Commit: c1b8ce31709286a6a007e3970a1b1f777fef7ce3
Author: Campbell Barton
Date: Tue Oct 16 15:02:30 2018 +1100
Branches: blender2.8
https://developer.blender.org/rBc1b8ce31709286a6a007e3970a1b1f777fef7ce3
Fix crash in loose edge check
===================================================================
M source/blender/draw/intern/draw_cache_impl_mesh.c
===================================================================
diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c
b/source/blender/draw/intern/draw_cache_impl_mesh.c
index 85f302607bd..ee9bcee60ba 100644
--- a/source/blender/draw/intern/draw_cache_impl_mesh.c
+++ b/source/blender/draw/intern/draw_cache_impl_mesh.c
@@ -4354,7 +4354,9 @@ static GPUIndexBuf
*mesh_batch_cache_get_loose_edges(MeshRenderData *rdata, Mesh
BMIter eiter;
BMEdge *eed;
BM_ITER_MESH(eed, &eiter, bm, BM_EDGES_OF_MESH)
{
- if (!BM_elem_flag_test(eed,
BM_ELEM_HIDDEN) && !bm_edge_has_visible_face(eed)) {
+ if (!BM_elem_flag_test(eed,
BM_ELEM_HIDDEN) &&
+ (eed->l == NULL ||
!bm_edge_has_visible_face(eed)))
+ {
GPU_indexbuf_add_line_verts(&elb, BM_elem_index_get(eed->v1),
BM_elem_index_get(eed->v2));
}
}
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