Commit: 6aad5de58b916da8a10c32998af4a9e95acdc49f
Author: Campbell Barton
Date:   Fri Dec 7 08:49:01 2018 +1100
Branches: blender2.8
https://developer.blender.org/rB6aad5de58b916da8a10c32998af4a9e95acdc49f

Docs: hint to why we have option to toggle bones

Without this, it might seem redundant since there is an option
to toggle armature object display.

===================================================================

M       source/blender/makesrna/intern/rna_space.c

===================================================================

diff --git a/source/blender/makesrna/intern/rna_space.c 
b/source/blender/makesrna/intern/rna_space.c
index 6e01d326767..2c9823daa7a 100644
--- a/source/blender/makesrna/intern/rna_space.c
+++ b/source/blender/makesrna/intern/rna_space.c
@@ -2749,7 +2749,7 @@ static void rna_def_space_view3d_overlay(BlenderRNA *brna)
 
        prop = RNA_def_property(srna, "show_bones", PROP_BOOLEAN, PROP_NONE);
        RNA_def_property_boolean_negative_sdna(prop, NULL, "overlay.flag", 
V3D_OVERLAY_HIDE_BONES);
-       RNA_def_property_ui_text(prop, "Show Bones", "Display bones");
+       RNA_def_property_ui_text(prop, "Show Bones", "Display bones (disable to 
show motion paths only)");
        RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
 
        prop = RNA_def_property(srna, "show_face_orientation", PROP_BOOLEAN, 
PROP_NONE);

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