Commit: 0c3535df9f5bb91045d85298ebc4697fec75eda1 Author: Clément Foucault Date: Mon Dec 10 18:51:57 2018 +0100 Branches: blender2.8 https://developer.blender.org/rB0c3535df9f5bb91045d85298ebc4697fec75eda1
Edit Mesh: Fix edges poking through the verts points in xray/seethrough mode =================================================================== M source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl =================================================================== diff --git a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl index a04494d2ec4..30b88080b71 100644 --- a/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl +++ b/source/blender/draw/modes/shaders/edit_mesh_overlay_geom_tri.glsl @@ -92,7 +92,7 @@ void mask_edge_flag(int v, ivec3 eflag) /* Only shade the edge that we are currently drawing. * (fix corner bleeding) */ - flag = eflag & ~EDGE_VERTEX_EXISTS; + flag = eflag; flag[vaf] &= ~EDGE_EXISTS; flag[v] &= ~EDGE_EXISTS; } _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs