Commit: 41216d5ad4c722e2ad9f15c968af454fc7566d5e
Author: Jacques Lucke
Date:   Thu Oct 18 15:43:06 2018 +0200
Branches: blender2.8
https://developer.blender.org/rB41216d5ad4c722e2ad9f15c968af454fc7566d5e

Cleanup: Remove more #if 0 blocks

Continuation of https://developer.blender.org/D3802

Reviewers: brecht

Differential Revision: https://developer.blender.org/D3808

===================================================================

M       source/blender/blenkernel/intern/image.c
M       source/blender/blenkernel/intern/library.c
M       source/blender/blenkernel/intern/library_query.c
M       source/blender/blenkernel/intern/mask.c
M       source/blender/blenkernel/intern/mask_rasterize.c
M       source/blender/blenkernel/intern/material.c
M       source/blender/blenkernel/intern/mball.c
M       source/blender/blenkernel/intern/mball_tessellate.c
M       source/blender/blenkernel/intern/mesh.c
M       source/blender/blenkernel/intern/mesh_evaluate.c
M       source/blender/blenkernel/intern/mesh_validate.c
M       source/blender/blenkernel/intern/movieclip.c
M       source/blender/blenkernel/intern/multires.c
M       source/blender/blenkernel/intern/node.c
M       source/blender/blenkernel/intern/object.c
M       source/blender/blenkernel/intern/ocean.c
M       source/blender/blenkernel/intern/packedFile.c
M       source/blender/blenkernel/intern/particle.c
M       source/blender/blenkernel/intern/particle_child.c
M       source/blender/blenkernel/intern/particle_system.c
M       source/blender/blenkernel/intern/pbvh_bmesh.c
M       source/blender/blenkernel/intern/pointcache.c
M       source/blender/blenkernel/intern/rigidbody.c
M       source/blender/blenkernel/intern/scene.c
M       source/blender/blenkernel/intern/seqeffects.c
M       source/blender/blenkernel/intern/seqmodifier.c
M       source/blender/blenkernel/intern/sequencer.c
M       source/blender/blenkernel/intern/smoke.c
M       source/blender/blenkernel/intern/softbody.c
M       source/blender/blenkernel/intern/subsurf_ccg.c
M       source/blender/blenkernel/intern/text.c
M       source/blender/blenkernel/intern/unit.c
M       source/blender/blenkernel/intern/writeffmpeg.c
M       source/blender/blenlib/BLI_math_solvers.h
M       source/blender/blenlib/BLI_math_statistics.h
M       source/blender/blenlib/intern/BLI_array.c
M       source/blender/blenlib/intern/BLI_ghash.c
M       source/blender/blenlib/intern/BLI_ghash_utils.c
M       source/blender/blenlib/intern/BLI_heap.c
M       source/blender/blenlib/intern/BLI_kdopbvh.c
M       source/blender/blenlib/intern/array_store_utils.c
M       source/blender/blenlib/intern/edgehash.c
M       source/blender/blenlib/intern/freetypefont.c
M       source/blender/blenlib/intern/math_geom.c
M       source/blender/blenlib/intern/math_interp.c
M       source/blender/blenlib/intern/noise.c
M       source/blender/blenlib/intern/path_util.c
M       source/blender/blenlib/intern/scanfill.c

===================================================================

diff --git a/source/blender/blenkernel/intern/image.c 
b/source/blender/blenkernel/intern/image.c
index b7885e08a60..723d485ea0f 100644
--- a/source/blender/blenkernel/intern/image.c
+++ b/source/blender/blenkernel/intern/image.c
@@ -2670,11 +2670,6 @@ void BKE_image_signal(Main *bmain, Image *ima, ImageUser 
*iuser, int signal)
                                ima->name[0] = '\0';
                        }
 
-#if 0
-                       /* force reload on first use, but not for multilayer, 
that makes nodes and buttons in ui drawing fail */
-                       if (ima->type != IMA_TYPE_MULTILAYER)
-                               BKE_image_free_buffers(ima);
-#else
                        /* image buffers for non-sequence multilayer will share 
buffers with RenderResult,
                         * however sequence multilayer will own buffers. Such 
logic makes switching from
                         * single multilayer file to sequence completely 
unstable
@@ -2683,7 +2678,6 @@ void BKE_image_signal(Main *bmain, Image *ima, ImageUser 
*iuser, int signal)
                         * sequences behave stable
                         */
                        BKE_image_free_buffers(ima);
-#endif
 
