Commit: 7ac49a07c60111fe75805a5eb72824ab7d0bc777
Author: Clément Foucault
Date:   Mon Dec 17 11:37:27 2018 +0100
Branches: blender2.8
https://developer.blender.org/rB7ac49a07c60111fe75805a5eb72824ab7d0bc777

Mesh Batch Cache: Port Texture paint batches to new batch request

===================================================================

M       
source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl
M       source/blender/draw/engines/workbench/workbench_deferred.c
M       source/blender/draw/engines/workbench/workbench_forward.c
M       source/blender/draw/intern/draw_cache_impl_mesh.c
M       source/blender/draw/modes/paint_texture_mode.c
M       source/blender/draw/modes/shaders/paint_texture_vert.glsl
M       source/blender/gpu/GPU_batch.h

===================================================================

diff --git 
a/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl 
b/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl
index 62040da8524..7c5b528c40d 100644
--- a/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl
+++ b/source/blender/draw/engines/workbench/shaders/workbench_prepass_vert.glsl
@@ -8,7 +8,8 @@ uniform mat3 NormalMatrix;
 #ifndef HAIR_SHADER
 in vec3 pos;
 in vec3 nor;
-in vec2 uv;
+in vec2 u; /* active texture layer */
+#define uv u
 #else /* HAIR_SHADER */
 #  ifdef V3D_SHADING_TEXTURE_COLOR
 uniform samplerBuffer u; /* active texture layer */
diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c 
b/source/blender/draw/engines/workbench/workbench_deferred.c
index 065efa4053a..617108b1bde 100644
--- a/source/blender/draw/engines/workbench/workbench_deferred.c
+++ b/source/blender/draw/engines/workbench/workbench_deferred.c
@@ -822,23 +822,16 @@ void 
workbench_deferred_solid_cache_populate(WORKBENCH_Data *vedata, Object *ob)
                        const Mesh *me = ob->data;
                        if (me->mloopuv) {
                                const int materials_len = MAX2(1, 
(is_sculpt_mode ? 1 : ob->totcol));
-                               struct GPUMaterial **gpumat_array = 
BLI_array_alloca(gpumat_array, materials_len);
-                               struct GPUBatch **geom_array = me->totcol ? 
DRW_cache_mesh_surface_texpaint_get(ob) : NULL;
-                               if (materials_len > 0 && geom_array) {
-                                       for (int i = 0; i < materials_len; i++) 
{
-                                               if (geom_array[i] == NULL) {
-                                                       continue;
-                                               }
-
-                                               Material *mat = 
give_current_material(ob, i + 1);
-                                               Image *image;
-                                               ED_object_get_active_image(ob, 
i + 1, &image, NULL, NULL, NULL);
-                                               int color_type = 
workbench_material_determine_color_type(wpd, image, ob);
-                                               material = 
get_or_create_material_data(vedata, ob, mat, image, color_type);
-                                               
DRW_shgroup_call_object_add(material->shgrp, geom_array[i], ob);
-                                       }
-                                       is_drawn = true;
+                               struct GPUBatch **geom_array = 
DRW_cache_mesh_surface_texpaint_get(ob);
+                               for (int i = 0; i < materials_len; i++) {
+                                       Material *mat = 
give_current_material(ob, i + 1);
+                                       Image *image;
+                                       ED_object_get_active_image(ob, i + 1, 
&image, NULL, NULL, NULL);
+                                       int color_type = 
workbench_material_determine_color_type(wpd, image, ob);
+                                       material = 
get_or_create_material_data(vedata, ob, mat, image, color_type);
+                                       
DRW_shgroup_call_object_add(material->shgrp, geom_array[i], ob);
                                }
+                               is_drawn = true;
                        }
                }
 
diff --git a/source/blender/draw/engines/workbench/workbench_forward.c 
b/source/blender/draw/engines/workbench/workbench_forward.c
index 5ccf17f6113..3b755b31156 100644
--- a/source/blender/draw/engines/workbench/workbench_forward.c
+++ b/source/blender/draw/engines/workbench/workbench_forward.c
@@ -503,33 +503,26 @@ void workbench_forward_cache_populate(WORKBENCH_Data 
*vedata, Object *ob)
                        const Mesh *me = ob->data;
                        if (me->mloopuv) {
                                const int materials_len = MAX2(1, 
(is_sculpt_mode ? 1 : ob->totcol));
-                               struct GPUMaterial **gpumat_array = 
BLI_array_alloca(gpumat_array, materials_len);
-                               struct GPUBatch **geom_array = me->totcol ? 
DRW_cache_mesh_surface_texpaint_get(ob) : NULL;
-                               if (materials_len > 0 && geom_array) {
-                                       for (int i = 0; i < materials_len; i++) 
{
-                                               if (geom_array[i] == NULL) {
-                                                       continue;
-                                               }
+                               struct GPUBatch **geom_array = 
DRW_cache_mesh_surface_texpaint_get(ob);
+                               for (int i = 0; i < materials_len; i++) {
+                                       Material *mat = 
give_current_material(ob, i + 1);
+                                       Image *image;
+                                       ED_object_get_active_image(ob, i + 1, 
&image, NULL, NULL, NULL);
+                                       /* use OB_SOLID when no texture could 
be determined */
 
