Commit: 065d19e223bd1a9ceec139ac32a4436c3cf3ec2e
Author: Campbell Barton
Date:   Fri Oct 26 11:59:49 2018 +1100
Branches: blender2.8
https://developer.blender.org/rB065d19e223bd1a9ceec139ac32a4436c3cf3ec2e

Fix parsing single int for uniform_int

This worked for float but not int.

===================================================================

M       source/blender/python/gpu/gpu_py_shader.c

===================================================================

diff --git a/source/blender/python/gpu/gpu_py_shader.c 
b/source/blender/python/gpu/gpu_py_shader.c
index f62e9b775b1..bc3aea91166 100644
--- a/source/blender/python/gpu/gpu_py_shader.c
+++ b/source/blender/python/gpu/gpu_py_shader.c
@@ -518,7 +518,12 @@ static PyObject *bpygpu_shader_uniform_int(
        int values[4];
        int length;
        int ret;
-       {
+
+       if (PyLong_Check(params.seq)) {
+               values[0] = PyC_Long_AsI32(params.seq);
+               length = 1;
+       }
+       else {
                PyObject *seq_fast = PySequence_Fast(params.seq, error_prefix);
                if (seq_fast == NULL) {
                        PyErr_Format(PyExc_TypeError,

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