Commit: 5049322e6252617ab9477338bf2f5d3e4d7845d6 Author: Clément Foucault Date: Tue Dec 11 23:05:36 2018 +0100 Branches: blender2.8 https://developer.blender.org/rB5049322e6252617ab9477338bf2f5d3e4d7845d6
GPUState: Change isolated glLineWidth usage to GPU_line_width =================================================================== M source/blender/draw/intern/draw_view.c M source/blender/editors/gpencil/gpencil_fill.c M source/blender/windowmanager/intern/wm_gesture.c =================================================================== diff --git a/source/blender/draw/intern/draw_view.c b/source/blender/draw/intern/draw_view.c index f56cbd68077..4a890c3be84 100644 --- a/source/blender/draw/intern/draw_view.c +++ b/source/blender/draw/intern/draw_view.c @@ -182,7 +182,7 @@ void DRW_draw_cursor(void) RegionView3D *rv3d = ar->regiondata; /* Draw nice Anti Aliased cursor. */ - glLineWidth(1.0f); + GPU_line_width(1.0f); glEnable(GL_BLEND); glEnable(GL_LINE_SMOOTH); diff --git a/source/blender/editors/gpencil/gpencil_fill.c b/source/blender/editors/gpencil/gpencil_fill.c index 6105a6b2523..68f463dbce0 100644 --- a/source/blender/editors/gpencil/gpencil_fill.c +++ b/source/blender/editors/gpencil/gpencil_fill.c @@ -70,6 +70,7 @@ #include "GPU_draw.h" #include "GPU_matrix.h" #include "GPU_framebuffer.h" +#include "GPU_state.h" #include "UI_interface.h" @@ -151,7 +152,7 @@ static void gp_draw_basic_stroke( immBindBuiltinProgram(GPU_SHADER_3D_FLAT_COLOR); /* draw stroke curve */ - glLineWidth(1.0f); + GPU_line_width(1.0f); immBeginAtMost(GPU_PRIM_LINE_STRIP, totpoints + cyclic_add); const bGPDspoint *pt = points; diff --git a/source/blender/windowmanager/intern/wm_gesture.c b/source/blender/windowmanager/intern/wm_gesture.c index 70150e40142..77734a361c1 100644 --- a/source/blender/windowmanager/intern/wm_gesture.c +++ b/source/blender/windowmanager/intern/wm_gesture.c @@ -53,6 +53,7 @@ #include "GPU_immediate.h" #include "GPU_immediate_util.h" +#include "GPU_state.h" #include "BIF_glutil.h" @@ -418,7 +419,7 @@ void wm_gesture_draw(wmWindow *win) { wmGesture *gt = (wmGesture *)win->gesture.first; - glLineWidth(1.0f); + GPU_line_width(1.0f); for (; gt; gt = gt->next) { /* all in subwindow space */ wmViewport(>->winrct); _______________________________________________ Bf-blender-cvs mailing list Bf-blender-cvs@blender.org https://lists.blender.org/mailman/listinfo/bf-blender-cvs