Commit: 95eca49e545dbe100a400bf84ec0a95e0091289a
Author: Clément Foucault
Date: Mon Dec 3 15:24:21 2018 +0100
Branches: blender2.8
https://developer.blender.org/rB95eca49e545dbe100a400bf84ec0a95e0091289a
DRW: Make default debug mode a bit more silent
Use --debug-gpu for debugging non found uniforms
===================================================================
M source/blender/draw/intern/draw_manager_data.c
===================================================================
diff --git a/source/blender/draw/intern/draw_manager_data.c
b/source/blender/draw/intern/draw_manager_data.c
index e9d874bd1ee..1f6f95456a1 100644
--- a/source/blender/draw/intern/draw_manager_data.c
+++ b/source/blender/draw/intern/draw_manager_data.c
@@ -122,8 +122,8 @@ static void drw_shgroup_uniform(DRWShadingGroup *shgroup,
const char *name,
}
if (location == -1) {
- if (G.debug & G_DEBUG)
- fprintf(stderr, "Pass : %s, Uniform '%s' not found!\n",
shgroup->pass_parent->name, name);
+ if (G.debug & G_DEBUG_GPU)
+ fprintf(stderr, "Warning: Pass : %s, Uniform '%s' not
found!\n", shgroup->pass_parent->name, name);
/* Nice to enable eventually, for now eevee uses uniforms that
might not exist. */
// BLI_assert(0);
return;
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