Commit: 95eca49e545dbe100a400bf84ec0a95e0091289a
Author: Clément Foucault
Date:   Mon Dec 3 15:24:21 2018 +0100
Branches: blender2.8
https://developer.blender.org/rB95eca49e545dbe100a400bf84ec0a95e0091289a

DRW: Make default debug mode a bit more silent

Use --debug-gpu for debugging non found uniforms

===================================================================

M       source/blender/draw/intern/draw_manager_data.c

===================================================================

diff --git a/source/blender/draw/intern/draw_manager_data.c 
b/source/blender/draw/intern/draw_manager_data.c
index e9d874bd1ee..1f6f95456a1 100644
--- a/source/blender/draw/intern/draw_manager_data.c
+++ b/source/blender/draw/intern/draw_manager_data.c
@@ -122,8 +122,8 @@ static void drw_shgroup_uniform(DRWShadingGroup *shgroup, 
const char *name,
        }
 
        if (location == -1) {
-               if (G.debug & G_DEBUG)
-                       fprintf(stderr, "Pass : %s, Uniform '%s' not found!\n", 
shgroup->pass_parent->name, name);
+               if (G.debug & G_DEBUG_GPU)
+                       fprintf(stderr, "Warning: Pass : %s, Uniform '%s' not 
found!\n", shgroup->pass_parent->name, name);
                /* Nice to enable eventually, for now eevee uses uniforms that 
might not exist. */
                // BLI_assert(0);
                return;

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