Commit: 15d5cd961c353be0d8ce58045862924a14200d90
Author: Dalai Felinto
Date:   Fri Oct 19 08:49:55 2018 -0300
Branches: blender2.8
https://developer.blender.org/rB15d5cd961c353be0d8ce58045862924a14200d90

Fix multiple-object uv selection not "deselecting" other objects

===================================================================

M       source/blender/editors/uvedit/uvedit_ops.c

===================================================================

diff --git a/source/blender/editors/uvedit/uvedit_ops.c 
b/source/blender/editors/uvedit/uvedit_ops.c
index f4fc6f35467..de17c20f68a 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -2576,7 +2576,10 @@ static int uv_mouse_select_multi(
 #endif
        }
 
-       uv_select_tag_update_for_object(depsgraph, ts, obedit);
+       for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
+               Object *obiter = objects[ob_index];
+               uv_select_tag_update_for_object(depsgraph, ts, obiter);
+       }
 
        return OPERATOR_PASS_THROUGH | OPERATOR_FINISHED;
 }

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