Commit: 7cbbc65faa68628fcd1c9a3c7776d04374aed383
Author: Dalai Felinto
Date: Fri Oct 26 19:20:12 2018 -0300
Branches: blender2.8
https://developer.blender.org/rB7cbbc65faa68628fcd1c9a3c7776d04374aed383
Cleanup: Remove silly redundant if check in ED_armature_edit_select_pick
===================================================================
M source/blender/editors/armature/armature_select.c
===================================================================
diff --git a/source/blender/editors/armature/armature_select.c
b/source/blender/editors/armature/armature_select.c
index b47416b5d5f..216d068558d 100644
--- a/source/blender/editors/armature/armature_select.c
+++ b/source/blender/editors/armature/armature_select.c
@@ -705,15 +705,13 @@ bool ED_armature_edit_select_pick(bContext *C, const int
mval[2], bool extend, b
ED_armature_edit_sync_selection(arm->edbo);
- if (nearBone) {
- /* then now check for active status */
- if (ebone_select_flag(nearBone)) {
- arm->act_edbone = nearBone;
- }
+ /* then now check for active status */
+ if (ebone_select_flag(nearBone)) {
+ arm->act_edbone = nearBone;
+ }
- if (vc.view_layer->basact != basact) {
- ED_object_base_activate(C, basact);
- }
+ if (vc.view_layer->basact != basact) {
+ ED_object_base_activate(C, basact);
}
WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT,
basact->object);
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