Commit: a321f68f6421bbbc06e2a95e7316eaa5ee9d4160
Author: Clément Foucault
Date:   Thu Oct 25 13:01:15 2018 +0200
Branches: blender2.8
https://developer.blender.org/rBa321f68f6421bbbc06e2a95e7316eaa5ee9d4160

Workbench: Fix shadows on macOS

===================================================================

M       source/blender/draw/engines/workbench/workbench_deferred.c

===================================================================

diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c 
b/source/blender/draw/engines/workbench/workbench_deferred.c
index a1345afcf11..f7ab9bad5ec 100644
--- a/source/blender/draw/engines/workbench/workbench_deferred.c
+++ b/source/blender/draw/engines/workbench/workbench_deferred.c
@@ -106,6 +106,8 @@ extern char datatoc_workbench_data_lib_glsl[];
 extern char datatoc_workbench_object_outline_lib_glsl[];
 extern char datatoc_workbench_world_light_lib_glsl[];
 
+extern char datatoc_gpu_shader_depth_only_frag_glsl[];
+
 static char *workbench_build_composite_frag(WORKBENCH_PrivateData *wpd)
 {
        char *str = NULL;
@@ -296,7 +298,7 @@ void workbench_deferred_engine_init(WORKBENCH_Data *vedata)
 #ifdef DEBUG_SHADOW_VOLUME
                const char *shadow_frag = 
datatoc_workbench_shadow_debug_frag_glsl;
 #else
-               const char *shadow_frag = NULL;
+               const char *shadow_frag = 
datatoc_gpu_shader_depth_only_frag_glsl;
 #endif
                e_data.shadow_pass_sh = DRW_shader_create(
                        datatoc_workbench_shadow_vert_glsl,

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