Commit: 6cbb6db98713b4b4259b9ad2f9f44742aedba8b3
Author: Bastien Montagne
Date: Fri Nov 9 18:41:54 2018 +0100
Branches: blender2.8
https://developer.blender.org/rB6cbb6db98713b4b4259b9ad2f9f44742aedba8b3
Cleanup: fix layer_collection_sync() using int's for short values.
Collection flag and runtime_flag are shorts, not ints...
===================================================================
M source/blender/blenkernel/intern/layer.c
===================================================================
diff --git a/source/blender/blenkernel/intern/layer.c
b/source/blender/blenkernel/intern/layer.c
index f27a199097f..fbfa47c8939 100644
--- a/source/blender/blenkernel/intern/layer.c
+++ b/source/blender/blenkernel/intern/layer.c
@@ -607,10 +607,10 @@ int BKE_layer_collection_findindex(ViewLayer *view_layer,
const LayerCollection
* in at least one layer collection. That list is also synchronized here, and
* stores state like selection. */
-static int layer_collection_sync(
+static short layer_collection_sync(
ViewLayer *view_layer, const ListBase *lb_scene,
ListBase *lb_layer, ListBase *new_object_bases,
- int parent_exclude, int parent_restrict)
+ short parent_exclude, short parent_restrict)
{
/* TODO: support recovery after removal of intermediate collections,
reordering, ..
* For local edits we can make editing operating do the appropriate
thing, but for
@@ -638,7 +638,7 @@ static int layer_collection_sync(
/* Add layer collections for any new scene collections, and ensure
order is the same. */
ListBase new_lb_layer = {NULL, NULL};
- int runtime_flag = 0;
+ short runtime_flag = 0;
for (const CollectionChild *child = lb_scene->first; child; child =
child->next) {
Collection *collection = child->collection;
@@ -654,13 +654,13 @@ static int layer_collection_sync(
}
/* Collection restrict is inherited. */
- int child_restrict = parent_restrict;
+ short child_restrict = parent_restrict;
if (!(collection->flag & COLLECTION_IS_MASTER)) {
child_restrict |= collection->flag;
}
/* Sync child collections. */
- int child_runtime_flag = layer_collection_sync(
+ short child_runtime_flag = layer_collection_sync(
view_layer, &collection->children,
&lc->layer_collections, new_object_bases,
lc->flag, child_restrict);
@@ -790,7 +790,7 @@ void BKE_layer_collection_sync(const Scene *scene,
ViewLayer *view_layer)
const ListBase collections = {&child, &child};
ListBase new_object_bases = {NULL, NULL};
- const int parent_exclude = 0, parent_restrict = 0;
+ const short parent_exclude = 0, parent_restrict = 0;
layer_collection_sync(
view_layer, &collections,
&view_layer->layer_collections, &new_object_bases,
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