Commit: 67c3791f63c03e205e2c4683988f8127f3a476e0
Author: Campbell Barton
Date:   Wed Nov 21 13:06:25 2018 +1100
Branches: blender2.8
https://developer.blender.org/rB67c3791f63c03e205e2c4683988f8127f3a476e0

Object: minor changes to jump-to API

- Always select the jump-to object, even if it's active.
- Remove check for invalid object data
  (these cases will fail much earlier).

===================================================================

M       source/blender/editors/object/object_select.c

===================================================================

diff --git a/source/blender/editors/object/object_select.c 
b/source/blender/editors/object/object_select.c
index 5873c972cae..1e69916d865 100644
--- a/source/blender/editors/object/object_select.c
+++ b/source/blender/editors/object/object_select.c
@@ -266,7 +266,7 @@ bool ED_object_jump_to_object(
 
        /* TODO, use 'reveal_hidden', as is done with bones. */
 
-       if (view_layer->basact != base) {
+       if (view_layer->basact != base || !(base->flag & BASE_SELECTED)) {
                /* Select if not selected. */
                if (!(base->flag & BASE_SELECTED)) {
                        ED_object_base_deselect_all(view_layer, SEL_DESELECT);
@@ -303,10 +303,6 @@ bool ED_object_jump_to_bone(
 
        bArmature *arm = ob->data;
 
-       if (arm == NULL || GS(arm->id.name) != ID_AR) {
-               return false;
-       }
-
        /* Activate the armature object. */
        if (!ED_object_jump_to_object(C, ob, reveal_hidden)) {
                return false;

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