Commit: 2589263b6ebbb605c1fae648afd8f0fe99aa6178
Author: Bastien Montagne
Date:   Fri Nov 16 14:58:37 2018 +0100
Branches: blender2.8
https://developer.blender.org/rB2589263b6ebbb605c1fae648afd8f0fe99aa6178

Fix related to T57851: broken normalmap handling in py shader wrapper.

Pretty stupid mistake...

===================================================================

M       release/scripts/modules/bpy_extras/node_shader_utils.py

===================================================================

diff --git a/release/scripts/modules/bpy_extras/node_shader_utils.py 
b/release/scripts/modules/bpy_extras/node_shader_utils.py
index 049ae7209c7..393695bc8ce 100644
--- a/release/scripts/modules/bpy_extras/node_shader_utils.py
+++ b/release/scripts/modules/bpy_extras/node_shader_utils.py
@@ -252,6 +252,7 @@ class PrincipledBSDFWrapper(ShaderWrapper):
             self._grid_to_location(-1, -2, dst_node=node_normalmap, 
ref_node=node_principled)
             # Link
             links.new(node_normalmap.outputs["Normal"], 
node_principled.inputs["Normal"])
+            self._node_normalmap = node_normalmap
         return self._node_normalmap
 
     node_normalmap = property(node_normalmap_get)

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