-                                               Material *mat = 
give_current_material(ob, i + 1);
-                                               Image *image;
-                                               ED_object_get_active_image(ob, 
i + 1, &image, NULL, NULL, NULL);
+                                       int color_type = 
wpd->shading.color_type;
+                                       if (color_type == 
V3D_SHADING_TEXTURE_COLOR) {
                                                /* use OB_SOLID when no texture 
could be determined */
-
-                                               int color_type = 
wpd->shading.color_type;
-                                               if (color_type == 
V3D_SHADING_TEXTURE_COLOR) {
-                                                       /* use OB_SOLID when no 
texture could be determined */
-                                                       if (image == NULL) {
-                                                               color_type = 
V3D_SHADING_MATERIAL_COLOR;
-                                                       }
+                                               if (image == NULL) {
+                                                       color_type = 
V3D_SHADING_MATERIAL_COLOR;
                                                }
-
-                                               material = 
get_or_create_material_data(vedata, ob, mat, image, color_type);
-                                               
DRW_shgroup_call_object_add(material->shgrp_object_outline, geom_array[i], ob);
-                                               
DRW_shgroup_call_object_add(material->shgrp, geom_array[i], ob);
                                        }
-                                       is_drawn = true;
+
+                                       material = 
get_or_create_material_data(vedata, ob, mat, image, color_type);
+                                       
DRW_shgroup_call_object_add(material->shgrp_object_outline, geom_array[i], ob);
+                                       
DRW_shgroup_call_object_add(material->shgrp, geom_array[i], ob);
                                }
+                               is_drawn = true;
                        }
                }
 
diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c 
b/source/blender/draw/intern/draw_cache_impl_mesh.c
index 3aeeafc7891..1aa7a850da5 100644
--- a/source/blender/draw/intern/draw_cache_impl_mesh.c
+++ b/source/blender/draw/intern/draw_cache_impl_mesh.c
@@ -323,6 +323,17 @@ static void mesh_cd_layers_type_merge(
        }
 }
 
+static void mesh_cd_calc_active_uv_layer(
+        const Mesh *me, ushort cd_lused[CD_NUMTYPES])
+{
+       const CustomData *cd_ldata = (me->edit_btmesh) ? 
&me->edit_btmesh->bm->ldata : &me->ldata;
+
+       int layer = CustomData_get_active_layer(cd_ldata, CD_MLOOPUV);
+       if (layer != -1) {
+               cd_lused[CD_MLOOPUV] |= (1 << layer);
+       }
+}
+
 static void mesh_cd_calc_used_gpu_layers(
         const Mesh *me, uchar cd_vused[CD_NUMTYPES], ushort 
cd_lused[CD_NUMTYPES],
         struct GPUMaterial **gpumat_array, int gpumat_array_len)
@@ -2625,84 +2636,6 @@ void DRW_mesh_batch_cache_free(Mesh *me)
 
