Commit: 38ef3d6b91e128c93557991cb8cb9911c9b21f90
Author: Sergey Sharybin
Date:   Fri Dec 7 18:04:13 2018 +0100
Branches: blender2.8
https://developer.blender.org/rB38ef3d6b91e128c93557991cb8cb9911c9b21f90

Remove unused particle system recalc flag

===================================================================

M       source/blender/depsgraph/intern/depsgraph_tag.cc
M       source/blender/makesdna/DNA_ID.h

===================================================================

diff --git a/source/blender/depsgraph/intern/depsgraph_tag.cc 
b/source/blender/depsgraph/intern/depsgraph_tag.cc
index f5f2b3424e8..69c6d17cc7e 100644
--- a/source/blender/depsgraph/intern/depsgraph_tag.cc
+++ b/source/blender/depsgraph/intern/depsgraph_tag.cc
@@ -168,7 +168,6 @@ void depsgraph_tag_to_component_opcode(const ID *id,
                        break;
                case ID_RECALC_PSYS_REDO:
                case ID_RECALC_PSYS_RESET:
-               case ID_RECALC_PSYS_TYPE:
                case ID_RECALC_PSYS_CHILD:
                case ID_RECALC_PSYS_PHYS:
                        if (id_type == ID_PA) {
@@ -592,7 +591,6 @@ const char *DEG_update_tag_as_string(IDRecalcFlag flag)
                case ID_RECALC_ANIMATION: return "ANIMATION";
                case ID_RECALC_PSYS_REDO: return "PSYS_REDO";
                case ID_RECALC_PSYS_RESET: return "PSYS_RESET";
-               case ID_RECALC_PSYS_TYPE: return "PSYS_TYPE";
                case ID_RECALC_PSYS_CHILD: return "PSYS_CHILD";
                case ID_RECALC_PSYS_PHYS: return "PSYS_PHYS";
                case ID_RECALC_PSYS_ALL: return "PSYS_ALL";
diff --git a/source/blender/makesdna/DNA_ID.h b/source/blender/makesdna/DNA_ID.h
index 9888b01a367..28ba5c95020 100644
--- a/source/blender/makesdna/DNA_ID.h
+++ b/source/blender/makesdna/DNA_ID.h
@@ -522,27 +522,26 @@ typedef enum IDRecalcFlag {
        /* Particle system changed; values are aligned with ID_RECALC_PSYS_xxx. 
*/
        ID_RECALC_PSYS_REDO   = (1 << 3),  /* Only do pathcache etc */
        ID_RECALC_PSYS_RESET  = (1 << 4),  /* Reset everything including 
pointcache. */
-       ID_RECALC_PSYS_TYPE   = (1 << 5),  /* Handle system type change. */
-       ID_RECALC_PSYS_CHILD  = (1 << 6),  /* Only child settings changed. */
-       ID_RECALC_PSYS_PHYS   = (1 << 7),  /* Physics type changed. */
+       ID_RECALC_PSYS_CHILD  = (1 << 5),  /* Only child settings changed. */
+       ID_RECALC_PSYS_PHYS   = (1 << 6),  /* Physics type changed. */
        /* Update copy on write component without flushing down the road. */
-       ID_RECALC_COPY_ON_WRITE = (1 << 8),
+       ID_RECALC_COPY_ON_WRITE = (1 << 7),
        /* Tag shading components for update. Only parameters of material 
changed).
         */
-       ID_RECALC_SHADING       = (1 << 9),
+       ID_RECALC_SHADING       = (1 << 8),
        /* Selection of the ID itself or its components (for example, vertices) 
did
         * change, and all the drawing data is to eb updated. */
-       ID_RECALC_SELECT        = (1 << 10),
+       ID_RECALC_SELECT        = (1 << 9),
        /* Flags on the base did change, and is to be compied onto all the 
copies of
         * corresponding objects. */
-       ID_RECALC_BASE_FLAGS    = (1 << 11),
-       ID_RECALC_POINT_CACHE   = (1 << 12),
+       ID_RECALC_BASE_FLAGS    = (1 << 10),
+       ID_RECALC_POINT_CACHE   = (1 << 11),
        /* Only inform editors about the change. Is used to force update of 
editors
         * when datablock which is not a part of dependency graph did change.
         *
         * For example, brush texture did change and the preview is to be
         * re-rendered. */
-       ID_RECALC_EDITORS       = (1 << 13),
+       ID_RECALC_EDITORS       = (1 << 12),
 
        /* Aggregate flags, use only for checks on runtime.
         * Do NOT use those for tagging. */
@@ -552,7 +551,6 @@ typedef enum IDRecalcFlag {
        /* Identifies that something in particle system did change. */
        ID_RECALC_PSYS_ALL    = (ID_RECALC_PSYS_REDO |
                                 ID_RECALC_PSYS_RESET |
-                                ID_RECALC_PSYS_TYPE |
                                 ID_RECALC_PSYS_CHILD |
                                 ID_RECALC_PSYS_PHYS),

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