Commit: 9375c941b75462b1e03274b7f7a23a0ae81d00e4
Author: Glenn Tester
Date:   Wed Dec 5 17:44:29 2018 +0100
Branches: blender2.8
https://developer.blender.org/rB9375c941b75462b1e03274b7f7a23a0ae81d00e4

Fix T57939: animated values in compositing nodes not working.

For now this is not part of copy-on-write, and needs extra animation evaluation.

Differential Revision: https://developer.blender.org/D4019

===================================================================

M       source/blender/render/intern/source/pipeline.c

===================================================================

diff --git a/source/blender/render/intern/source/pipeline.c 
b/source/blender/render/intern/source/pipeline.c
index a30a72d9dc8..c135d7021e7 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -1517,16 +1517,6 @@ static void do_render_seq(Render *re)
 
        re->i.cfra = cfra;
 
-       if (recurs_depth == 0) {
-               /* otherwise sequencer animation isn't updated */
-               /* TODO(sergey): Currently depsgraph is only used to check 
whether it is an active
-                * edit window or not to deal with unkeyed changes. We don't 
have depsgraph here yet,
-                * but we also dont' deal with unkeyed changes. But still nice 
to get proper depsgraph
-                * within tjhe render pipeline, somehow.
-                */
-               BKE_animsys_evaluate_all_animation(re->main, NULL, re->scene, 
(float)cfra); // XXX, was BKE_scene_frame_get(re->scene)
-       }
-
        recurs_depth++;
 
        if ((re->r.mode & R_BORDER) && (re->r.mode & R_CROP) == 0) {
@@ -1631,6 +1621,7 @@ static void do_render_all_options(Render *re)
 {
        Object *camera;
        bool render_seq = false;
+       int cfra = re->r.cfra;
 
        re->current_scene_update(re->suh, re->scene);
 
@@ -1642,6 +1633,12 @@ static void do_render_all_options(Render *re)
        BKE_image_all_free_anim_ibufs(re->main, re->r.cfra);
        BKE_sequencer_all_free_anim_ibufs(re->main, re->r.cfra);
 
+       /* Update for sequencer and compositing animation.
+        * TODO: ideally we would create a depsgraph with a copy of the scene
+        * like the render engine, but sequencer and compositing do not (yet?)
+        * work with copy-on-write. */
+       BKE_animsys_evaluate_all_animation(re->main, NULL, re->scene, 
(float)cfra);
+
        if (RE_engine_render(re, 1)) {
                /* in this case external render overrides all */
        }

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