Commit: 68b670698fc791e15379b68f508f7b69bb19d2e2 Author: Clément Foucault Date: Sat Nov 17 17:08:21 2018 +0100 Branches: blender2.8 https://developer.blender.org/rB68b670698fc791e15379b68f508f7b69bb19d2e2
Eevee: Fix SSR/SSS when the bsdf nodes are inside groups =================================================================== M source/blender/nodes/shader/node_shader_tree.c =================================================================== diff --git a/source/blender/nodes/shader/node_shader_tree.c b/source/blender/nodes/shader/node_shader_tree.c index 321ac1a6b76..116545f4f2b 100644 --- a/source/blender/nodes/shader/node_shader_tree.c +++ b/source/blender/nodes/shader/node_shader_tree.c @@ -65,6 +65,10 @@ #include "node_util.h" #include "node_shader_util.h" + +static void ntree_shader_tag_ssr_node(bNodeTree *ntree, bNode *output_node); +static void ntree_shader_tag_sss_node(bNodeTree *ntree, bNode *output_node); + static bool shader_tree_poll(const bContext *C, bNodeTreeType *UNUSED(treetype)) { Scene *scene = CTX_data_scene(C); @@ -257,6 +261,30 @@ bNode *ntreeShaderOutputNode(bNodeTree *ntree, int target) return output_node; } +/* Find the active output node of a group nodetree. + * + * Does not return the shading output node but the group output node. + */ +static bNode *ntree_group_output_node(bNodeTree *ntree) +{ + /* Make sure we only have single node tagged as output. */ + ntreeSetOutput(ntree); + + /* Find output node that matches type and target. If there are + * multiple, we prefer exact target match and active nodes. */ + bNode *output_node = NULL; + + for (bNode *node = ntree->nodes.first; node; node = node->next) { + if (node->type == NODE_GROUP_OUTPUT && + node->flag & NODE_DO_OUTPUT) + { + output_node = node; + } + } + + return output_node; +} + /* Find socket with a specified identifier. */ static bNodeSocket *ntree_shader_node_find_socket(ListBase *sockets, const char *identifier) @@ -608,6 +636,16 @@ static void ntree_shader_relink_displacement(bNodeTree *ntree, bNode *output_nod static bool ntree_tag_ssr_bsdf_cb(bNode *fromnode, bNode *UNUSED(tonode), void *userdata, const bool UNUSED(reversed)) { switch (fromnode->type) { + case NODE_GROUP: + /* Recursive */ + if (fromnode->id != NULL) { + bNodeTree *ntree = (bNodeTree *)fromnode->id; + bNode *group_output = ntree_group_output_node(ntree); + if (fromnode) { + ntree_shader_tag_ssr_node(ntree, group_output); + } + } + break; case SH_NODE_BSDF_ANISOTROPIC: case SH_NODE_EEVEE_SPECULAR: case SH_NODE_BSDF_PRINCIPLED: @@ -629,7 +667,7 @@ static bool ntree_tag_ssr_bsdf_cb(bNode *fromnode, bNode *UNUSED(tonode), void * /* EEVEE: Scan the ntree to set the Screen Space Reflection * layer id of every specular node. */ -static void ntree_shader_tag_ssr_node(bNodeTree *ntree, bNode *output_node) +void ntree_shader_tag_ssr_node(bNodeTree *ntree, bNode *output_node) { if (output_node == NULL) { return; @@ -644,6 +682,16 @@ static void ntree_shader_tag_ssr_node(bNodeTree *ntree, bNode *output_node) static bool ntree_tag_sss_bsdf_cb(bNode *fromnode, bNode *UNUSED(tonode), void *userdata, const bool UNUSED(reversed)) { switch (fromnode->type) { + case NODE_GROUP: + /* Recursive */ + if (fromnode->id != NULL) { + bNodeTree *ntree = (bNodeTree *)fromnode->id; + bNode *group_output = ntree_group_output_node(ntree); + if (fromnode) { + ntree_shader_tag_sss_node(ntree, group_output); + } + } + break; case SH_NODE_BSDF_PRINCIPLED: case SH_NODE_SUBSURFACE_SCATTERING: fromnode->sss_id = (*(float *)userdata); @@ -658,7 +706,7 @@ static bool ntree_tag_sss_bsdf_cb(bNode *fromnode, bNode *UNUSED(tonode), void * /* EEVEE: Scan the ntree to set the Subsurface Scattering id of every SSS node. */ -static void ntree_shader_tag_sss_node(bNodeTree *ntree, bNode *output_node) +void ntree_shader_tag_sss_node(bNodeTree *ntree, bNode *output_node) { if (output_node == NULL) { return; _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs