Commit: a63209e175444938731a248253f859b438bc467b
Author: Dalai Felinto
Date:   Fri Dec 14 19:47:46 2018 -0200
Branches: blender2.8
https://developer.blender.org/rBa63209e175444938731a248253f859b438bc467b

Fix T59381: UV editor - Pinned vertex missing update

Pinning doesn't really change the geometry, so we don't really have a
tag for this. Using '0' for now (same we use for Mark Seam).

I will check with Sergey Sharybin which flag to use instead.
We could use ID_RECALC_GEOMETRY to match the notifier, but even the
simpler ID_RECALC_SELECT would do it.

===================================================================

M       source/blender/editors/uvedit/uvedit_ops.c

===================================================================

diff --git a/source/blender/editors/uvedit/uvedit_ops.c 
b/source/blender/editors/uvedit/uvedit_ops.c
index 54909610850..7683f704008 100644
--- a/source/blender/editors/uvedit/uvedit_ops.c
+++ b/source/blender/editors/uvedit/uvedit_ops.c
@@ -3969,6 +3969,7 @@ static int uv_pin_exec(bContext *C, wmOperator *op)
 
                if (changed) {
                        WM_event_add_notifier(C, NC_GEOM | ND_DATA, 
obedit->data);
+                       DEG_id_tag_update(obedit->data, 0);
                }
        }
        MEM_freeN(objects);

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