Commit: 0c3535df9f5bb91045d85298ebc4697fec75eda1
Author: Clément Foucault
Date:   Mon Dec 10 18:51:57 2018 +0100
Branches: blender2.8
https://developer.blender.org/rB0c3535df9f5bb91045d85298ebc4697fec75eda1

Edit Mesh: Fix edges poking through the verts points in xray/seethrough mode

===================================================================

M       source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl

===================================================================

diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl 
b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl
index a04494d2ec4..30b88080b71 100644
--- a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl
+++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl
@@ -92,7 +92,7 @@ void mask_edge_flag(int v, ivec3 eflag)
 
        /* Only shade the edge that we are currently drawing.
         * (fix corner bleeding) */
-       flag = eflag & ~EDGE_VERTEX_EXISTS;
+       flag = eflag;
        flag[vaf] &= ~EDGE_EXISTS;
        flag[v]   &= ~EDGE_EXISTS;
 }

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