Commit: f666be6edf2667ac90f1a9c70e2bc1dd276d3639
Author: Clément Foucault
Date:   Wed Oct 17 18:49:27 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBf666be6edf2667ac90f1a9c70e2bc1dd276d3639

EditMesh: Fix uninitialized value causing red outline on edges

===================================================================

M       source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl

===================================================================

diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl 
b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl
index 71525040b94..908bb531a60 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl
@@ -167,6 +167,8 @@ void main()
        /* Remember that we are assuming the last vertex
         * of a triangle is the provoking vertex (decide what flat attribs 
are). */
 
+       flag = eflag;
+
        if ((eflag[2] & EDGE_EXISTS) != 0) {
                /* Do 0 -> 1 edge strip */
                faceColor = vec4(fcol.rgb, 0.0);

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