Commit: 79ef6f30f01fff2cd4c09b03684f24402c25bf21
Author: Pablo Vazquez
Date:   Wed Nov 21 19:14:56 2018 +0100
Branches: blender2.8
https://developer.blender.org/rB79ef6f30f01fff2cd4c09b03684f24402c25bf21

UI: Use primary gizmo color for loopcut edge pre-select.

Instead of hardcoded pink.

===================================================================

M       source/blender/editors/mesh/editmesh_preselect_edgering.c

===================================================================

diff --git a/source/blender/editors/mesh/editmesh_preselect_edgering.c 
b/source/blender/editors/mesh/editmesh_preselect_edgering.c
index ce62998a133..3b31b9c15f6 100644
--- a/source/blender/editors/mesh/editmesh_preselect_edgering.c
+++ b/source/blender/editors/mesh/editmesh_preselect_edgering.c
@@ -35,6 +35,8 @@
 
 #include "ED_mesh.h"
 
+#include "UI_resources.h"
+
 /* -------------------------------------------------------------------- */
 /** \name Mesh Edge Ring Pre-Select
  * Public API:
@@ -174,7 +176,7 @@ void EDBM_preselect_edgering_draw(
        uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", 
GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
 
        immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
-       immUniformColor3ub(255, 0, 255);
+       immUniformThemeColor3(TH_GIZMO_PRIMARY);
 
        if (psel->edges_len > 0) {
                immBegin(GPU_PRIM_LINES, psel->edges_len * 2);

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