Commit: 957435785cd04dd68307c390a5063026917e836e
Author: Bastien Montagne
Date:   Mon Dec 3 14:42:22 2018 +0100
Branches: blender2.8
https://developer.blender.org/rB957435785cd04dd68307c390a5063026917e836e

Cleanup: Use BLI's is_finite_v helpers instead of manualy checking each item.

===================================================================

M       source/blender/blenkernel/intern/particle.c

===================================================================

diff --git a/source/blender/blenkernel/intern/particle.c 
b/source/blender/blenkernel/intern/particle.c
index 5a9722a867c..8a1134e0c80 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -4213,9 +4213,7 @@ void psys_make_billboard(ParticleBillboardData *bb, float 
xvec[3], float yvec[3]
        /* can happen with bad pointcache or physics calculation
         * since this becomes geometry, nan's and inf's crash raytrace code.
         * better not allow this. */
-       if ((!isfinite(bb->vec[0])) || (!isfinite(bb->vec[1])) || 
(!isfinite(bb->vec[2])) ||
-           (!isfinite(bb->vel[0])) || (!isfinite(bb->vel[1])) || 
(!isfinite(bb->vel[2])) )
-       {
+       if (!is_finite_v3(bb->vec) || !is_finite_v3(bb->vec)) {
                zero_v3(bb->vec);
                zero_v3(bb->vel);

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