Commit: 63150511a29edda0e7c9f98c5c32d14e9d488c38
Author: Campbell Barton
Date:   Wed Nov 21 12:12:20 2018 +1100
Branches: blender2.8
https://developer.blender.org/rB63150511a29edda0e7c9f98c5c32d14e9d488c38

Gizmo: use Y-axis for armature extrude on normal

For bones it's useful to extrude a bone aligned to the existing bone.

===================================================================

M       source/blender/editors/transform/transform_gizmo_extrude_3d.c

===================================================================

diff --git a/source/blender/editors/transform/transform_gizmo_extrude_3d.c 
b/source/blender/editors/transform/transform_gizmo_extrude_3d.c
index b9693669d18..2281bd91569 100644
--- a/source/blender/editors/transform/transform_gizmo_extrude_3d.c
+++ b/source/blender/editors/transform/transform_gizmo_extrude_3d.c
@@ -77,6 +77,9 @@ typedef struct GizmoExtrudeGroup {
        struct wmGizmo *adjust;
        int             adjust_axis;
 
+       /* Depends on object type. */
+       int normal_axis;
+
        struct {
                float normal_mat3[3][3];  /* use Z axis for normal. */
                int orientation_type;
@@ -136,12 +139,15 @@ static void gizmo_mesh_extrude_setup(const bContext *C, 
wmGizmoGroup *gzgroup)
                const char *op_idname = NULL;
                if (obedit->type == OB_MESH) {
                        op_idname = "MESH_OT_extrude_context_move";
+                       ggd->normal_axis = 2;
                }
                else if (obedit->type == OB_ARMATURE) {
                        op_idname = "ARMATURE_OT_extrude_move";
+                       ggd->normal_axis = 1;
                }
                else if (obedit->type == OB_CURVE) {
                        op_idname = "CURVE_OT_extrude_move";
+                       ggd->normal_axis = 2;
                }
                else {
                        BLI_assert(0);
@@ -168,7 +174,7 @@ static void gizmo_mesh_extrude_setup(const bContext *C, 
wmGizmoGroup *gzgroup)
                PointerRNA *ptr = WM_gizmo_operator_set(ggd->invoke_xyz_no[i], 
0, ggd->ot_extrude, NULL);
                {
                        bool constraint[3] = {0, 0, 0};
-                       constraint[MIN2(i, 2)] = 1;
+                       constraint[(i < 3) ? i : ggd->normal_axis] = true;
                        PointerRNA macroptr = RNA_pointer_get(ptr, 
"TRANSFORM_OT_translate");
                        RNA_boolean_set(&macroptr, "release_confirm", true);
                        RNA_boolean_set_array(&macroptr, "constraint_axis", 
constraint);
@@ -245,7 +251,7 @@ static void gizmo_mesh_extrude_refresh(const bContext *C, 
wmGizmoGroup *gzgroup)
        /* Offset the add icon. */
        mul_v3_v3fl(
                ggd->invoke_xyz_no[3]->matrix_offset[3],
-               ggd->data.normal_mat3[2],
+               ggd->data.normal_mat3[ggd->normal_axis],
                (extrude_arrow_normal_axis_scale * extrude_button_offset_scale) 
/ extrude_button_scale);
 
        /* Adjust current operator. */

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