Commit: 51b2d06613bb3a11a04f051d7dabaa6530a0e5c0
Author: Campbell Barton
Date:   Fri Oct 19 20:29:15 2018 +1100
Branches: blender2.8
https://developer.blender.org/rB51b2d06613bb3a11a04f051d7dabaa6530a0e5c0

Versioning: name screens by their workspaces

Avoids all screens in the startup file being named 'Default.###'.

===================================================================

M       source/blender/blenloader/intern/versioning_defaults.c

===================================================================

diff --git a/source/blender/blenloader/intern/versioning_defaults.c 
b/source/blender/blenloader/intern/versioning_defaults.c
index 2a454a02f42..c843ebe6765 100644
--- a/source/blender/blenloader/intern/versioning_defaults.c
+++ b/source/blender/blenloader/intern/versioning_defaults.c
@@ -39,6 +39,7 @@
 #include "DNA_userdef_types.h"
 #include "DNA_object_types.h"
 #include "DNA_workspace_types.h"
+#include "DNA_windowmanager_types.h"
 
 #include "BKE_colortools.h"
 #include "BKE_layer.h"
@@ -103,9 +104,20 @@ void BLO_update_defaults_startup_blend(Main *bmain, const 
char *app_template)
                        }
                }
 
+               /* Name all screens by their workspaces (avoids 'Default.###' 
names). */
+               {
+                       /* Default only has one window. */
+                       wmWindow *win = ((wmWindowManager 
*)bmain->wm.first)->windows.first;
+                       for (WorkSpace *workspace = bmain->workspaces.first; 
workspace; workspace = workspace->id.next) {
+                               WorkSpaceLayout *layout = 
BKE_workspace_hook_layout_for_workspace_get(win->workspace_hook, workspace);
+                               bScreen *screen = layout->screen;
+                               BLI_strncpy(screen->id.name + 2, 
workspace->id.name + 2, sizeof(screen->id.name) - 2);
+                       }
+               }
+
                {
                        /* 'UV Editing' should use UV mode. */
-                       bScreen *screen = BLI_findstring(&bmain->screen, 
"Default.005", offsetof(ID, name) + 2);
+                       bScreen *screen = BLI_findstring(&bmain->screen, "UV 
Editing", offsetof(ID, name) + 2);
                        for (ScrArea *sa = screen->areabase.first; sa; sa = 
sa->next) {
                                for (SpaceLink *sl = sa->spacedata.first; sl; 
sl = sl->next) {
                                        if (sl->spacetype == SPACE_IMAGE) {

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