Commit: a022811441ddf90c15e41988fbd4355206acfad0
Author: Clément Foucault
Date:   Mon Dec 3 02:36:13 2018 +0100
Branches: blender2.8
https://developer.blender.org/rBa022811441ddf90c15e41988fbd4355206acfad0

DRW: Make fullscreen quad in the background

This is to be able to only draw the background pixels by using a depth
test EQUAL.

===================================================================

M       source/blender/draw/modes/shaders/common_fullscreen_vert.glsl

===================================================================

diff --git a/source/blender/draw/modes/shaders/common_fullscreen_vert.glsl 
b/source/blender/draw/modes/shaders/common_fullscreen_vert.glsl
index fc5cc1cdcc3..e5c5ccc97bf 100644
--- a/source/blender/draw/modes/shaders/common_fullscreen_vert.glsl
+++ b/source/blender/draw/modes/shaders/common_fullscreen_vert.glsl
@@ -6,5 +6,5 @@ out vec4 uvcoordsvar;
 void main()
 {
        uvcoordsvar = vec4(uvs, 0.0, 0.0);
-       gl_Position = vec4(pos, 0.0, 1.0);
+       gl_Position = vec4(pos, 1.0, 1.0);
 }

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to