02:30 2018 +1100
Branches: blender2.8
https://developer.blender.org/rBc1b8ce31709286a6a007e3970a1b1f777fef7ce3

Fix crash in loose edge check

===================================================================

M       source/blender/draw/intern/draw_cache_impl_mesh.c

===================================================================

diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c 
b/source/blender/draw/intern/draw_cache_impl_mesh.c
index 85f302607bd..ee9bcee60ba 100644
--- a/source/blender/draw/intern/draw_cache_impl_mesh.c
+++ b/source/blender/draw/intern/draw_cache_impl_mesh.c
@@ -4354,7 +4354,9 @@ static GPUIndexBuf 
*mesh_batch_cache_get_loose_edges(MeshRenderData *rdata, Mesh
                                BMIter eiter;
                                BMEdge *eed;
                                BM_ITER_MESH(eed, &eiter, bm, BM_EDGES_OF_MESH) 
{
-                                       if (!BM_elem_flag_test(eed, 
BM_ELEM_HIDDEN) && !bm_edge_has_visible_face(eed)) {
+                                       if (!BM_elem_flag_test(eed, 
BM_ELEM_HIDDEN) &&
+                                           (eed->l == NULL || 
!bm_edge_has_visible_face(eed)))
+                                       {
                                                
GPU_indexbuf_add_line_verts(&elb, BM_elem_index_get(eed->v1),  
BM_elem_index_get(eed->v2));
                                        }
                                }

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