Commit: 1983a52e04eb0b0a8a71d66a1bb2f316f1326d90
Author: Alexander Gavrilov
Date:   Mon Dec 3 15:22:19 2018 +0300
Branches: blender2.8
https://developer.blender.org/rB1983a52e04eb0b0a8a71d66a1bb2f316f1326d90

Depsgraph: assert that mesh_get_eval_final/deform aren't used in eval.

Using those functions during multithreaded evaluation is a sure
way to have a race condition and crash.

===================================================================

M       source/blender/blenkernel/intern/DerivedMesh.c
M       source/blender/depsgraph/DEG_depsgraph.h
M       source/blender/depsgraph/intern/depsgraph.cc
M       source/blender/depsgraph/intern/depsgraph.h
M       source/blender/depsgraph/intern/eval/deg_eval.cc

===================================================================

diff --git a/source/blender/blenkernel/intern/DerivedMesh.c 
b/source/blender/blenkernel/intern/DerivedMesh.c
index b2586d513d6..f0097c46a71 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -2157,6 +2157,13 @@ DerivedMesh *mesh_get_derived_final(
 Mesh *mesh_get_eval_final(
         struct Depsgraph *depsgraph, Scene *scene, Object *ob, CustomDataMask 
dataMask)
 {
+       /* This function isn't thread-safe and can't be used during evaluation. 
*/
+       BLI_assert(DEG_debug_is_evaluating(depsgraph) == false);
+
+       /* Evaluated meshes aren't supposed to be created on original 
instances. If you do,
+        * they aren't cleaned up properly on mode switch, causing crashes, e.g 
T58150. */
+       BLI_assert(ob->id.tag & LIB_TAG_COPIED_ON_WRITE);
+
        /* if there's no evaluated mesh or the last data mask used doesn't 
include
         * the data we need, rebuild the derived mesh
         */
@@ -2197,6 +2204,13 @@ DerivedMesh *mesh_get_derived_deform(struct Depsgraph 
*depsgraph, Scene *scene,
 #endif
 Mesh *mesh_get_eval_deform(struct Depsgraph *depsgraph, Scene *scene, Object 
*ob, CustomDataMask dataMask)
 {
+       /* This function isn't thread-safe and can't be used during evaluation. 
*/
+       BLI_assert(DEG_debug_is_evaluating(depsgraph) == false);
+
+       /* Evaluated meshes aren't supposed to be created on original 
instances. If you do,
+        * they aren't cleaned up properly on mode switch, causing crashes, e.g 
T58150. */
+       BLI_assert(ob->id.tag & LIB_TAG_COPIED_ON_WRITE);
+
        /* if there's no derived mesh or the last data mask used doesn't include
         * the data we need, rebuild the derived mesh
         */
diff --git a/source/blender/depsgraph/DEG_depsgraph.h 
b/source/blender/depsgraph/DEG_depsgraph.h
index c87ba188677..4cfeb206b97 100644
--- a/source/blender/depsgraph/DEG_depsgraph.h
+++ b/source/blender/depsgraph/DEG_depsgraph.h
@@ -237,6 +237,8 @@ void DEG_make_inactive(struct Depsgraph *depsgraph);
 
 /* Evaluation Debug ------------------------------ */
 
+bool DEG_debug_is_evaluating(struct Depsgraph *depsgraph);
+
 void DEG_debug_print_begin(struct Depsgraph *depsgraph);
 
 void DEG_debug_print_eval(struct Depsgraph *depsgraph,
diff --git a/source/blender/depsgraph/intern/depsgraph.cc 
b/source/blender/depsgraph/intern/depsgraph.cc
index 6dd7ae97073..664d30fdaf6 100644
--- a/source/blender/depsgraph/intern/depsgraph.cc
+++ b/source/blender/depsgraph/intern/depsgraph.cc
@@ -94,7 +94,8 @@ Depsgraph::Depsgraph(Scene *scene,
     mode(mode),
     ctime(BKE_scene_frame_get(scene)),
     scene_cow(NULL),
-    is_active(false)
+    is_active(false),
+    debug_is_evaluating(false)
 {
        BLI_spin_init(&lock);
        id_hash = BLI_ghash_ptr_new("Depsgraph id hash");
@@ -645,6 +646,13 @@ void DEG_make_inactive(struct Depsgraph *depsgraph)
 
 /* Evaluation and debug */
 
+bool DEG_debug_is_evaluating(struct Depsgraph *depsgraph)
+{
+       DEG::Depsgraph *deg_graph =
+               reinterpret_cast<DEG::Depsgraph *>(depsgraph);
+       return deg_graph->debug_is_evaluating;
+}
+
 static DEG::string depsgraph_name_for_logging(struct Depsgraph *depsgraph)
 {
        const char *name = DEG_debug_name_get(depsgraph);
diff --git a/source/blender/depsgraph/intern/depsgraph.h 
b/source/blender/depsgraph/intern/depsgraph.h
index fd45c482bb5..f3c4b52828f 100644
--- a/source/blender/depsgraph/intern/depsgraph.h
+++ b/source/blender/depsgraph/intern/depsgraph.h
@@ -234,6 +234,8 @@ struct Depsgraph {
        int debug_flags;
        string debug_name;
 
+       bool debug_is_evaluating;
+
        /* Cached list of colliders/effectors for collections and the scene
         * created along with relations, for fast lookup during evaluation. */
        GHash *physics_relations[DEG_PHYSICS_RELATIONS_NUM];
diff --git a/source/blender/depsgraph/intern/eval/deg_eval.cc 
b/source/blender/depsgraph/intern/eval/deg_eval.cc
index 0097fc95948..d3b49d275b9 100644
--- a/source/blender/depsgraph/intern/eval/deg_eval.cc
+++ b/source/blender/depsgraph/intern/eval/deg_eval.cc
@@ -291,6 +291,7 @@ void deg_evaluate_on_refresh(Depsgraph *graph)
        }
        const bool do_time_debug = ((G.debug & G_DEBUG_DEPSGRAPH_TIME) != 0);
        const double start_time = do_time_debug ? PIL_check_seconds_timer() : 0;
+       graph->debug_is_evaluating = true;
        depsgraph_ensure_view_layer(graph);
        /* Set up evaluation state. */
        DepsgraphEvalState state;
@@ -326,6 +327,7 @@ void deg_evaluate_on_refresh(Depsgraph *graph)
        if (need_free_scheduler) {
                BLI_task_scheduler_free(task_scheduler);
        }
+       graph->debug_is_evaluating = false;
        if (do_time_debug) {
                printf("Depsgraph updated in %f seconds.\n",
                       PIL_check_seconds_timer() - start_time);

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