                        ima->ok = 1;
                        if (iuser)
@@ -4468,15 +4462,6 @@ bool BKE_image_is_dirty(Image *image)
 
 void BKE_image_file_format_set(Image *image, int ftype, const ImbFormatOptions 
*options)
 {
-#if 0
-       ImBuf *ibuf = BKE_image_acquire_ibuf(image, NULL, NULL);
-       if (ibuf) {
-               ibuf->ftype = ftype;
-               ibuf->foptions = options;
-       }
-       BKE_image_release_ibuf(image, ibuf, NULL);
-#endif
-
        BLI_spin_lock(&image_spin);
        if (image->cache != NULL) {
                struct MovieCacheIter *iter = 
IMB_moviecacheIter_new(image->cache);
diff --git a/source/blender/blenkernel/intern/library.c 
b/source/blender/blenkernel/intern/library.c
index 84aa0ed962b..a34ebcd9fde 100644
--- a/source/blender/blenkernel/intern/library.c
+++ b/source/blender/blenkernel/intern/library.c
@@ -1982,15 +1982,6 @@ bool new_id(ListBase *lb, ID *id, const char *tname)
        result = check_for_dupid(lb, id, name);
        strcpy(id->name + 2, name);
 
-       /* This was in 2.43 and previous releases
-        * however all data in blender should be sorted, not just duplicate 
names
-        * sorting should not hurt, but noting just incase it alters the way 
other
-        * functions work, so sort every time */
-#if 0
-       if (result)
-               id_sort_by_name(lb, id);
-#endif
-
        id_sort_by_name(lb, id);
 
        return result;
diff --git a/source/blender/blenkernel/intern/library_query.c 
b/source/blender/blenkernel/intern/library_query.c
index 7938d82eb80..e82e1cf2d6b 100644
--- a/source/blender/blenkernel/intern/library_query.c
+++ b/source/blender/blenkernel/intern/library_query.c
@@ -1064,14 +1064,8 @@ bool BKE_library_id_can_use_idtype(ID *id_owner, const 
short id_type_used)
                        return (ELEM(id_type_used, ID_OB, ID_WO, ID_SCE, ID_MC, 
ID_MA, ID_GR, ID_TXT,
                                                   ID_LS, ID_MSK, ID_SO, ID_GD, 
ID_BR, ID_PAL, ID_IM, ID_NT));
                case ID_OB:
-                       /* Could be the following, but simpler to just always 
say 'yes' here. */
-#if 0
-                       return ELEM(id_type_used, ID_ME, ID_CU, ID_MB, ID_LT, 
ID_SPK, ID_AR, ID_LA, ID_CA,  /* obdata */
-                                                 ID_OB, ID_MA, ID_GD, ID_GR, 
ID_TE, ID_PA, ID_TXT, ID_SO, ID_MC, ID_IM, ID_AC
-                                                 /* + constraints and 
modifiers ... */);
-#else
+                       /* Could be more specific, but simpler to just always 
say 'yes' here. */
                        return true;
-#endif
                case ID_ME:
                        return ELEM(id_type_used, ID_ME, ID_KE, ID_MA, ID_IM);
                case ID_CU:
@@ -1099,12 +1093,8 @@ bool BKE_library_id_can_use_idtype(ID *id_owner, const 
short id_type_used)
                case ID_GR:
                        return ELEM(id_type_used, ID_OB, ID_GR);
                case ID_NT:
-                       /* Could be the following, but node.id has no type 
restriction... */
-#if 0
-                       return ELEM(id_type_used, ID_GD /* + node.id types... 
*/);
-#else
+                       /* Could be more specific, but node.id has no type 
restriction... */
                        return true;
-#endif
                case ID_BR:
                        return ELEM(id_type_used, ID_BR, ID_IM, ID_PC, ID_TE, 
ID_MA);
                case ID_PA:
diff --git a/source/blender/blenkernel/intern/mask.c 
b/source/blender/blenkernel/intern/mask.c
index ba5a6a25048..97058467fd9 100644
--- a/source/blender/blenkernel/intern/mask.c
+++ b/source/blender/blenkernel/intern/mask.c
@@ -1419,34 +1419,6 @@ void BKE_mask_evaluate(Mask *mask, const float ctime, 
const bool do_newframe)
  * for now re-evaluate all. eventually this might work differently */
 void BKE_mask_update_display(Mask *mask, float ctime)
 {
-#if 0
-       MaskLayer *masklay;
-
-       for (masklay = mask->masklayers.first; masklay; masklay = 
masklay->next) {
-               MaskSpline *spline;
-
-               for (spline = masklay->splines.first; spline; spline = 
spline->next) {
-                       if (spline->points_deform) {
-                               int i = 0;
-
-                               for (i = 0; i < spline->tot_point; i++) {
-                                       MaskSplinePoint *point;
-
-                                       if (spline->points_deform) {
-                                               point = 
&spline->points_deform[i];
-                                               BKE_mask_point_free(point);
-                                       }
-                               }
-                               if (spline->points_deform) {
-                                       MEM_freeN(spline->points_deform);
-                               }
-
-                               spline->points_deform = NULL;
-                       }
-               }
-       }
-#endif
-
        BKE_mask_evaluate(mask, ctime, false);
 }
 
