Commit: 3bd057d47284d727dadb6fd826bf55143a00ad97
Author: Alexander Gavrilov
Date:   Sat Dec 1 13:20:18 2018 +0300
Branches: blender2.8
https://developer.blender.org/rB3bd057d47284d727dadb6fd826bf55143a00ad97

Texture Paint: fix wireframe and hiding not working with subsurf.

The editflag field is only valid in the original mesh instance.

===================================================================

M       source/blender/draw/intern/draw_manager.c
M       source/blender/draw/modes/paint_texture_mode.c
M       source/blender/draw/modes/paint_weight_mode.c

===================================================================

diff --git a/source/blender/draw/intern/draw_manager.c 
b/source/blender/draw/intern/draw_manager.c
index 9d0fb690b5a..ba61f376ce9 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -192,7 +192,7 @@ bool DRW_object_is_flat_normal(const Object *ob)
 bool DRW_object_use_hide_faces(const struct Object *ob)
 {
        if (ob->type == OB_MESH) {
-               const Mesh *me = ob->data;
+               const Mesh *me = DEG_get_original_object((Object*)ob)->data;
 
                switch (ob->mode) {
                        case OB_MODE_TEXTURE_PAINT:
diff --git a/source/blender/draw/modes/paint_texture_mode.c 
b/source/blender/draw/modes/paint_texture_mode.c
index 10b42c76b14..3be44a425f7 100644
--- a/source/blender/draw/modes/paint_texture_mode.c
+++ b/source/blender/draw/modes/paint_texture_mode.c
@@ -38,6 +38,8 @@
 
 #include "DNA_mesh_types.h"
 
+#include "DEG_depsgraph_query.h"
+
 extern char datatoc_common_globals_lib_glsl[];
 extern char datatoc_paint_texture_vert_glsl[];
 extern char datatoc_paint_texture_frag_glsl[];
@@ -288,10 +290,11 @@ static void PAINT_TEXTURE_cache_populate(void *vedata, 
Object *ob)
        if ((ob->type == OB_MESH) && (draw_ctx->obact == ob)) {
                /* Get geometry cache */
                const Mesh *me = ob->data;
+               const Mesh *me_orig = DEG_get_original_object(ob)->data;
                Scene *scene = draw_ctx->scene;
                const bool use_surface = 
draw_ctx->v3d->overlay.texture_paint_mode_opacity != 0.0; 
//DRW_object_is_mode_shade(ob) == true;
                const bool use_material_slots = 
(scene->toolsettings->imapaint.mode == IMAGEPAINT_MODE_MATERIAL);
-               const bool use_face_sel = (me->editflag & 
ME_EDIT_PAINT_FACE_SEL) != 0;
+               const bool use_face_sel = (me_orig->editflag & 
ME_EDIT_PAINT_FACE_SEL) != 0;
                bool ok = false;
 
                if (use_surface) {
diff --git a/source/blender/draw/modes/paint_weight_mode.c 
b/source/blender/draw/modes/paint_weight_mode.c
index 9060a97f412..935c236410e 100644
--- a/source/blender/draw/modes/paint_weight_mode.c
+++ b/source/blender/draw/modes/paint_weight_mode.c
@@ -184,11 +184,11 @@ static void PAINT_WEIGHT_cache_populate(void *vedata, 
Object *ob)
        const View3D *v3d = draw_ctx->v3d;
 
        if ((ob->type == OB_MESH) && (ob == draw_ctx->obact)) {
-               const Mesh *me = ob->data;
+               const Mesh *me_orig = DEG_get_original_object(ob)->data;
                const bool use_wire = (v3d->overlay.paint_flag & 
V3D_OVERLAY_PAINT_WIRE) != 0;
                const bool use_surface = v3d->overlay.weight_paint_mode_opacity 
!= 0.0f;
-               const bool use_face_sel = (me->editflag & 
ME_EDIT_PAINT_FACE_SEL) != 0;
-               const bool use_vert_sel = (me->editflag & 
ME_EDIT_PAINT_VERT_SEL) != 0;
+               const bool use_face_sel = (me_orig->editflag & 
ME_EDIT_PAINT_FACE_SEL) != 0;
+               const bool use_vert_sel = (me_orig->editflag & 
ME_EDIT_PAINT_VERT_SEL) != 0;
                struct GPUBatch *geom;
 
                if (use_surface) {

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