Commit: cdf626615d99f3a73ba453f0ebcada88d20ca8bb
Author: Clément Foucault
Date:   Wed Dec 5 16:15:48 2018 +0100
Branches: blender2.8
https://developer.blender.org/rBcdf626615d99f3a73ba453f0ebcada88d20ca8bb

Fix In front option not working in solid mode

===================================================================

M       source/blender/draw/engines/workbench/workbench_deferred.c

===================================================================

diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c 
b/source/blender/draw/engines/workbench/workbench_deferred.c
index 357dbe50c67..0d82cab283e 100644
--- a/source/blender/draw/engines/workbench/workbench_deferred.c
+++ b/source/blender/draw/engines/workbench/workbench_deferred.c
@@ -539,11 +539,11 @@ static void 
workbench_setup_ghost_framebuffer(WORKBENCH_FramebufferList *fbl)
        const int size[2] = {(int)viewport_size[0], (int)viewport_size[1]};
 
        e_data.ghost_depth_tx = DRW_texture_pool_query_2D(size[0], size[1], 
GPU_DEPTH_COMPONENT24, &draw_engine_workbench_solid);
+
        GPU_framebuffer_ensure_config(&fbl->ghost_prepass_fb, {
                GPU_ATTACHMENT_TEXTURE(e_data.ghost_depth_tx),
-               GPU_ATTACHMENT_TEXTURE(e_data.object_id_tx),
                GPU_ATTACHMENT_TEXTURE(e_data.color_buffer_tx),
-               GPU_ATTACHMENT_TEXTURE(e_data.metallic_buffer_tx),
+               GPU_ATTACHMENT_TEXTURE(e_data.object_id_tx),
                GPU_ATTACHMENT_TEXTURE(e_data.normal_buffer_tx),
        });
 }

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