@@ -1657,19 +1629,6 @@ MaskLayerShape 
*BKE_mask_layer_shape_verify_frame(MaskLayer *masklay, const int
                BKE_mask_layer_shape_sort(masklay);
        }
 
-#if 0
-       {
-               MaskLayerShape *masklay_shape;
-               int i = 0;
-               for (masklay_shape = masklay->splines_shapes.first;
-                    masklay_shape;
-                    masklay_shape = masklay_shape->next)
-               {
-                       printf("mask %d, %d\n", i++, masklay_shape->frame);
-               }
-       }
-#endif
-
        return masklay_shape;
 }
 
diff --git a/source/blender/blenkernel/intern/mask_rasterize.c 
b/source/blender/blenkernel/intern/mask_rasterize.c
index 2f2b82a00eb..fc1412c1baa 100644
--- a/source/blender/blenkernel/intern/mask_rasterize.c
+++ b/source/blender/blenkernel/intern/mask_rasterize.c
@@ -749,12 +749,6 @@ void BKE_maskrasterize_handle_init(MaskRasterHandle 
*mr_handle, struct Mask *mas
                                                for (j = 0; j < 
tot_diff_feather_points; j++) {
                                                        copy_v2_v2(co_feather, 
diff_feather_points[j]);
                                                        sf_vert = 
BLI_scanfill_vert_add(&sf_ctx, co_feather);
-
-                                                       /* no need for these 
attrs */
-#if 0
-                                                       sf_vert->tmp.u = 
sf_vert_tot;
-                                                       sf_vert->keyindex = 
sf_vert_tot + tot_diff_point; /* absolute index of feather vert */
-#endif
                                                        sf_vert->keyindex = 
SF_KEYINDEX_TEMP_ID;
                                                        sf_vert_tot++;
                                                }
@@ -1206,18 +1200,6 @@ void BKE_maskrasterize_handle_init(MaskRasterHandle 
*mr_handle, struct Mask *mas
 /* functions that run inside the sampling thread (keep fast!)            */
 /* --------------------------------------------------------------------- */
 
-/* 2D ray test */
-#if 0
-static float maskrasterize_layer_z_depth_tri(const float pt[2],
-                                             const float v1[3], const float 
v2[3], const float v3[3])
-{
-       float w[3];
-       barycentric_weights_v2(v1, v2, v3, pt, w);
-       return (v1[2] * w[0]) + (v2[2] * w[1]) + (v3[2] * w[2]);
-}
-#endif
-
-#if 1
 static float maskrasterize_layer_z_depth_quad(const float pt[2],
                                               const float v1[3], const float 
v2[3], const float v3[3], const float v4[3])
 {
@@ -1226,33 +1208,16 @@ static float maskrasterize_layer_z_depth_quad(const 
float pt[2],
        //return (v1[2] * w[0]) + (v2[2] * w[1]) + (v3[2] * w[2]) + (v4[2] * 
w[3]);
        return w[2] + w[3];  /* we can make this assumption for small speedup */
 }
-#endif
 
