Commit: a022811441ddf90c15e41988fbd4355206acfad0
Author: Clément Foucault
Date: Mon Dec 3 02:36:13 2018 +0100
Branches: blender2.8
https://developer.blender.org/rBa022811441ddf90c15e41988fbd4355206acfad0
DRW: Make fullscreen quad in the background
This is to be able to only draw the background pixels by using a depth
test EQUAL.
===================================================================
M source/blender/draw/modes/shaders/common_fullscreen_vert.glsl
===================================================================
diff --git a/source/blender/draw/modes/shaders/common_fullscreen_vert.glsl
b/source/blender/draw/modes/shaders/common_fullscreen_vert.glsl
index fc5cc1cdcc3..e5c5ccc97bf 100644
--- a/source/blender/draw/modes/shaders/common_fullscreen_vert.glsl
+++ b/source/blender/draw/modes/shaders/common_fullscreen_vert.glsl
@@ -6,5 +6,5 @@ out vec4 uvcoordsvar;
void main()
{
uvcoordsvar = vec4(uvs, 0.0, 0.0);
- gl_Position = vec4(pos, 0.0, 1.0);
+ gl_Position = vec4(pos, 1.0, 1.0);
}
_______________________________________________
Bf-blender-cvs mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-blender-cvs