 /* GPUBatch cache usage. */
 
-static GPUVertBuf *mesh_batch_cache_get_tri_uv_active(
-        MeshRenderData *rdata, MeshBatchCache *cache)
-{
-       BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI | 
MR_DATATYPE_LOOP | MR_DATATYPE_LOOPUV));
-
-
-       if (cache->tri_aligned_uv == NULL) {
-               const MLoopUV *mloopuv = rdata->mloopuv;
-               int layer_offset;
-               BMEditMesh *embm = rdata->edit_bmesh;
-
-               /* edit mode */
-               if (rdata->edit_bmesh) {
-                       BMesh *bm = embm->bm;
-                       layer_offset = CustomData_get_offset(&bm->ldata, 
CD_MLOOPUV);
-                       if (layer_offset == -1) {
-                               return NULL;
-                       }
-               }
-               else if (mloopuv == NULL) {
-                       return NULL;
-               }
-
-               uint vidx = 0;
-
-               static GPUVertFormat format = { 0 };
-               static struct { uint uv; } attr_id;
-               if (format.attr_len == 0) {
-                       attr_id.uv = GPU_vertformat_attr_add(&format, "uv", 
GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
-               }
-
-               const int tri_len = mesh_render_data_looptri_len_get(rdata);
-
-               GPUVertBuf *vbo = cache->tri_aligned_uv = 
GPU_vertbuf_create_with_format(&format);
-
-               const int vbo_len_capacity = tri_len * 3;
-               int vbo_len_used = 0;
-               GPU_vertbuf_data_alloc(vbo, vbo_len_capacity);
-
-               /* get uv's from active UVMap */
-               if (rdata->edit_bmesh) {
-                       for (uint i = 0; i < tri_len; i++) {
-                               const BMLoop **bm_looptri = (const BMLoop 
**)embm->looptris[i];
-                               if (BM_elem_flag_test(bm_looptri[0]->f, 
BM_ELEM_HIDDEN)) {
-                                       continue;
-                               }
-                               for (uint t = 0; t < 3; t++) {
-                                       const BMLoop *loop = bm_looptri[t];
-                                       const int index = 
BM_elem_index_get(loop);
-                                       if (index != -1) {
-                                               const float *elem = ((MLoopUV 
*)BM_ELEM_CD_GET_VOID_P(loop, layer_offset))->uv;
-                                               GPU_vertbuf_attr_set(vbo, 
attr_id.uv, vidx++, elem);
-                                       }
-                               }
-                       }
-               }
-               else {
-                       /* object mode */
-                       for (int i = 0; i < tri_len; i++) {
-                               const MLoopTri *mlt = &rdata->mlooptri[i];
-                               GPU_vertbuf_attr_set(vbo, attr_id.uv, vidx++, 
mloopuv[mlt->tri[0]].uv);
-                               GPU_vertbuf_attr_set(vbo, attr_id.uv, vidx++, 
mloopuv[mlt->tri[1]].uv);
-                               GPU_vertbuf_attr_set(vbo, attr_id.uv, vidx++, 
mloopuv[mlt->tri[2]].uv);
-                       }
-               }
-
-               vbo_len_used = vidx;
-
-               if (vbo_len_capacity != vbo_len_used) {
-                       GPU_vertbuf_data_resize(vbo, vbo_len_used);
-               }
-
-               UNUSED_VARS_NDEBUG(vbo_len_used);
-       }
-
-       return cache->tri_aligned_uv;
-}
-
 static void mesh_create_pos_and_nor_tess(MeshRenderData *rdata, GPUVertBuf 
*vbo, bool use_hide)
 {
        static GPUVertFormat format = { 0 };
@@ -5155,13 +5088,12 @@ GPUBatch **DRW_mesh_batch_cache_get_surface_shaded(
         char **auto_layer_names, int **auto_layer_is_srgb, int 
*auto_layer_count)
 {
        MeshBatchCache *cache = mesh_batch_cache_get(me);
-
-       BLI_assert(gpumat_array_len == cache->mat_len);
-
        uchar cd_vneeded[CD_NUMTYPES] = {0};
        ushort cd_lneeded[CD_NUMTYPES] = {0};
        mesh_cd_calc_used_gpu_layers(me, cd_vneeded, cd_lneeded, gpumat_array, 
gpumat_array_len);
 
+       BLI_assert(gpumat_array_len == cache->mat_len);
+
        bool cd_overlap = mesh_cd_layers_type_overlap(cache->cd_vused, 
cache->cd_lused,
                                                      cd_vneeded, cd_lneeded);
        if (cd_overlap == false) {
@@ -5175,48 +5107,50 @@ GPUBatch **DRW_mesh_batch_cache_get_surface_shaded(
                                                           
&cache->auto_layer_is_srgb,
                                                           
&cache->auto_layer_len);
        }
-
        if (auto_layer_names) {
                *auto_layer_names = cache->auto_layer_names;
                *auto_layer_is_srgb = cache->auto_layer_is_srgb;
                *auto_layer_count = cache->auto_layer_len;
        }
-
        for (int i = 0; i < cache->mat_len; ++i) {
                DRW_batch_request(&cache->surf_per_mat[i]);
        }
        return cache->surf_per_mat;
 }
 
+static void texpaint_request_active_uv(MeshBatchCache *cache, Mesh *me)
+{
+       uchar cd_vneeded[CD_NUMTYPES] = {0};
+       ushort cd_lneeded[CD_NUMTYPES] = {0};
+       mesh_cd_calc_active_uv_layer(me, cd_lneeded);
+       if (cd_lneeded[CD_MLOOPUV] == 0) {
+               /* This should not happen. */
+               BLI_assert(!"No uv layer available in texpaint, but batches 
requested anyway!");
+       }
+       bool cd_overlap = mesh_cd_layers_type_overlap(cache->cd_vused, 
cache->cd_lused,
+                                                     cd_vneeded, cd_lneeded);
+       if (cd_overlap == false) {
+               /* XXX TODO(fclem): We are writting to batch cache here. Need 
to make this thread safe. */
+               mesh_cd_layers_type_merge(cache->cd_vneeded, cache->cd_lneeded,
+                                         cd_vneeded, cd_lneeded);
+       }


@@ Diff output truncated at 10240 characters. @@

_______________________________________________
Bf-blender-cvs mailing list
[email protected]
https://lists.blender.org/mailman/listinfo/bf-blender-cvs

Reply via email to