 static float maskrasterize_layer_isect(unsigned int *face, float (*cos)[3], 
const float dist_orig, const float xy[2])
 {
        /* we always cast from same place only need xy */
        if (face[3] == TRI_VERT) {
                /* --- tri --- */
-
-#if 0
-               /* not essential but avoids unneeded extra lookups */
-               if ((cos[0][2] < dist_orig) ||
-                   (cos[1][2] < dist_orig) ||
-                   (cos[2][2] < dist_orig))
-               {
-                       if (isect_point_tri_v2_cw(xy, cos[face[0]], 
cos[face[1]], cos[face[2]])) {
-                               /* we know all tris are close for now */
-                               return maskrasterize_layer_z_depth_tri(xy, 
cos[face[0]], cos[face[1]], cos[face[2]]);
-                       }
-               }
-#else
                /* we know all tris are close for now */
-               if (1) {
-                       if (isect_point_tri_v2_cw(xy, cos[face[0]], 
cos[face[1]], cos[face[2]])) {
-                               return 0.0f;
-                       }
+               if (isect_point_tri_v2_cw(xy, cos[face[0]], cos[face[1]], 
cos[face[2]])) {
+                       return 0.0f;
                }
-#endif
        }
        else {
                /* --- quad --- */
diff --git a/source/blender/blenkernel/intern/material.c 
b/source/blender/blenkernel/intern/material.c
index a46f7bf26dc..d5558f64be8 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -653,14 +653,6 @@ void assign_material_id(Main *bmain, ID *id, Material *ma, 
short act)
        if (act > MAXMAT) return;
        if (act < 1) act = 1;
 
-       /* this is needed for Python overrides,
-        * we just have to take care that the UI can't do this */
-#if 0
-       /* prevent crashing when using accidentally */
-       BLI_assert(id->lib == NULL);
-       if (id->lib) return;
-#endif
-
        /* test arraylens */
 
        totcolp = give_totcolp_id(id);
diff --git a/source/blender/blenkernel/intern/mball.c 
b/source/blender/blenkernel/intern/mball.c
index 5e4f5614370..9b2c2e938d4 100644
--- a/source/blender/blenkernel/intern/mball.c
+++ b/source/blender/blenkernel/intern/mball.c
@@ -224,15 +224,7 @@ void BKE_mball_texspace_calc(Object *ob)
                min[0] = min[1] = min[2] = -1.0f;
                max[0] = max[1] = max[2] = 1.0f;
        }
-#if 0
-       loc[0] = (min[0] + max[0]) / 2.0f;
-       loc[1] = (min[1] + max[1]) / 2.0f;
-       loc[2] = (min[2] + max[2]) / 2.0f;
-
-       size[0] = (max[0] - min[0]) / 2.0f;
-       size[1] = (max[1] - min[1]) / 2.0f;
-       size[2] = (max[2] - min[2]) / 2.0f;
-#endif
+
        BKE_boundbox_init_from_minmax(bb, min, max);
 
        bb->flag &= ~BOUNDBOX_DIRTY;
diff --git a/source/blender/blenkernel/intern/mball_tessellate.c 
b/source/blender/blenkernel/intern/mball_tessellate.c
index 7e26a0f7713..436f5cc8afd 100644
--- a/source/blender/blenkernel/intern/mball_tessellate.c
+++ b/source/blender/blenkernel/intern/mball_tessellate.c
@@ -839,27 +839,6 @@ static void vnormal(PROCESS *process, const float 
point[3], float r_no[3])
        r_no[0] = metaball(process, point[0] + delta, point[1], point[2]) - f;
        r_no[1] = metaball(process, point[0], point[1] + delta, point[2]) - f;
        r_no[2] = metaball(process, point[0], point[1], point[2] + delta) - f;
-
-#if 0
-       f = normalize_v3(r_no);
-
-       if (0) {
-               float tvec[3];
-
-               delta *= 2.0f;
-
-               f = process->function(process,

@@ Diff output truncated at 10240 characters. @@

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