Commit: 7cbbc65faa68628fcd1c9a3c7776d04374aed383
Author: Dalai Felinto
Date:   Fri Oct 26 19:20:12 2018 -0300
Branches: blender2.8
https://developer.blender.org/rB7cbbc65faa68628fcd1c9a3c7776d04374aed383

Cleanup: Remove silly redundant if check in ED_armature_edit_select_pick

===================================================================

M       source/blender/editors/armature/armature_select.c

===================================================================

diff --git a/source/blender/editors/armature/armature_select.c 
b/source/blender/editors/armature/armature_select.c
index b47416b5d5f..216d068558d 100644
--- a/source/blender/editors/armature/armature_select.c
+++ b/source/blender/editors/armature/armature_select.c
@@ -705,15 +705,13 @@ bool ED_armature_edit_select_pick(bContext *C, const int 
mval[2], bool extend, b
 
                ED_armature_edit_sync_selection(arm->edbo);
 
-               if (nearBone) {
-                       /* then now check for active status */
-                       if (ebone_select_flag(nearBone)) {
-                               arm->act_edbone = nearBone;
-                       }
+               /* then now check for active status */
+               if (ebone_select_flag(nearBone)) {
+                       arm->act_edbone = nearBone;
+               }
 
-                       if (vc.view_layer->basact != basact) {
-                               ED_object_base_activate(C, basact);
-                       }
+               if (vc.view_layer->basact != basact) {
+                       ED_object_base_activate(C, basact);
                }
 
                WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, 
basact->object);

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